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Hybrid Dog wrote:Can you start minetest again after it crushed with "Bad Alloc"?


Yes, I just close mintest and re-open it
by nikminers
Sun Mar 16, 2014 17:50
 
Forum: Minetest Problems
Topic: Help, MT4.9 giving me problems!!
Replies: 15
Views: 3077

@Inocudom I have 4gb DDR, 2x Kingston HyperX, 2x OCZ Platinum, clocks/timings all the same. I posted my specs already, at the bottom. @PilzAdam I don't have any fence related mods installed (that I know of), but this is what I do have: -bones -default -bucket -creative -doors -dye -external_legacy -...
by nikminers
Fri Mar 14, 2014 10:30
 
Forum: Minetest Problems
Topic: Help, MT4.9 giving me problems!!
Replies: 15
Views: 3077

Help, MT4.9 giving me problems!!

I've been simply ignoring them since they don't seem to pose a serious threat, but I've been having issues with the latest MT -When I exit to OS, the main game window closes, but I have to force (x) the second window to close. Similarly, when I exit to menu it just stays at the black screen prior to...
by nikminers
Fri Mar 14, 2014 00:53
 
Forum: Minetest Problems
Topic: Help, MT4.9 giving me problems!!
Replies: 15
Views: 3077

PilzAdam wrote:Protip: Use any search engine you like and add "site:forum.minetest.net" (without the quotes) to your search query.


Thanks. BTW, love your mods.
by nikminers
Tue Mar 11, 2014 04:08
 
Forum: WIP Mods
Topic: Default Panels
Replies: 7
Views: 1288

Nope, nice mod though. Anyway, I finally found it after another run in Search. It was the Covers Mod, such a simple mod name and I completely forgot it!! This always happens to me, I spend days trying to find something and only seem to find it AFTER asking for help. Anyway, thanks for the quick resp...
by nikminers
Mon Mar 10, 2014 21:05
 
Forum: WIP Mods
Topic: Default Panels
Replies: 7
Views: 1288

Default Panels

HELP!!! I'm looking for an older mod I lost when my HDD crashed, I absolutely cannot find it as I don't remember what it's called and I NEED it. Anyway, it's a panel mod that uses default textures. The panels can be placed flat on floors, ceilings, and walls. I've searched Mod Releases and Old Mods,...
by nikminers
Mon Mar 10, 2014 20:48
 
Forum: WIP Mods
Topic: Default Panels
Replies: 7
Views: 1288

I need a dl link, ompldr is not working
by nikminers
Sat Aug 24, 2013 19:44
 
Forum: Mod Releases
Topic: [Mod] Mailbox! [4.0] [mailbox] - Updated to version 4 {Send Ability}
Replies: 61
Views: 19640

Ompldr id not working, new dl link?
by nikminers
Sat Aug 24, 2013 19:35
 
Forum: Mod Releases
Topic: [Mod] Coloured Cobble [0.1] [colouredcobble]
Replies: 9
Views: 4166

How do I get the baby tower back in the mod? I don't want to use an old version.
by nikminers
Sat Aug 24, 2013 18:36
 
Forum: WIP Mods
Topic: [Mod] Wiki Mod [wiki]
Replies: 25
Views: 6596

Is there a way to switch off different animals? All I want from this pack is the fish, don't want any other animals. I already have too many mods going at once and my game hangs with this mod running, my fps maxes at 9 on my laptop; 8gb DDR3 667mhz, Phen.2 x4 @2ghz, 1gb gddr3 dedicated/discrete grap...
by nikminers
Sun Aug 18, 2013 20:19
 
Forum: Mod Releases
Topic: [Mod] 3D animals [1] [animals]
Replies: 52
Views: 43666

nikminers, /grant singleplayer server, then /clearobjects It clears DROPPED ITEMS as well as ENTITIES as the ones you are describing. /clearobjects may take a while so you can pop the kettle on and basically make a drink while you wait, it does take it's time for some worlds, your mileage may vary....
by nikminers
Sun Jul 28, 2013 08:23
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 830357

I quit using this mod, it ruined one of my worlds. I'm only getting a pathetic 3-5fps and I'm using a laptop with 8gb ddr3 ram, a 1gb gddr3 vid chip, and a phenom2 x4 @2.1ghz. I removed the mod but now I have no way of getting rid of unknown entities because I can't use that stupid unknown removal m...
by nikminers
Sat Jul 27, 2013 23:20
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 830357

Is there a more detailed guide to the commands? Beyond //pos and //set I have no idea how to use it.
by nikminers
Wed Jul 24, 2013 10:06
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 283295

K, thanks much! I have 1 last question, a little off-topic. How do I set sunlight to propagate? I figured it out in MT 0.4.4, but now I can't find it in 4.7, and don't remember where the setting was in 4.4.
by nikminers
Tue Jul 23, 2013 22:36
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 830357

Anybody know how I can set this mod so I can drop/place infinite animals. Really annoying having to go back to the creative inventory every time I place an animal.
by nikminers
Mon Jul 22, 2013 20:18
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 830357

i tried right-click (punch) but the door just gets destroyed
by nikminers
Mon Jul 22, 2013 03:50
 
Forum: Minetest General
Topic: I hate the new water.
Replies: 10
Views: 1720

Thanks. It does beg the question though, why didn't finite liquid turn off when I disabled it in the minetest game menu?
by nikminers
Mon Jul 22, 2013 03:03
 
Forum: Minetest General
Topic: I hate the new water.
Replies: 10
Views: 1720

I hate the new water.

Just upgraded from 0.4.4 to .7, so far so good, except for the water.... In 0.4.4 I could place water and it would fill a node and spread nicely, making it easy to create waterfalls and bodies of water. Now in .7 no matter what I do I can't get the water to work right. It fills the bottom 1/5 or 1/6...
by nikminers
Mon Jul 22, 2013 02:43
 
Forum: Minetest General
Topic: I hate the new water.
Replies: 10
Views: 1720

So worldedit does all the functions I described? Including placing nodes in air and making hollow boxed structures? I just got 4.7 because 4.4 started acting up, and after a hour I finally understood the modding process and file organization in 4.7. When I was describing the music mod I was actually...
by nikminers
Mon Jul 22, 2013 00:10
 
Forum: WIP Mods
Topic: Mod Ideas
Replies: 6
Views: 2223

I'm new to minetest and have no programming skills whatsoever, but I do have ideas for mods. I would like them to be compatible with version 0.4.4 of Minetest (my fave version) and up. Don't like how files in later versions were organized or how the ability to move through nodes by default when in f...
by nikminers
Sat Jul 20, 2013 00:17
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 389819

Mod Ideas

I'm new to minetest and have no programming skills whatsoever, but I do have ideas for mods. I would like them to be compatible with version 0.4.4 of Minetest (my fave version) and up. Don't like how files in later versions were organized or how the ability to move through nodes by default when in f...
by nikminers
Fri Jul 19, 2013 23:53
 
Forum: WIP Mods
Topic: Mod Ideas
Replies: 6
Views: 2223

OK, ran into another bigger issue. The modern house won't finish rendering. The walls never appear, just the corners, doors, glass, wood, and decorative items.
by nikminers
Tue Jul 16, 2013 23:01
 
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 40
Views: 15843

Awesome mod, only 1 prob, why are the mansion walls sand? how do I change this?
by nikminers
Tue Jul 16, 2013 15:50
 
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 40
Views: 15843

Awesome. Willl the new version support the old? Just don't feel like replacing every light in my cities, gets annoying after the first few skyscrapers.
by nikminers
Mon Jul 15, 2013 00:17
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19823

I have 1 prob with Lights+, the full nodes are remarkably dim and ugly when used beside any other light from the mod. Is there any way to fix this?
by nikminers
Sun Jul 14, 2013 13:09
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19823

Ok, I managed to get the slab lights working. Here is a link to a mediafire account that has the file. Sorry about mediafire but fileden kept erroring out when I tried to register and dropbox says that is free for only 14 days. So I went with mediafire. I didn't want to use a site that needed me to...
by nikminers
Fri Jul 12, 2013 23:00
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19823

I'm not 100% sure if it's 2.0: https://dl.dropboxusercontent.com/u/65428713/lightsplus.zip It's version 1.0 because the slabs don't hang on the walls right. If I get some time in the next few days, I will try to fix it if I can. Huge thanks!! I'll use 1.0 for now to hold me over. BTW any idea how t...
by nikminers
Thu Jul 11, 2013 01:08
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19823

I'm not 100% sure if it's 2.0: https://dl.dropboxusercontent.com/u/65428713/lightsplus.zip It's version 1.0 because the slabs don't hang on the walls right. If I get some time in the next few days, I will try to fix it if I can. Huge thanks!! I'll use 1.0 for now to hold me over.
by nikminers
Thu Jul 11, 2013 00:24
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19823

What happened to Lights+, I can't get it!
by nikminers
Wed Jul 10, 2013 05:04
 
Forum: Mod Releases
Topic: [Mod] Lights+ [12112013] [lightsplus]
Replies: 46
Views: 19823

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