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Part of metro 2033 :P
It will be nice to make game for minetest ;) We;ve got firearms, mobs, skins from it are in web...
by BZab
Thu Mar 07, 2013 15:57
 
Forum: Minetest Maps
Topic: Accepting Map Requests! (Contest)
Replies: 16
Views: 5263

Calinou wrote:I've recently updated my Stairs+ mod to make the functions accessible from any mod, so RealBadAngel would have to update his mod to fix it...

Still doesnt work... updated - technic, minetest and stairs + etc..
by BZab
Wed Mar 06, 2013 19:02
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 530774

Ragnarok wrote:@webdesigner97
The plesure is mine :) You inspired me.
@Likwid H-Craft
Maybe useful will be UFO mod or boats code?

Then problem will be as with boats or carts -> When ya place one go somewhere with it, when ya will come back into place where ya putted first - there will be next one...
by BZab
Tue Feb 26, 2013 20:25
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29081

Put mesecon near powered/brake rail all whats to do... - near -> one block left/right and one down ;)
by BZab
Tue Feb 26, 2013 20:21
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 295006

jojoa1997 wrote:make goo hurt you like lava but make it hurt you only half a heart every 20 seconds.

I think it should deal much more dmg... In portal i got 1-2 secs to escape or ill die...
by BZab
Mon Feb 25, 2013 14:59
 
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 16855

It works good with waterplus ;)
by BZab
Mon Feb 25, 2013 14:50
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246810

I made some changes in this mod for solve some little problems... 1) All my lava "lakes" become stone lakes... 2) The geothermal generator (technic) never work, the water close to the lava make rocks... I added the idea of the direct contact as trigger then if lava and water (or air) have same two ...
by BZab
Sat Feb 23, 2013 21:19
 
Forum: Old Mods
Topic: [Mod] Lava Cooling [0.3] [lavacooling]
Replies: 26
Views: 16830

I know, but with latest technic and pipeworks i couldn't make pipes, so i had to del "if" for technics directory ;)
by BZab
Sat Feb 23, 2013 17:54
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246810

I think you should change code - pipes arent now in technic, so when i use technic i cant use pneumatic tubes...
by BZab
Sat Feb 23, 2013 14:28
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246810

Awesome!

I'd like, to have time to improve your textures :P

@EDIT: Usefull to deep mines :P
by BZab
Sat Feb 23, 2013 12:32
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 104
Views: 68258

Maybe sb could build website, on which player's achivements could be... collected(?)/showed(?)

"Ace of spades" - dig 6666 dirt nodes using wooden spade
by BZab
Sat Feb 23, 2013 12:30
 
Forum: Mod Releases
Topic: [Mod] Achievements [2.3] [awards] – UI support, more awards
Replies: 156
Views: 98238

Maybe we should make one from 2?
This has got better textures and few features, second supports almost whole periodic table ;)
by BZab
Wed Feb 20, 2013 15:59
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 33
Views: 11045

Am i wrong, or we have got 2 chemistry mods?
(And with same name :/)
by BZab
Wed Feb 20, 2013 15:38
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 33
Views: 11045

Yeah!
Rly usefull when im mining :D
Tell me when it will be relased after full tests, with slab pick and better craft recipe ;)
by BZab
Wed Feb 20, 2013 15:34
 
Forum: Mod Releases
Topic: [Mod] Stair Pick [stairpick]
Replies: 10
Views: 4579

jojoa1997 wrote:could you add a soft dependency for inventory plus and make the menu for mobf settings.

Maybe for Unified inv. too then?
by BZab
Wed Feb 20, 2013 15:26
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 821675

:)
Awesome, needed this :P
by BZab
Wed Feb 20, 2013 15:23
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29081

More work to do - but maybe, using AdamPilz's map - it could as background use servers map?
by BZab
Tue Feb 19, 2013 23:14
 
Forum: Mod Releases
Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
Replies: 41
Views: 15597

Sounds good +1

Stealth armor?
Must be expensive (Maybe mese blocks? or mithril from moreores?)

@EDOT: could also show mobs ;)
by BZab
Tue Feb 19, 2013 22:26
 
Forum: Mod Releases
Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
Replies: 41
Views: 15597

A of course ;)
by BZab
Tue Feb 19, 2013 22:24
 
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 16855

About acids - it can be at least re-skinned lava, with modified dealing damages ;)
by BZab
Tue Feb 19, 2013 19:11
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.4][chemistry]
Replies: 36
Views: 8563

Sorry - i had too much to do to school ;) I've got a bit time now but tell me the res of texture ;) @EDIT: Checked - i think yours is good, dont need to make another one ;) @up: if want more fluid - ya can use my first: if ya use GIMP: Select by color orange dots > invert selection > delete > invert...
by BZab
Tue Feb 19, 2013 17:26
 
Forum: Mod Releases
Topic: [Mod] Elevator shafts [elevator]
Replies: 51
Views: 21636

What about acids?
As traps, maybe to... dissolve (?) some kinds of blocks?

+
Ya can add some gasses as in WIP gas mod ;)
by BZab
Tue Feb 19, 2013 17:24
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.4][chemistry]
Replies: 36
Views: 8563

@up: ok, thx
Can somebody then add skins switcher and worldedit to unified? :D
I know he did it ;) Anyway, close it :D
by BZab
Mon Feb 18, 2013 22:26
 
Forum: Minetest Problems
Topic: Unified inventory withplus inventory...
Replies: 3
Views: 1054

nope... i didnt set anything like it - just use default settings ;)
@EDIT: When I fall, and turn on flying -> i still fall a bit, b4 ill stop :)
@EDIT2: Checked config - I think its enabled by default ;)

TO CLOSE
by BZab
Mon Feb 18, 2013 20:45
 
Forum: Minetest Problems
Topic: Ladder catapult...
Replies: 2
Views: 885

Ladder catapult...

I just compiled latest git version and i got lil problem - when i climb the ladder, doesnt matter - with or w/o fast, i'm rly fast, so at end of ladder i crassh/am shooted in the air... So i lose HP... :/ Is it bug, or everything is ok? @EDIT: checked it twice or more times ;) With climbing there's ...
by BZab
Mon Feb 18, 2013 19:52
 
Forum: Minetest Problems
Topic: Ladder catapult...
Replies: 2
Views: 885

19:13:24: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (61,0,19) WARNING: StaticObjectList::remove(): id=2 not found 19:13:25: ERROR[main]: ServerError: LuaError: error: ...st1/worldmods/animals_modpack/mobf_settings/ini...
by BZab
Mon Feb 18, 2013 18:14
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 821675

19:10:44: ERROR[main]: generate_image(): Could not load image "firestone_smoke.png" while building texture 19:10:44: ERROR[main]: generate_image(): Creating a dummy image for "firestone_smoke.png" 19:10:44: ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures. Doesn...
by BZab
Mon Feb 18, 2013 18:11
 
Forum: Mod Releases
Topic: [Mod] Fireplace and Chimney [v1.1.7][firestone]
Replies: 34
Views: 12256

Unified inventory withplus inventory...

I use both ;O
And lil problem is - when i open once unified invenotory's window, i cant go back int inventory plus GUI...

Any ideas? :D
by BZab
Mon Feb 18, 2013 17:57
 
Forum: Minetest Problems
Topic: Unified inventory withplus inventory...
Replies: 3
Views: 1054

Yeah, I see... So i can deinstall streets w/o problem ;)
by BZab
Mon Feb 18, 2013 16:56
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29081

Nice! +1 need to install it, does it need streets? or can be installed w/o that? Does it contains all items from streets, or only is based on it?
@EDIT: 100th post
by BZab
Mon Feb 18, 2013 15:07
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29081
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