This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Warcraft was originally a Dune II clone being an early game in the new real-time strategy genre. Minetest needs more propagation, not by implicitly publishing articles. But through polish and good-quality mods, which are IMHO polish-capped. If we focus on polishing, all the good things will come on...
The major problem of "Tiny world" lies IMHO in lack of vertical content. I don't know the diversity of mods adding vertical content, but I assume there is little to none. Making a modding competition of some sort could bring new places to explore. I would love to see Dwarf fortress-like ca...
I wrote this bash script for bukkit. It's useful, if you need more people to maintain one server. Basically, it's designed for one server per machine, but i hope it can serve well somewhere else.
But even the current version can write corrupt worlds when judged by a later version or the 0.4 release version. That is the problem that I am concerned of. Basically I could always write everything to be compatible, but it always has a small performance and complexity penalty. Even the current 0.4...
The looping would be a good idea. If the world loops seamlessly, then the world size could be restricted to several thousand blocks without it seeming too small. This would be good for server operators who don't want ginormous world sizes. For the server, with a small enough world, it could generat...
yeah, this is a little bit problematic without centralized server. Maybe just put an url in local player settings, that will point at your skin + add some limitations, of course.
I have exact idea how the concept should look (by my personal thoughts) i'll split in into few points: - minetest on its own should be only engine - implementation of GUI, blocks, items, entities should be in LUA scripts - scripts, that could be shared between client and server like blocks/entities ...
i don't get it, you're trying to run minetest on a live distro?
btw, if you want good graphics performance on linux, Nvidia graphics cards should do it better than AMD atm. But still, google for user experience first. (in case, if you're wondering about HW upgrade)
I'm GREATLY supporting this idea, because of... because of ideas in this forum. People could implement their own stuff on the server side, then client can download and interpret it.