This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Which client should I download to be able to use it? The server is running the development version of MT 0.4.14 released 2016_09_14. This is interesting. When attempting to join the server it fails with the following message: Protocol version mismatch. Server enforces protocol version 28. We suppor...
Does anyone know how to make the mobs of Creatures have more health and deal more damage? I would appreciate any help, -Minerz Sure. Each creature has an init.lua file with a def table which defines those values. Change them and viola. See the the api for details regarding the def table (and more).
Mese has been made emit light. It seems many people see this as bug, but its no bug, its intended as feature. ah, thanks for explanation, could this glow be more radial? It's because nodes that emit light don't have smooth shading, while most other nodes do, like stone. Sounds (and looks) like a bu...
It's like if someone were ... Hahaha, fantastic! :D More seriously though, there has been some discussion about the right way forward for including mob support in the minetest engine. This must happen before mobs become truly feasible in any context or form, and it should absolutely garner universa...
The arguments in favor of a unified api are not particularly compelling. advantages: ⋅ less code repetition. ⋅ smaller mods. ⋅ easier to update shared code, rather than having to update all the mobs mod. disadvantages: ⋅ api may not have the behaviour you wan...
This thread has been sidetracked.This isn't a Mobs Redo advertisement thread, or at least it shouldn't be. I actually strongly agree with with greencopper, the original poster, that mobs should be entirely separate from one another. Without sharing any form of mod api. The arguments in favor of a un...
The forum administrators. Folks who could actually fix this. They must be pressured. The spam is annoying. But we aren't paying for access to this forum. It's being provided to us for free by people who maintain it in their own free time. I hope they fix this soon as well, but, in the meantime, I'm...
Removal is not the solution. Prevention is. The forum administrators. Folks who could actually fix this. They must be pressured. ShadowNinja xyz celeron55
When we speak about 9-slice, are we referring to normal images with the details of slicing described by external code? Might be simpler and more known to use 9-patch (https://developer.android.com/tools/hel ... patch.html).
You've likely seen my Lava Domicile, but I've now connected into to an as yet unfinished above ground Modern Rustic house. This is the progress so far: http://i.imgur.com/AEow0To.png http://i.imgur.com/KxOvjW5.png Screenshots of both can be found right over here .
It's at https://www.livecoding.tv/bdjnk/, but you need to create an account to view. Thanks rubenwardy, for some reason I forgot that you needed to create an account for viewing. We learned how to use minetest.line_of_sight correctly, which was much more harrowing and time consuming than it should'...
Hello, I'll be doing some live coding of Minetest Mods. The URL is livecoding.tv/bdjnk . A broadcast should last from an hour to two hours. Schedule Upcoming ⋅ 23 April 2015, 11:00 am EST - improve Mini Sun line of sight code. Past ⋅ 22 April 2015, 12:00 noon EST - line of sight ...
Hey Tomas, This is amazing work. After trying it out a bit, in conjunction with biomesdev, I've got a few suggestions. Ores should definitely be a part of this. It's a central aspect of geology, and you can't craft an entirely new rock system without considering how it informs the presence of ores, ...
I'm using an ABM to swap nodes, but I need a way to run a timer on those nodes after the ABM swaps them, is there a way to do this? I want to have my fires turn into embers, accomplished with the ABM when the fuel runs out, then after two minutes I want the embers to turn into kindling. I can't ach...
Maybe it should be a highly composite number instead. I mean, I like 100 as much as the next fellow whose native base is 10, but it's divisibility is only slightly better than 99.
⋅ Line of slight only glow node placement, which I'm not even sure is a good idea. It would be better to do a floodfill in the air nodes, so only the nodes connected with the source will be replaced. (It may be slow, though) It would be both easier and more realistic to use line of sight ...
I just wanted to say this is my favorite mod of all time, but I've always found it intensely irritating that it didn't show up in the inventory. Thanks to balthazariv, I now know the following needs to be added to the register function and it shows up fine And I really like Napiophelios' texture an...
Build yourself a sneak elevator. It's cheap (free even). You can fall down it in bursts and hit the sneak button to brake from time to time to keep from hitting the bottom. Going up is blazing fast and takes no thought. Mine straight down two blocks wide. On one wide wall dig out every other block ...
The only tabs that will make sense to everyone are settings and credits, and only one seems useful. For six tabs, that's a terrible ratio. However even a complete neophyte would likely be able to create a new world and play it in single-player mode, without consulting external documentation, so I gu...
Doh, sorry about that. The glow texture being visible like that is something I use for debugging. It got left in by mistake. I've fixed it on github. As a note, it's a very easy thing to toggle. Lines 5 and 6 of init.lua in the version with visible glow texture read drawtype = "plantlike",...