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I wish you can, make a block that, can be together with the, stairs like the end, of it like this part. but I think it not possble. http://i.imgur.com/09EcrO6.jpg Hello Jalo, If I have undestand you right you mean a block like in the screen: (The slim stair upstairs, but standing on ground) http://...
by yves_de_beck
Tue Jan 29, 2013 15:37
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Mito551 wrote:that's quite amazing. i'm suprised i haven't came across this topic.
keep up the good work!


Thank you!!! =)
by yves_de_beck
Tue Jan 29, 2013 15:34
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Likwid H-Craft wrote:Star?


I think it's possible. But seems not easy to create. I try it out. =)
by yves_de_beck
Tue Jan 29, 2013 15:33
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

@yves_de_beck Please update the pictures I know I could even atuliazar more I think it's cool to do direct download without even serves as a sort of download or something, another reason for me to update the textures and why I do not like minecraft mias season today days I comproeendo minetest desc...
by yves_de_beck
Tue Jan 29, 2013 07:52
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

babe223 wrote:hm ... ok so I found interesting about that comment xD
you and very good with codes thanks for everything; D



No Problem. =)
by yves_de_beck
Wed Jan 23, 2013 12:28
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

Okay, I think i understand what you mean. The default Torch is your first made torch, this which is hanging on wall. If you place this on the wall, its naturaly hanging on wall. Placing this down ceiling it changes to the lantern. If you put the torch on ground it changes to the torch stick and plac...
by yves_de_beck
Wed Jan 23, 2013 12:05
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

Sooo: Here are the new Downloadlinks: http://www.stedefreun.de/download/torches.7z http://www.stedefreun.de/download/torches.zip The recipe picture, I have updated! Perhaps you can post a Topic move request here: http://forum.minetest.net/viewtopic.php?id=2828 Then your mod is released, and everyone...
by yves_de_beck
Wed Jan 23, 2013 10:19
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

Sorry for making you wait... Here, add this to the very bottom of nodes.lua minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack) -- minetest.chat_send_all(oldnode.name .. " was replaced with " .. newnode.name .. " at " .. minetest.serialize(pos)) pos.y = pos.y-1 local ...
by yves_de_beck
Wed Jan 23, 2013 10:19
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

oki doki... =)
by yves_de_beck
Wed Jan 23, 2013 09:50
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

Hello everyone,


Any ideas for new noncubic shapes??? (Shapes that make sense)

=)

Post it!
by yves_de_beck
Wed Jan 23, 2013 09:23
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

I've the code already complete xD

Do you want try it to code yourself?

If you want i can make a Update for this mod... Because you have posted the download link to my server ;)
by yves_de_beck
Wed Jan 23, 2013 09:16
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

What about Torches hanging on ceiling???

Image
by yves_de_beck
Tue Jan 22, 2013 11:43
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

Try something like this: math.randomseed(os.time()) local detail = 16 local testnoc = {} local testbox = {} for i = 0, detail-1, 2 do hoehe = math.random (0,5) testbox[i+1]={-0.5, -0.5, (i/detail)-0.5, -0.5+(1/detail), hoehe*0.1, (i/detail)-0.5+(1/detail)} hoehe = math.random (0,5) testbox[i+2]={-0...
by yves_de_beck
Mon Jan 21, 2013 12:40
 
Forum: WIP Mods
Topic: I have a Problem to put two variables in one
Replies: 3
Views: 1017

I have a Problem to put two variables in one

Hallo all, Perhaps someone have an idea to fix my problem: I make some experiments with the nodebox value. I want make from two variables one: My Example: variable1 = {abcabc} variable2 = {xyzxyz} varibalenew = variable1 variable2 --> output of 'variablenew' should be -> {abcabc}{xyzxyz} I have trye...
by yves_de_beck
Mon Jan 21, 2013 12:22
 
Forum: WIP Mods
Topic: I have a Problem to put two variables in one
Replies: 3
Views: 1017

Very Goood =)

I'm waiting for the Update of 3D Torches !!!!
by yves_de_beck
Mon Jan 21, 2013 09:00
 
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 25859

Hmm.. Can you post a screenshot? Or your code? At best you ask in the modding general threat too. There are more coders who can help you to modding =)

For me it was a good help to take a look in the default game init.lua. In minetest/games/minetest/default/init.lua
by yves_de_beck
Sat Jan 19, 2013 14:31
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

i make i small mod to show you how it works to make big blocks.
by yves_de_beck
Sat Jan 19, 2013 13:40
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

That's no problem to make.... but make it sense to place so big blocks??? For what tasks do you need so big blocks??? hmm i think u shuld build your house by self not by a big cube and for build houses there exist a lot of blocks ^^ I see it as well. With many slim block is there more individualism...
by yves_de_beck
Sat Jan 19, 2013 12:57
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Hello all, what about mod, includes wether or natural phenomenons??? A Mod that add rain, dust or snow... pehaps windy regions where the grass and leaves blocks are animated. In the desert region, its very bright and the sun is dazzling. lensflare? Whats about thunder and lightning when it becomes t...
by yves_de_beck
Sat Jan 19, 2013 10:15
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 359317

Likwid H-Craft wrote:no I mean Like have 20 x 20 Block Size or what ever the, true size of the, block make it 2x Bigger then it Normal size.


Okay I understand you.

That's no problem to make.... but make it sense to place so big blocks??? For what tasks do you need so big blocks???
by yves_de_beck
Fri Jan 18, 2013 15:40
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Likwid H-Craft wrote:Can you make, Small to Huge Blocks?



I'm not shure, if i have understand you.

You can craft half height blocks to normal height blocks in ths mod, if you mean that??
by yves_de_beck
Fri Jan 18, 2013 15:05
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Hello all,

- Some new NonCubic Shapes added.
- New Milling Machine menu with half height / normal height option.


Example of Lying Slope and the One / Two Curved Block of some materials:
Image
by yves_de_beck
Fri Jan 18, 2013 13:44
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

yves_de_beck wrote:


Hello M@,

In the next Update on Friday, it is added =)


Hello,

Liyng Slopes added. At example they could be used good for edge etc.
by yves_de_beck
Fri Jan 18, 2013 13:42
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Likwid H-Craft wrote:You should add lava and, water but water, flows odd so as lava.


Hi Likwid H-Craft

I do not think that makes sense. xD

Fluids flowing away simply, Just after the the shape has been created... ;)
by yves_de_beck
Thu Jan 17, 2013 17:46
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Hey wat about the edges of hills??? Like that: http://www.stedefreun.de/download/Hills%20Example.png OK, can I use your code please? You can use it. it's in my noncubic mod. http://forum.minetest.net/viewtopic.php?id=4297 Slope, Slope Edge, and Slope Inner Edge i called the shapes in init.lua
by yves_de_beck
Thu Jan 17, 2013 16:41
 
Forum: Mod Releases
Topic: [mod] Hills [grassblock]
Replies: 20
Views: 12125



Hello M@,

In the next Update on Friday, it is added =)
by yves_de_beck
Thu Jan 17, 2013 16:38
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

NonCubic Blocks V1.3 out - Glass temporarily removed: It looks not good with the default texture. Comes back in one of the next versions - Milling machine now has transparent menu as default: But you can change it back in the init.lua - make some restrictions with dirt: Make a bit more realism. You...
by yves_de_beck
Wed Jan 16, 2013 16:20
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 38326

Hey wat about the edges of hills???

Like that:
Image
by yves_de_beck
Wed Jan 16, 2013 13:36
 
Forum: Mod Releases
Topic: [mod] Hills [grassblock]
Replies: 20
Views: 12125

jojoa1997 wrote:What does that mean


I had asked to find a way how i can include a self made map in a programmed minetest/game/my_game.
That game should not use the default map generator of minetest.

But the solution to the problem described by celeron55.
by yves_de_beck
Wed Jan 16, 2013 11:55
 
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1490

celeron55 wrote:You can include a game in a world:
https://github.com/celeron55/minetest/blob/stable-0.4/doc/lua_api.txt#L49


Hi celeron55,

Wow!!! That's great!!! Thank you. =)


I think topic can closed
by yves_de_beck
Wed Jan 16, 2013 11:02
 
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1490
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