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I like this mod but there is a bug: If I execute /area_pos1 or /area_pos2 it crashes the server and says: "ServerError: LuaError: error: ...\minetest-0.4.7\minetest-0.4.7\bin\...\mods\areas\pos.lua:62 attempt to index a global 'vector' (a nil value)" Can you fix this bug please? Seems to be in pos.l...
by Cooper97
Sat Sep 21, 2013 12:20
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 143
Views: 58863

Suggestion: Somehow make it possible to define two corners of the area of a ''jail'' (like with node_ownership areas), and check if people put in jail are in that area, and if not, then teleport them back to jail. That way, they can walk around in the cell without being moved to the center every fe...
by Cooper97
Mon Aug 19, 2013 06:35
 
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 41
Views: 23553

rubenwardy wrote:[h]Coming soon[/h]
Swearing filter


A swearing filter would be very useful on some servers.
by Cooper97
Thu Aug 15, 2013 16:28
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23628

It seems the ban has to match the ip address and username. Before I blocked with my firewall they could log back in after a few days with the same username and a different IP address. Can that be changed to block the ip address or username? Sure? AFAIK it is so that Minetest 0.4.7 bans name and IP....
by Cooper97
Mon Aug 12, 2013 06:32
 
Forum: Minetest General
Topic: How to Stop Hackers
Replies: 19
Views: 3329

Also mein Freund Ggamer5 und ich spielen sehr oft auf dem wazuclan Server. Wir haben dort auch einige andere Spieler gefunden die ebenfalls deutsch sprechen.
by Cooper97
Mon Aug 12, 2013 06:15
 
Forum: Deutsch
Topic: Deutscher Minetest-Server gesucht für Neuling!
Replies: 24
Views: 5092

Please Would anyone tell me where I can find this mod permafy? The permafy mod is a custom-made, in-house mod by Orby. It isn't downloadable from the forums or Github. As such, there isn't much documentation on it and it is frequently experimented with and revised.... still very much a "work in pro...
by Cooper97
Sun Aug 11, 2013 17:11
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 174299

Are you using set_attach to keep the person attached to the jail? Please make a version of the Jail Mod which use set_attach instead of a teleport. Please make it also so that it revokes the privileges interact, fly, teleport and noclip of a jailed player. Is any good mod programmer here who can ma...
by Cooper97
Wed Aug 07, 2013 11:39
 
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 41
Views: 23553

Ok. But I think this mod is very useful for all server. That is the reason for the idea to add this mod by default.
by Cooper97
Wed Aug 07, 2013 11:32
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8262

Oh, no I do not use the technic mod but to build I use the creativ mode. I think that is the problem :D
by Cooper97
Wed Aug 07, 2013 11:28
 
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 94
Views: 57858

Thanks. Maybe I make a mod who adds very useful server commands like this :)
by Cooper97
Wed Aug 07, 2013 08:23
 
Forum: Minetest Problems
Topic: Problem's with player IP's
Replies: 4
Views: 1236

wpaul1999@hotmail.de wrote:Ich würde gerne wissen, wie ich das Wasser in meinem unterirdischen Haus ablassen kann.


Installiere am besten WorldEdit, dann kannst du dein Haus markieren und mit //replace water_source air das komplette Wasser aus dem Haus entfernen.
by Cooper97
Wed Aug 07, 2013 07:33
 
Forum: Deutsch
Topic: Wasser ablaufen lassen
Replies: 5
Views: 1710

Wenn du beide Mods kombinierst, könnte das zu einem sehr langsamen Server führen, denn beide prüfen auf unterschiedliche Art und Weise, ob ein Block einen Besitzer hat. Als ich das letzte mal auf Menches Server war hatte er node_ owner, node_ownership und Landrush installiert. Drei protection Mods ...
by Cooper97
Wed Aug 07, 2013 07:31
 
Forum: Deutsch
Topic: Rollback Probleme und Verbesserungsvorschläge
Replies: 25
Views: 5134

Which old simple protection? This mod doesn't check player movement etc. all that is done by the engine If I enable the default cheat prevention in the config, and I move to fast on my server, it teleports me back an it say's in the server window anything like "cheat prevention, player Cooper97 mov...
by Cooper97
Wed Aug 07, 2013 07:27
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8262

Thanks :) I will try it today. Is there any license for your code like CC or WTFPL?

Regards,
Cooper97
by Cooper97
Wed Aug 07, 2013 07:23
 
Forum: Minetest Problems
Topic: Problem's with player IP's
Replies: 4
Views: 1236

If the mod works without bugs, it would be great if the NoCheat mod would be added by default. I don't think it should be added by default. Minetest 0.4.7 has also an anti cheat protection by default, if you add disable_anticheat = false to the config, but this cheat prevention is very simple, and ...
by Cooper97
Wed Aug 07, 2013 06:58
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8262

I have tried this mod under 0.4.7, but it does not drop the nodes. Is that a bug or is it possible that it is an incompatibility to other mods?
by Cooper97
Wed Aug 07, 2013 06:38
 
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 94
Views: 57858

Problem's with player IP's

Hi. I have a big problem: How can I get the IP of a player who is online at the moment. Is there any command like /list-ip or anything like this? If no, is it possible to make a mod who shows an admin the player IP's?

Regards,
Cooper97
by Cooper97
Wed Aug 07, 2013 06:28
 
Forum: Minetest Problems
Topic: Problem's with player IP's
Replies: 4
Views: 1236

Nice mod :-) but... why does it require the GIT version 0.4.7? Why does it not work with the stable version of Minetest 0.4.7? And please make it so that the NoCheat mod works with Minetest 0.4.8 stable when 0.4.8 is released. And as improvement suggestion: If the mod works without bugs, it would be...
by Cooper97
Sun Aug 04, 2013 22:34
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8262

Yes omploader is dead can you upload it again please? I recommend DropBox or Github.
by Cooper97
Thu Jul 18, 2013 14:08
 
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 43
Views: 18282

Yes omploader is dead can you upload it again please? I recommend DropBox or Github.
by Cooper97
Thu Jul 18, 2013 14:05
 
Forum: Mod Releases
Topic: [Mod] Iron Bars mod [xbar]
Replies: 11
Views: 9460

webdesigner97 wrote:I have to enable every single sub-mod in mesecons by hand...


Yes I have the same problem.
by Cooper97
Sun Jul 14, 2013 11:51
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 541268

What are the default privileges on your server?
by Cooper97
Fri Jul 12, 2013 10:04
 
Forum: Minetest Servers
Topic: A new Server
Replies: 1
Views: 733

RAPHAEL wrote:You can edit the init.lua file to change how often it sends the prisoners to jail and also the jail coordinates.


You must change the jail coordinates in the init.lua file. Then it should work.
by Cooper97
Fri Jul 12, 2013 09:56
 
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 41
Views: 23553

rarkenin wrote:Are you using set_attach to keep the person attached to the jail?


Please make a version of the Jail Mod which use set_attach instead of a teleport.
Please make it also so that it revokes the privileges interact, fly, teleport and noclip of a jailed player.
by Cooper97
Sun Jul 07, 2013 13:37
 
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 41
Views: 23553

sfan5 wrote:
Microsoft wrote:Windows


So viel ich weiss kann man mit Konvertern doch auch Bash Skripte in Batch Skripte für Windows umkonvertieren oder?
by Cooper97
Sat Jul 06, 2013 16:18
 
Forum: Deutsch
Topic: Rollback Probleme und Verbesserungsvorschläge
Replies: 25
Views: 5134

Einfach genial :)

Ich werde das Mod mal heute auf meiner Mod-test-map ausprobieren.
Falls ich noch Bugs finde poste ich es hier.
Falls es keine Bugs mehr gibt sollte man das Mod bei Minetest 0.4.8 auf jeden Fall als default hinzufügen :)
by Cooper97
Sat Jul 06, 2013 08:37
 
Forum: Deutsch
Topic: Rollback Probleme und Verbesserungsvorschläge
Replies: 25
Views: 5134

My PC has only 2 GB RAM Memory. It may crash the server if the map is to big. Is there any way to limit the mapsize to 1000^3?
by Cooper97
Sun Jun 30, 2013 09:38
 
Forum: Minetest General
Topic: Just How big is "infinity" [in minetest]?
Replies: 24
Views: 4470

I have made an version of concrete without the error message "stack overflow". But the downside is that you can remove concrete with your hand like a tree or like wood. PLEASE NOTE: It is only a BETA version. DO NOT use it on your server or on important maps! Download link for my version: http://www...
by Cooper97
Fri Jun 28, 2013 15:39
 
Forum: Mod Releases
Topic: [Mod]Concrete [V2.2] [concrete] Test Needed!
Replies: 33
Views: 9372

It works great with 0.4.6 and with version 0.4.7.
The Land Rush mod is really awesome!
The autoban feature is also very great. Thanks.
by Cooper97
Mon Jun 17, 2013 16:41
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 46
Views: 20650

Yes I am sure. He has the account "Robin" and I "Cooper97" (also upper case letter).
by Cooper97
Mon Jun 17, 2013 15:06
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23628
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