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decorative blocks use

Minetest has some decorative blocks, that are useless, in fact. I think it would be cool if they had some use, e.g. steel blocks could only be broken by player who put them, players could fall to straw without damage and players moved faster on rails.
by anton-tsyganenko
Sat Mar 14, 2015 13:44
 
Forum: Minetest Features
Topic: decorative blocks use
Replies: 1
Views: 599

Re: wheat doesn't grow

There were leaves above, thank you.
by anton-tsyganenko
Thu Jan 08, 2015 19:40
 
Forum: Minetest Problems
Topic: [solved] wheat doesn't grow
Replies: 6
Views: 1475

[solved] wheat doesn't grow

At one place wheat doesn't grow. At the screenshot all the wheat was planted at the same time.
by anton-tsyganenko
Thu Jan 08, 2015 18:07
 
Forum: Minetest Problems
Topic: [solved] wheat doesn't grow
Replies: 6
Views: 1475

Re: lighting problem

Mapfix helped, thank you very much!
by anton-tsyganenko
Thu Jan 08, 2015 17:36
 
Forum: Minetest Problems
Topic: [solved] lighting problem
Replies: 7
Views: 1193

Re: lighting problem

It's been for a long time, so it's not because of a cloud. I haven't built anything above there. I tried to use //fixlight in worldedit, but it didn't help.
by anton-tsyganenko
Thu Jan 08, 2015 17:17
 
Forum: Minetest Problems
Topic: [solved] lighting problem
Replies: 7
Views: 1193

[solved] lighting problem

It looks strange, like something big is above, it happened after upgrading to 0.4.11, but not immediately. Restarting the game doesn't work. I use the vanilla minetest_game.
by anton-tsyganenko
Thu Jan 08, 2015 16:08
 
Forum: Minetest Problems
Topic: [solved] lighting problem
Replies: 7
Views: 1193

Add "LANG=C" in front of your command to get english output. it doesn't-t work, but now output looks like this (my translation): No package named build-essential No package named libirrlicht-dev No package named libbz2-dev No package named libpng12-dev No package named libjpeg8-dev No package named...
by anton-tsyganenko
Thu Jan 02, 2014 15:45
 
Forum: Minetest Problems
Topic: Install dependencies on Rosa Linux
Replies: 3
Views: 875

Install dependencies on Rosa Linux

How can I install dependencies on Rosa fresh R2 (based on Mandriva) ? I tried this: $ urpmi build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev and some pa...
by anton-tsyganenko
Thu Jan 02, 2014 14:40
 
Forum: Minetest Problems
Topic: Install dependencies on Rosa Linux
Replies: 3
Views: 875

or another idea: make a not very long list of mods, that are well-tested, does not break the concept of the game and recommended to install
by anton-tsyganenko
Mon Nov 25, 2013 15:51
 
Forum: Minetest General
Topic: including good mods to minetest game
Replies: 7
Views: 1554

including good mods to minetest game

minetest is a good game, but it hasn't enough features in minetest_game. a lot of features can be added by mods, but some new players don't want to install them. also, you shouldn't include lots of mods to minetest_game, because it can make it too slow. So I thing, you should include some mods, that...
by anton-tsyganenko
Mon Nov 25, 2013 14:21
 
Forum: Minetest General
Topic: including good mods to minetest game
Replies: 7
Views: 1554

protected vanilla server

i run a new vanilla server. it's protected of griefers. to start playing you should write me a query to anton-tsyganenko@yandex.ru or here. it can look like this: I want to play on your server. I promise that I will be very good, I won't destroy buildings and I won't steal anything. my name is Mynam...
by anton-tsyganenko
Tue Oct 29, 2013 16:47
 
Forum: Minetest Servers
Topic: protected vanilla server
Replies: 0
Views: 478

I found one way to do it - use default_password; enable_pvp = false; enable_rollback_recording = true; using default password can make starting playing a bit more difficult; but it's a good protection. rollback is a good thing too. this topic can be interesting not only for me, so you can write othe...
by anton-tsyganenko
Tue Oct 29, 2013 16:14
 
Forum: Minetest Servers
Topic: how to protect server
Replies: 4
Views: 1284

this mods making server not vanilla-looking
by anton-tsyganenko
Tue Oct 29, 2013 15:25
 
Forum: Minetest Servers
Topic: how to protect server
Replies: 4
Views: 1284

how to protect server

i want to run a server with protection of griefers. it should be vanilla (or look as vanilla for end-user). it should be easy to start playing. please write all ways to do it
by anton-tsyganenko
Tue Oct 29, 2013 15:15
 
Forum: Minetest Servers
Topic: how to protect server
Replies: 4
Views: 1284

there was an Apocalypse! it's ridiculous to continue playing. map is available for download. http://www.filedropper.com/serverworld-047-devtar
by anton-tsyganenko
Tue Oct 29, 2013 15:07
 
Forum: Minetest Servers
Topic: vanilla minetest server
Replies: 5
Views: 1283

now everybody should ask for interact priv.
bad things:
killing players
breaking buildings
by anton-tsyganenko
Tue Oct 29, 2013 13:58
 
Forum: Minetest Servers
Topic: vanilla minetest server
Replies: 5
Views: 1283

vanilla minetest server

I run a vanilla minetest server with jungles and dungeons. everybody is invited to play. the server is running on my laptop, so it's not powerful and can be off sometimes. i have a dynamic IP, so if something doesn't work check it first. the world is new, there is a lot of free space. address: 176.1...
by anton-tsyganenko
Mon Oct 28, 2013 15:17
 
Forum: Minetest Servers
Topic: vanilla minetest server
Replies: 5
Views: 1283

Servers from public list are not vanilla. I can start my own server, but I don't have a dinamic IP, it can't be always on and my computer is not so powerful to run a big server
by anton-tsyganenko
Sat Oct 26, 2013 10:15
 
Forum: Minetest Servers
Topic: [question] vanilla minetest server
Replies: 2
Views: 777

[question] vanilla minetest server

I want to play on a not very small (5+ active players) vanilla minetest server. What do you recommend?
by anton-tsyganenko
Fri Oct 25, 2013 16:05
 
Forum: Minetest Servers
Topic: [question] vanilla minetest server
Replies: 2
Views: 777

[bug] revoke doesn't work

look at the screenshot
Image
by anton-tsyganenko
Thu Oct 24, 2013 13:32
 
Forum: Minetest Problems
Topic: [bug] revoke doesn't work
Replies: 2
Views: 1099

can you explain me, which values should i change or give me a link where i can read about it...
by anton-tsyganenko
Sun Aug 04, 2013 13:38
 
Forum: Русский
Topic: map generator settings / настройки генератора карт
Replies: 4
Views: 2271

i thing, to make the game the same as minecraft you should edit the engine. or, you want to make not full copy of MC?
by anton-tsyganenko
Sun Aug 04, 2013 13:16
 
Forum: Minetest General
Topic: [Idea][Game]MT2MC - MineTest 2 MineCraft
Replies: 11
Views: 3210

yes, i know. but if i simply remove # and put them to configuration file, nothing will happend, i don't understand, how should i edit them to create non-default worlds (for example, make flat world, with oceans not deeper than 10 nodes, and mountains not higher than 15 nodes), or this settings influ...
by anton-tsyganenko
Sun Aug 04, 2013 13:06
 
Forum: Русский
Topic: map generator settings / настройки генератора карт
Replies: 4
Views: 2271

map generator settings / настройки генератора карт

в minetest.conf.example есть настройки генератора карт (строка 345-356) # Offset, scale, spread factor, seed offset, number of octaves, persistence #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 #mgv6_np_steepness = 0.8...
by anton-tsyganenko
Sun Aug 04, 2013 10:56
 
Forum: Русский
Topic: map generator settings / настройки генератора карт
Replies: 4
Views: 2271

My intentions was to write it into the mod folder because it is a setting of the mod, and has nothing to do with the game itself. When copying the mod into another gamemode the settings file will still be present. It just is logically a part of the mod. Also when we make a decision on how to do it ...
by anton-tsyganenko
Sat Aug 03, 2013 16:14
 
Forum: Minetest Features
Topic: add disable_fire setting to minetest.conf.example
Replies: 12
Views: 2781

Or for every mod itself. minetest/games/gamemode/mods/modname/settings.example And the settings have the syntax modname_settingname and have to be insert in the global minetest.conf. e.g. minetest_game/mods/fire/settings.example fire_disable = false fire_limit = 256 it's very uncomfortably. i think...
by anton-tsyganenko
Sat Aug 03, 2013 14:09
 
Forum: Minetest Features
Topic: add disable_fire setting to minetest.conf.example
Replies: 12
Views: 2781

sfan5 wrote:But we should still have a list of possible options for minetest_game

yes. you can add to minetest.conf.example something like this:
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Code: Select all
#
#settings for minetest_game
#

#disable_fire = false
#maybe some other settings for minetest_game

or add list of avaible settings to minetest_game/README.txt
by anton-tsyganenko
Sat Aug 03, 2013 07:43
 
Forum: Minetest Features
Topic: add disable_fire setting to minetest.conf.example
Replies: 12
Views: 2781

add disable_fire setting to minetest.conf.example

minetest has a setting to disable fire, and it works, but it doen't display in minetest.conf.example. please, add it there and excuse mefor my english
by anton-tsyganenko
Fri Aug 02, 2013 20:23
 
Forum: Minetest Features
Topic: add disable_fire setting to minetest.conf.example
Replies: 12
Views: 2781

I want to see there topic 'minetest 0.4.7 released!'
by anton-tsyganenko
Tue May 28, 2013 10:55
 
Forum: Minetest General
Topic: What do you think about the newly added News section?
Replies: 9
Views: 1539

It's a good idea. I think developers should make available to edit everything in minetest.conf using GUI (in settings tab)
by anton-tsyganenko
Fri May 17, 2013 15:33
 
Forum: Minetest Features
Topic: GUI for minetest.conf File
Replies: 8
Views: 1589
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