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Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

The 'can't move' bug should now be fixed and the displayed player levels should now be updating correctly. Once again, I apologise for any inconvenience. Please note that I have been making a lot of changes recently to improve the api and close some age-old issues. If you are concerned about stabili...
by stu
Wed Mar 29, 2017 17:51
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

For some reason, armor doesn't "work" for me anymore. That is, the mod runs and I can put on/take off the armor, but it doesn't protect from anything. EDIT: I can reproduce fireglow's can't-move problem with recent commits, also. Looks there must be a problem with the non-fleshy damage gr...
by stu
Mon Mar 27, 2017 17:57
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Hopefully 86fd6b0 should fix this, otherwise, please let know. Thank you for the report.
by stu
Thu Mar 23, 2017 01:05
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Mod] Mountain Climbing [handholds]

I understand your concerns over ABMs but I am pretty sure there are more efficient way to do things like this now, I know too little about node timers to say if they perform any better, However, erosion would be intentionally slow so should not present too much of a problem, imo. I also like the oth...
by stu
Wed Mar 22, 2017 20:40
 
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 23
Views: 6118

Re: [Mod] Mountain Climbing [handholds]

As a suggestion, on the point of balance, how about making them 'erode' over time? Essentially just make them disappear very slowly by ABM or node timers. Times could vary between different surfaces. Just an idea.
by stu
Wed Mar 22, 2017 20:08
 
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 23
Views: 6118

Re: [Mod] Mountain Climbing [handholds]

+1 This should go straight into MTG. Very nice mod!
by stu
Wed Mar 22, 2017 17:53
 
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 23
Views: 6118

Re: Waving objects

Not only can we predict framerates but now also the weather? <3
by stu
Wed Mar 15, 2017 23:11
 
Forum: Minetest General
Topic: Do waving objects decrease FPS?
Replies: 4
Views: 1142

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

I am not so sure, it might be better if the cactus armor had increased protection but much less durability. That would make more sense to me. Like I say, I did not add the cactus armor myself and those that use it know it for what it is so therefore I am reluctant to change things that aren't obviou...
by stu
Wed Mar 15, 2017 22:58
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Cactus armor and wood armor have the identical protection. I just checked it for each piece of armor individually. Even the shields are equal. Wood shield equals cactus shield. And enhanced cactus shield equals enhanced wood shield. So the cactus armor is really just wood armor with a different cra...
by stu
Wed Mar 15, 2017 18:47
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: Waving objects

No one can really answer that but you, it depends on so many other factors. Try it and see for yourself what your framerate is with and without those features enabled, then translate that into your own perception of 'cost'
by stu
Wed Mar 15, 2017 18:38
 
Forum: Minetest General
Topic: Do waving objects decrease FPS?
Replies: 4
Views: 1142

Re: How to change default player model?

You'd need to make or use a small mod to do that as there is a bit more to it than simply switching the model file. The official Player API documentation can be found here: https://github.com/minetest/minetest_game/blob/master/game_api.txt#L604 More suggestions in this topic: https://forum.minetest....
by stu
Wed Mar 15, 2017 18:29
 
Forum: Minetest General
Topic: How to change default player model?
Replies: 1
Views: 772

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

One question, however: Why was cactus armor added? Just for the lulz or does it have an actual gameplay reason? It looks pretty cool for sure but I don't know whay it exists. What is even more strange is that it apparently has identical protection as wood armor. I intuitively expected cactus armor ...
by stu
Wed Mar 15, 2017 18:02
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Version Update: 0.4.8 ⋅ Improve skin mod preview image support ⋅ Add preview generator and update preview textures ⋅ Fix security violation with player_textures support ⋅ Add support for player_monoids ⋅ Make formspecs more consitent with MTG ⋅...
by stu
Sun Mar 12, 2017 22:17
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

Any chance of introducing an API for managing player armor values? Either as part of your modpack, or as a separate mod (so that people do not have to depend on armor). I am thinking of something like armor_monoid but anything with similar behavior would be welcome. Indeed, that is planned but I am...
by stu
Fri Mar 03, 2017 20:34
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

Any chance of introducing an API for managing player armor values? Either as part of your modpack, or as a separate mod (so that people do not have to depend on armor). I am thinking of something like armor_monoid but anything with similar behavior would be welcome. Indeed, that is planned but I am...
by stu
Fri Mar 03, 2017 19:37
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

i have a problem with this mod. the datas and the armor is on me,so it is working. in the second join, there is no inventory slots where i can put the armor! i tried a fiew thing: inentory plus, mod on/off and stuff like theese. im not lua master so please look around for me :) This was happening t...
by stu
Fri Mar 03, 2017 18:09
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: Check if an object is in field of view?

You really should use the built-in vector helpers, for distance especially. It still looks to me like a rather inefficient way to accomplish this, though I do not fully understand your requirements.
by stu
Tue Feb 21, 2017 22:09
 
Forum: Modding Discussion
Topic: [≈ solved] Check if an object is in field of view?
Replies: 7
Views: 1491

Re: Check if an object is in field of view?

Someone that know how to calculate / or know where to find code, to check if an object is in field of view? I think it could be something to sneak behind mobs without to be detected. It would be almost impossible to determine the exact FOV of any client/view mode. You could possibly make a reasonab...
by stu
Tue Feb 21, 2017 21:43
 
Forum: Modding Discussion
Topic: [≈ solved] Check if an object is in field of view?
Replies: 7
Views: 1491

Re: Post your modding questions here

Wuzzy wrote:How do I make entities/objects non-pointable (like pointable=false for nodes) without changing the collision box?

AFAIK there is no other way to do that but there really should be.
by stu
Tue Feb 21, 2017 19:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628251

Re: Post your modding questions here

I might also point out that bone rotation is only possible with 'rigged' models exported as an animated format like b3d or directx.
by stu
Tue Feb 21, 2017 19:39
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628251

Re: Minetest version numbers

rubenwardy wrote:Minetest uses a half-arsed version of semvar, with no patches.


I actually quite like that to be honest, why does it even matter?
by stu
Fri Feb 17, 2017 21:43
 
Forum: Minetest Features
Topic: Minetest version numbers
Replies: 13
Views: 5982

Re: [mod]xtraarmors[0.2] (extra armors for 3d_armor)

Those are fantastic, thank you very much indeed :D I will add these to the 3d_armor repo this weekend as soon as I am done with the preview generator. Could you please specify an appropriate license. If you are not sure, I would recommend CC-BY-SA 3.0 Note that your mod will also need a license to ...
by stu
Fri Feb 17, 2017 20:24
 
Forum: WIP Mods
Topic: [mod]xtraarmors[0.2] (extra armors for 3d_armor)
Replies: 10
Views: 2563

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

The issue is that the default crafting page needs to get overwritten. I don't know if rubenwardy can make it so that sfinv can do that. It is possible to override pages, although more than one mod doing this will cause conflicts Yeah, I agree, if anything the armor tab could include a craft grid, a...
by stu
Fri Feb 17, 2017 19:57
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [mod]xtraarmors[0.2] (extra armors for 3d_armor)

Those are fantastic, thank you very much indeed :D I will add these to the 3d_armor repo this weekend as soon as I am done with the preview generator. Could you please specify an appropriate license. If you are not sure, I would recommend CC-BY-SA 3.0 Note that your mod will also need a license to e...
by stu
Fri Feb 17, 2017 19:34
 
Forum: WIP Mods
Topic: [mod]xtraarmors[0.2] (extra armors for 3d_armor)
Replies: 10
Views: 2563

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

Jeez, there's like a whole investigation team here trying to solve this issue lol. I definitely don't want anyone having to do extra work because of one person's request. If it can't be done then I'll make my peace with it. I would hardy say there was a 'whole investigation team' but you did highli...
by stu
Fri Feb 17, 2017 19:24
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: How to get the *exact* liquid flowing direction?

I am not sure if this will help but it's the closest thing i've seen. Unfortunately the videos are no longer available. https://forum.minetest.net/viewtopic.php?f=9&t=12442
by stu
Thu Feb 16, 2017 21:45
 
Forum: Modding Discussion
Topic: How to get the *exact* liquid flowing direction?
Replies: 6
Views: 1722

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

So let's see if I understand this correctly: having the crafting grid and armor slots on the same inventory screen is no longer possible due to the way minetest works now?? Because that's what I dislike about the other inventory mods, different tabs for everything, and other features I don't use. 3...
by stu
Thu Feb 16, 2017 19:39
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

I don't quite like either of the inventory mods, tbh... Just download sfan5's newest build. Created a world with 3d_armor as the only enabled mod. Still no armor UI. :/ There is a new inventory mod you could try smart_inventory Other than that, sorry, I have no idea what could be wrong there. I do ...
by stu
Wed Feb 15, 2017 23:33
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

Minetest 0.4.15 now uses sfinv for it's inventory and creative menu's which thankfully can be fixed by adding an armor tab into the mix someplace. I just tried it with a recent-ish (~2 weeks old) 0.4.15 build and it's working for me. The formspec style is horribly out-of-date with current MTG but i...
by stu
Wed Feb 15, 2017 18:55
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

Well it worked last time I tried it but that was a while ago, maybe something has changed in MTG. I will look at it again as soon as I get a chance but in the meantime, using one the inventory mods should fix it.
by stu
Tue Feb 14, 2017 20:05
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 261924
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