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Re: OldCoder Moontest

I'm glad you have decided to tighten security. Many servers have griefing problems because interact (build) is granted by default, or can be gotten automatically (like on Vanessa's creative server). Sure, rollback can help, but someone still has to report the damage. Also, some users do annoying thi...
by 12Me21
Fri Dec 11, 2015 19:22
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 28019

Re: Mod Problems

While many of my arguments are based on my opinion, there is another reason.
I used to say that consistency is more important than quality, but now I think it's more than that: Quality IS consistency; it's when everything looks "right", and fits in.
by 12Me21
Wed Dec 09, 2015 00:46
 
Forum: Modding Discussion
Topic: Mod Problems
Replies: 10
Views: 2580

Mod Problems

We need to fix these before it's too late... -- Bad textures . I know that not everyone is great at making textures (I'm not), but it isn't hard to use pieces from existing textures, with some editing. Here are my simple rules for making textures: -Try to make them 16x16, unless you NEED detail in s...
by 12Me21
Tue Dec 08, 2015 20:55
 
Forum: Modding Discussion
Topic: Mod Problems
Replies: 10
Views: 2580

Re: [Server] VanessaE's Creative Server [git]

Many buildings have been griefed. I think we should make it so you have to ask for interact on the forums, like we used to.
by 12Me21
Tue Dec 08, 2015 20:14
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 268913

Re: [Server] VanessaE's Creative Server [git]

My giant tree was griefed
by 12Me21
Mon Dec 07, 2015 21:42
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 268913

Re: [Mod] Nixie Tubes [nixie_tubes][git]

how exactly are you supposed to use "get"? I tried


digiline_send("tube0","get")
if event .channel == "tube0" then
digiline_send("nixie0",event.msg)
end

but that overheats the microcontroller somehow...
by 12Me21
Sat Dec 05, 2015 00:13
 
Forum: Mod Releases
Topic: [Mod] Nixie Tubes [nixie_tubes][git]
Replies: 16
Views: 7364

Re: [Mod] worms [0.2] [worms]

slemon wrote:
12Me21 wrote:Instead of mossy cobble, it should make rainbow ore or something, and it could create light so it wouldn't need to place torches.

How would rainbow ore look like?

I guess like regular ore, but with the "ore" parts replaced with rainbow colors
by 12Me21
Tue Apr 28, 2015 11:51
 
Forum: WIP Mods
Topic: [Mod] worms [0.3] [worms]
Replies: 7
Views: 2261

Re: "just test" server

Maybe just make the fire spread outside of protected areas
by 12Me21
Thu Apr 16, 2015 12:28
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 83909

Re: [Mod] worms [0.2] [worms]

Instead of mossy cobble, it should make rainbow ore or something, and it could create light so it wouldn't need to place torches.
by 12Me21
Thu Apr 09, 2015 23:36
 
Forum: WIP Mods
Topic: [Mod] worms [0.3] [worms]
Replies: 7
Views: 2261

Re: Minetest Consortium

If we copy minecraft... then minetest will just become a crappy version of minecraft...
by 12Me21
Thu Apr 09, 2015 18:49
 
Forum: Minetest Features
Topic: Minetest Consortium
Replies: 30
Views: 9841

Re: [Mod] Abjphabet [abjphabet]

Ok, here's my current version of the init.lua: local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q&q...
by 12Me21
Thu Apr 09, 2015 18:42
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: Post your screenshots!

Dopium wrote:The default cloud can obviously be generated in Lua, however some of it's definitions change. The cloud becomes walkable but still can't dig.

Cloud is always like that. default:cloud is not the same as the clouds you see in the sky.
by 12Me21
Thu Apr 09, 2015 15:09
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1789708

Re: [Mod] More Trees! [20140807] [moretrees]

Multiple times, I have placed a sapling in a flower pot or on a non-dirt surface, only to come back and find that my house is covered in leaves!
by 12Me21
Thu Apr 09, 2015 15:04
 
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 362
Views: 218179

Re: Minetest Consortium

is this a list of all currently existing mods, or just mods that people want to be made? Things that we need to have to compete with Minecraft I think minetest is already better than minecraft. Maybe not the default game, but just the fact that you can easily create mods makes MT better than MC. bu...
by 12Me21
Thu Apr 09, 2015 15:01
 
Forum: Minetest Features
Topic: Minetest Consortium
Replies: 30
Views: 9841

Re: Minetest Consortium

is this a list of all currently existing mods, or just mods that people want to be made?
by 12Me21
Thu Apr 09, 2015 13:47
 
Forum: Minetest Features
Topic: Minetest Consortium
Replies: 30
Views: 9841

Re: [Mod] Abjphabet [abjphabet]

OK, so now we need to decide on what symbols to include. I think A-Z, 0-9, plus simple punctuation like . , ? ! ' - , and also arrows: ↑↓←→ that totals 46. of course, it's simple to add and remove blocks, but we still would need textures. EDIT: OK, I just realized that there's a huge problem... som...
by 12Me21
Thu Apr 09, 2015 12:35
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: Post your modding questions here

I've got this currently, after_place_node = function(pos, placer, itemstack) local n = minetest.get_node_or_nil(pos) --get the location of the placed node if not n or not n.param2 then minetest.remove_node(pos) return true end local dir = minetest.facedir_to_dir(n.param2) local p = {x=pos.x+dir.x, ...
by 12Me21
Wed Apr 08, 2015 23:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 747652

Re: Post your modding questions here

I want to create a node that can only be placed on the trunk of a tree, its for collection sap to make into sugar, I can't seem to figure out the code I would need. I just need to check what node I placed the object against, it's wallmounted, and then make sure its default:tree, would also like to ...
by 12Me21
Wed Apr 08, 2015 22:17
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 747652

Re: [Mod] Abjphabet [abjphabet]

OK, so now we need to decide on what symbols to include. I think A-Z, 0-9, plus simple punctuation like . , ? ! ' - , and also arrows: ↑↓←→ that totals 46. of course, it's simple to add and remove blocks, but we still would need textures. EDIT: OK, I just realized that there's a huge problem... som...
by 12Me21
Wed Apr 08, 2015 22:06
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: [Mod] Abjphabet [abjphabet]

OK, so now we need to decide on what symbols to include. I think A-Z, 0-9, plus simple punctuation like . , ? ! ' - , and also arrows: ↑↓←→ that totals 46. of course, it's simple to add and remove blocks, but we still would need textures. EDIT: OK, I just realized that there's a huge problem... some...
by 12Me21
Wed Apr 08, 2015 19:05
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: [Mod] Abjphabet [abjphabet]

ABJ, what type of keyboard do you use?
by 12Me21
Wed Apr 08, 2015 15:34
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: Temperature.

ABJ wrote:Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P

can we see the code? (and textures?)
by 12Me21
Wed Apr 08, 2015 14:57
 
Forum: Minetest Features
Topic: Temperature.
Replies: 20
Views: 4175

Re: small bug discovered when using mine**aft skins

I don't think the extra layers are useful, they were just used as one of the "big updates", then made obsolete once the three pixel arm feature came out in another "big update". Plus the extra layers are very limited in how you can use them. I think having other parts to the pla...
by 12Me21
Wed Apr 08, 2015 14:55
 
Forum: Minetest Problems
Topic: small bug discovered when using mine**aft skins
Replies: 10
Views: 2616

Re: Cool tricks I found

I haven't tested stairs, I mainly use the micro-blocks for making fuel since I get more out of them. As a side note about this trick, it is also fairly realistic since the charcoal plants break down large chunks of wood before the charring proses. I wonder if the thin slabs would be more effective...
by 12Me21
Wed Apr 08, 2015 14:53
 
Forum: Minetest General
Topic: Cool tricks I found
Replies: 28
Views: 8728

Re: [Mod] Abjphabet [abjphabet]

ok, I finished the code for the letter making machine, I don't have textures or a crafting yet, but other than that, it works perfectly! local characters = {"a","b","c","d","e","f","g","h","i","j",&q...
by 12Me21
Wed Apr 08, 2015 14:53
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: [Mod] Abjphabet [abjphabet]

BTWA is it possible to use the != sign instead of that thing which I can't find the key for? Or is lua really that different from Python? No, I think you have to do ~=. the "~" symbol is usually right below the escape key, if your keyboard doesn't have it, you can hold the ALT key, then t...
by 12Me21
Wed Apr 08, 2015 14:29
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Which server is this?

This is based on: https://forum.minetest.net/viewtopic.php?f=17&t=8396, but instead of posting screenshots of games , you post a screenshot from a minetest server. Don't post screenshots from a secret server you only let a few friends play on, or a server you just created a few minutes ago. Also...
by 12Me21
Wed Apr 08, 2015 12:08
 
Forum: Minetest Servers
Topic: Which server is this?
Replies: 31
Views: 8930

Re: [MOD] Slimes "redone" 0.1

Those textures look awesome!
by 12Me21
Wed Apr 08, 2015 12:01
 
Forum: WIP Mods
Topic: [WIP][MOD] Slimes Redo 0.2.1
Replies: 22
Views: 6839

Re: [Mod] Abjphabet [abjphabet]

Talking about crafting, 100% poll tells me to make craft recipes. So, well, I need to make an ore for this, to craft the blocks etc and the machine and to put in to the machine to make letters. numbers, symbols, etc so there will not be so much dependence.. I'm thinking of a name for the ore. Abciu...
by 12Me21
Wed Apr 08, 2015 11:56
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 17184

Re: [mod] Air Everything [air]

Kilarin wrote:
12Me21 wrote:no, it's " "

What is the best IDE for that? Is there an Eclipse plugin?

yes
by 12Me21
Wed Apr 08, 2015 00:43
 
Forum: WIP Mods
Topic: [mod] Air Everything [air]
Replies: 12
Views: 2516
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