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Re: [Mod] Trash Can [0.2] [trash_can]

Update: Note that this mod has been migrated to the minetest-mods github group. Please use the new repo instead, Can you link it? If you search for it you find many repos. Is it this group: https://github.com/minetest-mods ? And this repo: https://github.com/minetest-mods/trash_can I updated the li...
by Evergreen
Fri Mar 11, 2016 22:45
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 18718

Re: Fairy Test [thoughts of a server]

Can a moderator please move this to the servers subforum? (since it seems to be running)
by Evergreen
Sat Feb 20, 2016 22:19
 
Forum: Minetest General
Topic: Fairy Test [thoughts of a server]
Replies: 9
Views: 1567

Re: A plea for direction.

I couldn't agree more. I don't see any reason to make minetest only playable as a minecraft-like game since that already exists. Of course you can make that type of game for minetest if it were to become such an engine, since there is clearly a demand for it (including me), it is just that I don't w...
by Evergreen
Thu Feb 11, 2016 03:22
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12765

Re: Adding a cargo.toml like file to mods?

That is the intention of mod.conf which is currently implemented in minetest. However, it is not used for anything more than setting the name of the mod.
by Evergreen
Mon Jan 25, 2016 16:20
 
Forum: Minetest Engine
Topic: Adding a cargo.toml like file to mods?
Replies: 1
Views: 814

Re: What hardware is everybody running?

Desktop Manjaro Linux (with cinnamon) AMD FX-4300 3.8GHz 8GB G.Skill Ripjaws X Series (4 x 2GB) Radeon HD 7750 1GB (XFX) 128GB Sandisk SSD (OS drive) and a 500GB 7200RPM HDD (bulk storage) Cooler Master Quick Fire XT Mechanical Keyboard (with brown switches) Laptop Manjaro Linux (with xfce and i3) ...
by Evergreen
Tue Jan 19, 2016 02:25
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16554

Re: Which community members do you miss and why?

I miss Tickborn from the redcrab server. He helped me build an incredible looking city with victorian architecture, but it was erased in a map glitch that a still existed back then. However, I was stupid enough to not take screenshots, still kicking myself for that.
by Evergreen
Sat Jan 16, 2016 23:45
 
Forum: Minetest General
Topic: Which community members do you miss and why?
Replies: 14
Views: 3380

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

I have noticed an issue with the worldedit gui button in the most recent minetest game. It covers up one of the slots for items in the creative inventory: http://i.imgur.com/crmlGYB.png You can see that the tooltip for the item underneath is still visible, but I cannot take the item out of the creat...
by Evergreen
Sat Jan 16, 2016 23:35
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280197

Re: Minetest-Mods team

@sofar Thank you! I still have the gimp files for the badge I made. I suppose If I create other badges they could be put in the website repository, and could be mentioned somewhere on the web. I don't have time to make other sizes right now, but for now, what sizes do you want?
by Evergreen
Wed Jan 13, 2016 22:24
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10677

Re: Minetest-Mods team

Here is a forum button I made for this:

Image

I can change stuff about as I still have the gimp files. This could be used in a signature, but it could also be used to signify a mod that is a part of this repository.
by Evergreen
Wed Jan 13, 2016 02:20
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10677

Re: [Mod] Trash Can [0.2.1] [trash_can]

@jp I noticed that but didn't have time to fix it. Thanks for bringing it to my attention.

EDIT:
Fixed.
by Evergreen
Wed Jan 13, 2016 01:54
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 18718

Re: [Mod] Trash Can [0.2] [trash_can]

Update: ⋅  New dumpster nodebox and textures. The nodebox is now only 2x1x1 in size. ⋅  Fixed the issue of the dumpster merging into nodes when placed. (won't fix existing dumpsters) ⋅  Added screenshot.png and description.txt ⋅  Make items thrown into trash ...
by Evergreen
Tue Jan 12, 2016 20:58
 
Forum: Mod Releases
Topic: [Mod] Trash Can [0.2.2] [trash_can]
Replies: 62
Views: 18718

Re: Post your modding questions here

Solved, see last post.
by Evergreen
Tue Jan 12, 2016 19:41
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 624177

Re: Post your modding questions here

How can I add an item to a nodes inventory when it is thrown into said node? This is the code I have for it, but it seems to only remove the item and not add it to the specified list within the nodes inventory. -- Store the old on_step function for __builtin:item so it can be called at the -- end o...
by Evergreen
Tue Jan 12, 2016 19:06
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 624177

Re: Post your modding questions here

How can I add an item to a nodes inventory when it is thrown into said node? This is the code I have for it, but it seems to only remove the item and not add it to the specified list within the nodes inventory. -- Store the old on_step function for __builtin:item so it can be called at the -- end of...
by Evergreen
Tue Jan 12, 2016 16:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 624177

Re: Post your modding questions here

Is there a way of triggering a function when someone adds an item to an inventory? (or removes, or any action)
by Evergreen
Mon Jan 11, 2016 03:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 624177

Re: [Mod] Quartz [github] [quartz]

Update: ⋅ Changed license to MIT ⋅ Added screenshot.png and description.txt ⋅ Converted one of the textures that was interlaced to non-interlaced ⋅ Created the first release (1.0.0) Also note this mod is now a part of the minetest-mods repository, so the link...
by Evergreen
Sat Jan 09, 2016 21:48
 
Forum: Mod Releases
Topic: [Mod] Quartz [1.0] [quartz]
Replies: 47
Views: 32782

Re: Minetest-Mods team

So if it is forked to minetest-mods, changes will be pushed to the original repository and I won't have to change any links, correct?
by Evergreen
Sat Jan 09, 2016 15:43
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10677

Re: Minetest-Mods team

I have a question about adding mods to this Github organization. Say I already have my own Github account, and my mods are hosted on it. How would one of my mods be added? Would it simply be a fork?
by Evergreen
Sat Jan 09, 2016 15:38
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10677

Re: Modding Tutorial Book (new: Inventories)

The link to the online version of the book no longer works.
by Evergreen
Tue Jan 05, 2016 19:41
 
Forum: Minetest-Related
Topic: Modding Tutorial Book (new: Privileges)
Replies: 117
Views: 20636

Re: [Mod]User friendly teleporters

Can you provide some screenshots?
by Evergreen
Tue Jan 05, 2016 19:38
 
Forum: Minetest General
Topic: [Mod]User friendly teleporters
Replies: 5
Views: 1384

Re: Post your Buildings(screenshots)

@LazyJ Cool! Me and Lor made a mushroom town on the Redcrab server a few years ago kind of like this.
by Evergreen
Fri Jan 01, 2016 00:22
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 76915

Re: Mod Metadata

Right, but is it actually used within minetest to determine the mod's name? That way, the folder name wouldn't matter and new people wouldn't have to worry about it.
by Evergreen
Mon Dec 07, 2015 02:58
 
Forum: Minetest Features
Topic: Mod Metadata
Replies: 3
Views: 909

Mod Metadata

I just saw a post in general discussion about a mod not working because the poster didn't know to remove -master from the end of the name. I think it would be better to store information about the mod (such as name, description, screenshots, etc) in a metadata file so the end user doesn't have to wo...
by Evergreen
Mon Dec 07, 2015 02:36
 
Forum: Minetest Features
Topic: Mod Metadata
Replies: 3
Views: 909

Re: Hunger

@Napiophelios: Hunger is a core part to a minecraft-like game, but what if game makers don't want to make a minecraft-like game? Even if it can be disabled, what is the point in adding something that will only benefit those who want hunger? I think we should focus more on giving modders and game mak...
by Evergreen
Sun Nov 29, 2015 21:16
 
Forum: Minetest Features
Topic: Hunger
Replies: 30
Views: 4857

Re: Hunger

I agree with kaadmy here, hunger is a bit too specialized to put in the minetest engine, and is something that not every game creator will want to use. Instead we should focus on giving game creators the tools necessary to create their own hunger system. The same thing could probably be said about d...
by Evergreen
Fri Nov 27, 2015 14:48
 
Forum: Minetest Features
Topic: Hunger
Replies: 30
Views: 4857

Re: [Mod]myarcade[myarcade]

This is awesome! I always thought using minetest to recreate arcade games like this would be a good use of the lua api in its current state. Keep it up! @jp What is your problem? If you want to give constructive criticism, don't insult the person you are giving it to. Besides, formspecs simply aren'...
by Evergreen
Fri Nov 20, 2015 17:57
 
Forum: Mod Releases
Topic: [Mod] myarcade [myarcade]
Replies: 38
Views: 6694

Re: Nosferatu HD Pack for release 0.2.20110731 + NEW : 16x16

Because this pack was created in 2011. Please don't bump old topics.
by Evergreen
Tue Nov 17, 2015 20:27
 
Forum: Minetest Texture Packs
Topic: Nosferatu HD Pack for release 0.2.20110731 + NEW : 16x16 version
Replies: 20
Views: 10799

Re: New settings menu

I assume that you meant "add difficulty settings"? If a game wants to add a difficulty setting, it needs to do it itself. Besides, there isn't much that would increase the difficulty of minest_game as of now without just being an annoyance. (in other words, that isn't the job of the minete...
by Evergreen
Fri Nov 13, 2015 22:21
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 18839

Re: New settings menu

I have seen a lot of open source games that use that advanced settings approach. I think that just providing a check box that shows advanced would be sufficient.
by Evergreen
Sun Oct 18, 2015 16:26
 
Forum: Minetest News
Topic: New settings menu
Replies: 42
Views: 18839

Re: [Game] Dungeontest (very WIP)

This looks great! It reminds me of a game that celeron55 made for minetest a while back called Dungeon. It is nice to see someone making some good content for minetest.
by Evergreen
Thu Oct 08, 2015 19:28
 
Forum: WIP Subgames
Topic: [Game] Dungeontest (very WIP)
Replies: 87
Views: 24738
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