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Look into the nether mod, but let me warn you: lua world generation is SLOW and BUGGY. If you want to change only upper layers of the map, then I suggest you looking into biome_api mod. Maybe it would be better to wait for mapgen_v7 ? Thanks for your fast response. I've looked at this nether mod, b...
by yves_de_beck
Wed Jan 16, 2013 10:11
 
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1755

babe223 wrote:
Hey babe223,

I really like these torches in your mod.
But I miss those, that are on the floor.

Are you interested in an extension to your mod?

yes I'm interested


Here it is (Your mod how i use it, with added torch on floor):

http://www.stedefreun.de/download/torches.zip
by yves_de_beck
Wed Jan 16, 2013 09:31
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 28408

Including a specific map in a minetest game

Hi all,

I have so much ideas and now i want to create a Game for Minetest. =)

This game mod should not use the default map generator.
It should use a fix map, that i have made for this game.

Do you know how i can define that in the init.lua ???
by yves_de_beck
Wed Jan 16, 2013 09:10
 
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1755

Is this the same torch block or did you use separate node for torch_bottom and we can't place wallmounted torches on the floor? Hey 4aiman, No, it's unfortunately not. =( I have used a seperate block for the torch_bottom. But i think as long as this function is not implemented in lua, there is no o...
by yves_de_beck
Tue Jan 15, 2013 12:13
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 28408

Well this will be my first mod'm thrilled =,D before you say that I copied the mod 3D Forniture theoretically I do not copy I got the idea of the torch and choked be made in as a normal torch or charcoal stick tonyka I want to thank him and me Basiei much and hope you enjoy =D http://img27.imagesha...
by yves_de_beck
Tue Jan 15, 2013 11:25
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 28408

WOW. Gooood work!!! =)
Like it
by yves_de_beck
Sat Jan 12, 2013 18:42
 
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 362
Views: 217718

Ragnar wrote:umm...how long did it take to minetes.register_* all of those?



Hi Ragnar,

not very long on my eeepc (it's a very slow machine - Intel Atom 1,6GHz 1Gb Ram) it takes about 10 sec to load from main menu into the game.
by yves_de_beck
Sat Jan 12, 2013 11:03
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Very good =)
by yves_de_beck
Fri Jan 11, 2013 13:33
 
Forum: WIP Mods
Topic: [Mod] circular saw for easier handling of stairsplus-nodes
Replies: 22
Views: 9263

Very Cool. I like it =)
by yves_de_beck
Fri Jan 11, 2013 13:30
 
Forum: Old Mods
Topic: [Mod] Finite / Realistic Water [outdated] [waterplus]
Replies: 52
Views: 26545

Please help me for var declaration

Hello All,

How can i check from a mod scribt, if there is set a variable in the minetest.conf

Exapmle don't working:

In minetest.conf:
allowxyz = false

In init.lua
If allowxyz == false then
...
...
end


An Idea???
by yves_de_beck
Fri Jan 11, 2013 12:22
 
Forum: WIP Mods
Topic: Please help me for var declaration
Replies: 2
Views: 716

----------------- detail level = 32 old_style_menu = true ----------------- .... thats might a solution on singleplayer but whats with multiplayer? this config shuld be in mintest.conf may: allow_menu_background = false so each player can chose for itself if it want to use the background image btw:...
by yves_de_beck
Thu Jan 10, 2013 05:28
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

kazzam wrote:When will the milling machine be available?


Hey Kazzam,

It is already available =)

Download new Version of NonCubic BLocks Mod

Recipe:
Image
by yves_de_beck
Wed Jan 09, 2013 20:12
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

i prever this version where the milling menu is transparency :( its more modern than the background image and it looks uniform, better suited to other menus Hi Addi, let us vote! Alternatively, I could also add a option in the init.lua Might look something like: .... ----------------- detail level ...
by yves_de_beck
Wed Jan 09, 2013 20:07
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

There it is!!!! =D

The Milling Machine:
Image
by yves_de_beck
Wed Jan 09, 2013 15:26
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Thanks for clearing this up. I didn't know you had to use stairs to craft the recipes. Hi kazzam, No Problem. In the next Mod Update, stairs mod is no longer needed. The Milling Machine Block works very well and makes the recipes unnecessary =) Status: http://www.stedefreun.de/download/milling_bloc...
by yves_de_beck
Tue Jan 08, 2013 20:25
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Problem with the node_box 'wallmounted' feature

Hello, I have tried a code like this: ... node_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = { {-0.1, 0.0, -0.1, 0.5, 0.1, 0.1}, {-0.1, 0.1, -0.1, 0.1, 0.5, 0.1}, }, }, ... It works fine for wall_top a...
by yves_de_beck
Tue Jan 08, 2013 07:52
 
Forum: Minetest Problems
Topic: Problem with the node_box 'wallmounted' feature
Replies: 0
Views: 586

@yves_de_beck Yep, that's "wallmounted" feature ) Here's screenshot: https://dl.dropbox.com/u/39772195/mt%20screens/bugs/screenshot_375265124.png PS: Maybe you should open an issue so this would get fixed? (Either way with new nodeboxes or without any of them) Yeesss, that it is!!! The same problem...
by yves_de_beck
Tue Jan 08, 2013 07:43
 
Forum: WIP Mods
Topic: Question about node_box type="wallmounted"
Replies: 4
Views: 1215

I downloaded the zip and put it in the mod folder but it would only allow me to craft the new objects with glass. Hello kazzam, Which recipe dosn't work in detail? When you craft from Stone / Cobblestone / Brick / Sandstone or Wood you need first to craft stairs . With these stairs you can craft th...
by yves_de_beck
Mon Jan 07, 2013 22:10
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Status:

- Normal height elements (straight, cross, edge, t, end ) added.
- Sticks of many default materials
- code cleaned and some recipes optimized.
by yves_de_beck
Mon Jan 07, 2013 15:55
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

@yves_de_beck I tried to do that too when there was only 0.4.2 RC1 and I ended up with nothing just like you. "wallmounted" type has to do smth with that, 'cause "fixed" one is "Ok" with that nodebox. I'll take a look again at that just to be sure this won't work in the latest 0.4.4-d1 Hello 4aiman...
by yves_de_beck
Mon Jan 07, 2013 14:47
 
Forum: WIP Mods
Topic: Question about node_box type="wallmounted"
Replies: 4
Views: 1215

Question about node_box type="wallmounted"

Hello all, Maybe someone can help me. I would like to create node_box with this special options: ... node_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = { {-0.1, 0.0, -0.1, 0.5, 0.1, 0.1}, {-0.1, 0.1, -...
by yves_de_beck
Mon Jan 07, 2013 13:23
 
Forum: WIP Mods
Topic: Question about node_box type="wallmounted"
Replies: 4
Views: 1215

Nore wrote:Wow, that's crazy...
I hope it is possible without registering 2^(16^3) nodes, which would crash minetest... and your computer too.



I hope it too xD

Okay they are not so many ^^

14 Shapes
8 Materials
= 112 new blocks

Until now it runs very well. =)
by yves_de_beck
Sun Jan 06, 2013 15:45
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Hi all, What do you think about this: I think its time to create a 'cnc milling machine' block. by right click on the cnc block open an furnance like menu. Then you put in the material and by clicking on different shape buttons you get the noncubic material you want. Example: http://www.stedefreun.d...
by yves_de_beck
Sun Jan 06, 2013 15:31
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Hey Jeija, Maybe you can help me. I'll need mathematical function to create a node_box with only 90 degrees / a quarter from a bow for my noncubic blocks mod. I have experimented a lot with your cylinder / barrel function. But less than 180 ° is not possible. or I'm too stupid to understand how it w...
by yves_de_beck
Sun Jan 06, 2013 13:50
 
Forum: WIP Mods
Topic: [Demo Mod] Irregular 3D Objects
Replies: 11
Views: 6695

Hi,

Very good mod =) I love these Models of 3D Torches.
Could you make the models for torches, standing on ground or hang on ceiling too?
by yves_de_beck
Sat Jan 05, 2013 21:56
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 28408

Bravo +2 EDIT: I would like upside down slopes too. I noticed that stair+ mod has really nice small blocks. Combined with your non cubic blocks. Now when building I don't just ask myself what material I should use, but also what shape. Hi Bas080, Upside Down Slopes and Slope Edges added =) Simple E...
by yves_de_beck
Sat Jan 05, 2013 15:49
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Hello everyone, The source code is revised , by the proposition from Bas080. I think it's a little bit faster now and the detail level you can change by one step in the head of the init.lua. At next to do: - "Curved Edges Square Blocks" and - "Gardenblocks" (at first with the default leaves texture)
by yves_de_beck
Thu Jan 03, 2013 15:28
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

Really nice mod. I checked the code. Stairs mod made a function which looks like this... (easier for adding new nodes and less lines of code) function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab) stairs.register_stair_and_slab("wood", "default:wood", {s...
by yves_de_beck
Thu Jan 03, 2013 10:06
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

*cough* The code seems somewhat "borrowed" from me: http://minetest.net/forum/viewtopic.php?id=2153 Nice mod, but why don't you give credit but just license other people's code? Would have been nicer if you had asked me, but I grant you permission for it. Hello Jeija, Sorry!! I don't wan't to steal...
by yves_de_beck
Wed Jan 02, 2013 18:58
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485

That looks nice, but doesn't it make lag with so much blocks ? Hello Zeg9, My PC ist not very fast, and it runs very well for me. (Intel Atom 1,6 Ghz / 1Gb Ram) Framerate between 20-30 Frames. I think it's OK. =) Also you can change the detail level in the init.lua. Instructions in the description =)
by yves_de_beck
Wed Jan 02, 2013 15:22
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 41485
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