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Re: We want a Minetest or a minecraft 2?

Warcraft was originally a Dune II clone being an early game in the new real-time strategy genre. Minetest needs more propagation, not by implicitly publishing articles. But through polish and good-quality mods, which are IMHO polish-capped. If we focus on polishing, all the good things will come on...
by TBC_x
Tue Jul 21, 2015 10:38
 
Forum: Minetest General
Topic: We want a Minetest or a minecraft 2?
Replies: 20
Views: 3996

Re: Infinite world size

The major problem of "Tiny world" lies IMHO in lack of vertical content. I don't know the diversity of mods adding vertical content, but I assume there is little to none. Making a modding competition of some sort could bring new places to explore. I would love to see Dwarf fortress-like ca...
by TBC_x
Sat Nov 01, 2014 21:55
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 29988

add some system with alloys :)
by TBC_x
Mon Dec 12, 2011 01:09
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 249656

Calinou wrote:That IS awesome, great job... ;)
You should probably change its name to avoid confusion with Minecraft. Something like MESEdit? :P

MessEdit :)
by TBC_x
Mon Dec 12, 2011 01:06
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 279004

I wrote this bash script for bukkit. It's useful, if you need more people to maintain one server. Basically, it's designed for one server per machine, but i hope it can serve well somewhere else.
by TBC_x
Mon Dec 12, 2011 00:58
 
Forum: Minetest Problems
Topic: Any way to do this? [solved]
Replies: 4
Views: 1423

But even the current version can write corrupt worlds when judged by a later version or the 0.4 release version. That is the problem that I am concerned of. Basically I could always write everything to be compatible, but it always has a small performance and complexity penalty. Even the current 0.4...
by TBC_x
Sat Dec 10, 2011 13:00
 
Forum: Minetest General
Topic: Mega City Project
Replies: 78
Views: 13623

The looping would be a good idea. If the world loops seamlessly, then the world size could be restricted to several thousand blocks without it seeming too small. This would be good for server operators who don't want ginormous world sizes. For the server, with a small enough world, it could generat...
by TBC_x
Mon Dec 05, 2011 16:08
 
Forum: Minetest General
Topic: Does Minetest have Far Lands
Replies: 11
Views: 5086

you can just make a little shell script, that will do everything for you :)
by TBC_x
Thu Dec 01, 2011 13:50
 
Forum: Minetest Features
Topic: Self-Updater
Replies: 5
Views: 1946

yeah, this is a little bit problematic without centralized server. Maybe just put an url in local player settings, that will point at your skin + add some limitations, of course.
by TBC_x
Thu Dec 01, 2011 13:48
 
Forum: Minetest Features
Topic: Skins
Replies: 11
Views: 6072

something about performance
by TBC_x
Thu Dec 01, 2011 13:43
 
Forum: WIP Mods
Topic: Modding tutorial
Replies: 14
Views: 6070

it looks cool btw.
by TBC_x
Thu Dec 01, 2011 13:39
 
Forum: Minetest General
Topic: Textures at 0.4
Replies: 8
Views: 2722

awesome!
by TBC_x
Wed Nov 30, 2011 10:17
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 7178

I have exact idea how the concept should look (by my personal thoughts) i'll split in into few points: - minetest on its own should be only engine - implementation of GUI, blocks, items, entities should be in LUA scripts - scripts, that could be shared between client and server like blocks/entities ...
by TBC_x
Tue Nov 29, 2011 21:55
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 7178

i don't get it, you're trying to run minetest on a live distro?

btw, if you want good graphics performance on linux, Nvidia graphics cards should do it better than AMD atm. But still, google for user experience first. (in case, if you're wondering about HW upgrade)
by TBC_x
Tue Nov 29, 2011 20:21
 
Forum: Minetest Problems
Topic: BIN ME
Replies: 4
Views: 2373

I'm GREATLY supporting this idea, because of... because of ideas in this forum. People could implement their own stuff on the server side, then client can download and interpret it.
by TBC_x
Wed Nov 02, 2011 16:08
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 7178

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