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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Uh, no. Thank you for the answers, they were very useful. I guess I just didn't want a multi-stage vertical wire worth more than a house :), so I guess I'll decide to make gold conductive later then, seeing as it currently has about the lowest intrinsic value in the game.
by VoidLord
Mon Apr 21, 2014 23:05
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Use the word rules from this website instead of range and you'll probably understand what I said better.
http://mesecons.net/developers.php
by VoidLord
Mon Apr 21, 2014 20:20
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

1. Well, if a block belongs to a group (just a list of blocks affected, not an actual group) and the mesecon is next to it and the block is "powered" (to be explained later), then the mesecon will turn on. Blocks are "powered" by having a conductive node next to them (might be a ...
by VoidLord
Mon Apr 21, 2014 20:16
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

To the Dev. team, could you implement somthing where blocks are powered (fakely)? I mean something along the lines of when a mesecon is next to a block that belongs to a conductive group or something, then it checks the block's surroundings for a mesecon conductable and has the same power state when...
by VoidLord
Sun Apr 20, 2014 22:55
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Great Mod! Saves tools, saves time.
by VoidLord
Sat Jul 20, 2013 15:42
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 27568

Item Dropping

What is the syntax to get an item to drop, 'cause I have a bomb that removes nodes and I want to know how to turn the nodes into items. Here's the code: for x=-URANIUM_BOMB_RANGE,URANIUM_BOMB_RANGE do for y=-URANIUM_BOMB_RANGE,URANIUM_BOMB_RANGE do for z=-URANIUM_BOMB_RANGE,URANIUM_BOMB_RANGE do if ...
by VoidLord
Fri Jul 05, 2013 23:30
 
Forum: Minetest Problems
Topic: Item Dropping
Replies: 1
Views: 755

sfan5, I've already tried that a long time ago and it didn't work.
PilzAdam, no, although I do have so many mods it takes the game 2 minutes to boot.
by VoidLord
Fri Jul 05, 2013 21:40
 
Forum: Minetest Problems
Topic: a "deep rooted" problem
Replies: 5
Views: 1518

a "deep rooted" problem

Whenever I go too far down my computer makes my game lag like crazy, knocking down the frame rate to about 2-3 per second, and it's horrible. If anyone could help with this problem it would be much appreciated because all the good minerals are just starting to emerge at this level.
by VoidLord
Fri Jul 05, 2013 19:06
 
Forum: Minetest Problems
Topic: a "deep rooted" problem
Replies: 5
Views: 1518

Never Mind.
by VoidLord
Mon Jun 17, 2013 17:31
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246287

O.K., now I'm getting an error message for all of my worlds saying "some exception: "std::bad_alloc"". Obviously I screwed up something big.
by VoidLord
Mon Jun 17, 2013 16:32
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246287

The Problem came back.
by VoidLord
Mon Jun 17, 2013 16:20
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Um... VanessaE, for some reason the pipes in the edition I have aren't connecting to the chests or furnaces. Wha do I do?
by VoidLord
Mon Jun 17, 2013 16:06
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246287

I think you mean w/a delayer. Oh well, just another one of those things that will (hopefully) get fixed next version.
by VoidLord
Sat Jun 15, 2013 17:48
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

Wait! Someone I was talking to on another blog provided me with the correct version of mesecons (I thought the latest version was on the front page for mesecons) and somehow it still didn't work.
by VoidLord
Sat Jun 15, 2013 17:10
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

I re-downloaded it, and that is so bizzare that it worked! I downloaded the version on the homepage for mesecons and thought it was the latest. Thanks for the help Temperest!
by VoidLord
Sat Jun 15, 2013 17:08
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

You could use a certain type of memory (I can't remember which) in a microcontroller maybe, I've never used it. Check the documentation for more details. Still, no mese conducting! Help!
by VoidLord
Sat Jun 15, 2013 16:44
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

I just re-downloaded the mod and, frankly, nothin doin'.
by VoidLord
Sat Jun 15, 2013 16:41
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

Hey! Still got a problem w/mese conductivity!
by VoidLord
Sat Jun 15, 2013 16:12
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Well, the mod works but lasers won't because MESE won't conduct :)
by VoidLord
Sat Jun 15, 2013 15:29
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Currently in use mods are as follows, bags boats (pilzadam) bobblocks (some code commented out) bones books (pilzadam?) carts (pilzadam, new version) chests_ogb_us default (somewhat edited texture pack) desert_uses diamond_fist dplus exchange (chest) give_initial_stuff gloopores hatches (ironzorg?) ...
by VoidLord
Sat Jun 15, 2013 14:58
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

No, they won't connect electrically even when the mesecon is connected back to the piston itself (if it did work then there would be some crazy fast oscillations).
by VoidLord
Sat Jun 15, 2013 14:46
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

Yeah I won't do that just to upload an image. Anyway the circuit is like this
(powerplant)(mesecon)(MESE)(mesecon)(redglowstone)
anything past the first mesecon is off. The first mesecon comes to a stop at a half-block length.
by VoidLord
Sat Jun 15, 2013 14:44
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

How do I add an image? (I'm new)
by VoidLord
Sat Jun 15, 2013 14:37
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

How do I get a screeshot? Better hurry, my mom's angry.
by VoidLord
Sat Jun 15, 2013 14:31
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Well I have the latest version too; I just tested it and the mesecons don't join back up when the sticky piston retracts.
by VoidLord
Sat Jun 15, 2013 14:16
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

Yes, No pushing mesecons w/a sticky piston doesn't work. That is honestly just too bad, both that this feature can't be implemented and what I just said.
by VoidLord
Sat Jun 15, 2013 14:02
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

Yeah, but that crashes real bad, wo I mean w/ a sticky piston or something.
by VoidLord
Sat Jun 15, 2013 13:37
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

You (Jeija) should add when there is an arrangement like this (viewed from side)
mesecon,block
block, mesecon
that the mesecons don't connect, can be used to make super fast oscillators for example.
by VoidLord
Sat Jun 15, 2013 13:24
 
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 9632

Yes, yes, yes but nothing that modifies MESE, and yes.
by VoidLord
Sat Jun 15, 2013 12:51
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125

Yes Nore, I do have extrawires on because I do have insluated wires working. I checked the file and it should be working from the init.lua (basically a bunch of dofiles). I don't know why it shouldn't work, even though everything else is. Maybe it is being masked by the default pack?
by VoidLord
Sat Jun 15, 2013 12:01
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 535125
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