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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Had a problem with, apparently, Dylan spreading lava & water near the spawn point. Cleaning this up, but sdfgffgs is repeatedly killing, preventing this, claiming that I and Doyousketch2 are the griefers.
I've found it easier to use local git repositories with branches for packaging purposes. When I want to do a build, I merge the branches which I want (not necessarily committing the result) and then “debuild binary”. dpkg takes care of the rest. As for missing dependencies, install using apt-get or ...
Yes… dependency issues are Fun™. I have a patch which does two-pass initialisation – first pass (hooks.lua) for things which don't depend on other mods, then the second pass (init.lua) for the rest. That said, I think that that splits things in the wrong way for what you want, which would appear to ...
Moving a whole tree down is doable and not too terribly hard to detect when it needs to happen, but it would be slow given the sheer number of nodes in a tree, even if the engine did all the work. Could very well be… Bushes should be easy to fix, just add "plantslib:" in front of that function call...
Patching the engine to automatically trigger the falling code is beyond my skills at this point. I may be able to do that; I've not looked at the relevant code, though, so I can't say any more than that. […] About the other falling stuff, I'm not sure I understand what you're getting at - are you s...
Just executing remove_node() by itself doesn't cause them to fall. Adding the dig_node() call right after is what does it, probably because that call is intended to simulate a player actually digging the node (even if it's air), which triggers the engine's attached-item-falling code and also forces...
My wishlist for this mod… ⋅ Have some blocks properly invertable, as can be done with standard step/staircase blocks. ⋅ Update the buttons to show example blocks for whatever block type is dragged to the mill. (Where a type is missing, the corresponding button should show the def...
There are problems with the lantern as it stands… ⋅ Flicker. When the brightness is checked, the object may briefly disappear. This is… sometimes rather noticeable in that it's briefly dark. ⋅ As others have noted, all variants (different brightnesses) appear in the palette in cr...