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Re: [Modpack] Church[church]

The altars are... amazing! Thank you Napiophelios and mootpoint!
by HolyPhoenix
Mon Dec 19, 2016 03:01
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Mod] torches [torches]

Are you going to add wield light to default game? If not could we use this mod in minetest 0.4.15 to get it? Not going to be added to the default game at this time. Per the first post: With exception of the wieldlight, this mod is part of the default game. The current code here is kept for archival...
by HolyPhoenix
Thu Dec 15, 2016 22:25
 
Forum: Mod Releases
Topic: [Mod] torches [torches]
Replies: 31
Views: 7704

Re: [Modpack]holiday[holiday]

Create a git repository in your mods folder called holiday that is a clone of his github repo. Then if you use command line "git pull" it will pull the latest changes.
by HolyPhoenix
Thu Dec 15, 2016 22:22
 
Forum: Mod Releases
Topic: [Modpack] holiday
Replies: 21
Views: 3436

Re: [Modpack] Church[church]

I might be able to come up with something for the textures in a couple of days. I'm curious exactly how it works though, as I haven't done much modding for minetest in the past. I see in code you set 6 tiles. tiles = { 'default_wood.png', 'default_wood.png', 'default_wood.png', 'default_wood.png', '...
by HolyPhoenix
Thu Dec 15, 2016 17:41
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Modpack] Church[church]

Sounds like darkrose mod. I like having to work for my product. And Bees make sense for where to get wax for candles. So I vote to keep it.
by HolyPhoenix
Thu Dec 15, 2016 16:52
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Modpack] Church[church]

Candles and candelabras to be coming soon, mind posting a picture of what you think an altar should be? Dude, your awesome! Looking for something similar to this https://www.pinterest.com/pin/99219998011356009/ without the steps being connected to it, and without the statues on top. I think it woul...
by HolyPhoenix
Thu Dec 15, 2016 15:47
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Modpack] Church[church]

Would appreciate an altar, candles, and candleabras.
by HolyPhoenix
Thu Dec 15, 2016 14:33
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Mod] More Blocks [moreblocks]

So If I want to play with the official build I would have to change a single line? I'm not to good with code could you give some pointers? Maybe which file and line number, and of course the actual change that needs to be done. I am trying to learn a bit more though. This file (nodes.lua). https://...
by HolyPhoenix
Wed Dec 14, 2016 20:57
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 219610

Re: [Mod] Cross [cross]

Yeah, this is awesome. I think once it becomes a pack you should rename it to Churches ModPack since it's gone well beyond the crosses.
by HolyPhoenix
Wed Dec 14, 2016 19:53
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Mod] Cross [cross]

Does this mod include those graves, or are those separate?
by HolyPhoenix
Wed Dec 14, 2016 16:40
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16815

Re: [Mod] More Blocks [moreblocks]

I'm assuming the recent changes that broke this in the 0.4.14 stable release are changes getting the mod ready for 0.4.15?

I believe this is what is causing it to break:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local sound_metal = default.node_sound_metal_defaults()
by HolyPhoenix
Fri Dec 09, 2016 20:32
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 219610

Re: Minetest Discord chat with voice!

I really like discord. Really awesome developers who listen to their community, and way more modern of an interface than teamspeak. Very centered around gaming.
by HolyPhoenix
Wed Dec 07, 2016 14:25
 
Forum: Minetest General
Topic: Minetest Discord chat with voice!
Replies: 3
Views: 1230

Re: What hardware is everybody running?

CPU: Intel Core i7-6700
RAM: 16 GB
GPU: NVIDIA GeForce GTX 960m
OS: Windows 10

I used to play on Arch Linux, but due to my limited amount of computer time these days I've put aside Linux and just used Windows on my system since it pretty much maintains itself now.
by HolyPhoenix
Wed Dec 07, 2016 14:19
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 16644

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

Yeah... now that I am no longer in college and have kids of my own, I am definitely in favor of not using WTFPL.
by HolyPhoenix
Tue Sep 27, 2016 01:56
 
Forum: Minetest General
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 91
Views: 13071

Re: [Mod] Skylands [4.0] [skylands]

Very nice work!
by HolyPhoenix
Tue Jul 29, 2014 18:36
 
Forum: Mod Releases
Topic: [Mod] Skylands [4.2.1] [skylands]
Replies: 72
Views: 21696

Re: Minetest 0.4.10

asdfref wrote:can you make a version for Ubuntu?


Celeron55 keeps the Ubuntu PPA updated really well.

https://launchpad.net/~minetestdevs/+ar ... ntu/stable

What more do you need?
by HolyPhoenix
Thu Jul 10, 2014 17:57
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 27792

Re: Minetest 0.4.10

I like the new textures.
by HolyPhoenix
Wed Jul 09, 2014 14:21
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 27792

Re: Minetest 0.4.10

This is awesome! Thanks a lot for your hard work team!
by HolyPhoenix
Mon Jul 07, 2014 13:38
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 27792

Re: [mod] Underground Realms [0.2.5] [caverealms]

That meeting half way works for me, and sounds even better. :D

I'll have to put this on our server once its ready.
by HolyPhoenix
Fri Jun 27, 2014 21:59
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 126
Views: 39356

Re: Mineteset as global virtual world

I wouldn't mind this. Each server could be setup to generate a certain section of the world. So one could do an icy mountainsides region and another a vast ocean underworld. I would say that this shouldn't be the only option though. I wouldn't necessarily want all of my servers to be connected to ot...
by HolyPhoenix
Fri Jun 27, 2014 16:19
 
Forum: Minetest Engine
Topic: Mineteset as global virtual world
Replies: 8
Views: 2880

Re: [mod] Underground Realms [0.2.5] [caverealms]

Awesomeness! This mod looks amazing. Edit: I don't know if this is possible with the current engine. Would it be possible to make it so that the crystals would fall from the ceiling when hit and damage the player below if it fell on them? My thinking is that you would have to make it so that when a ...
by HolyPhoenix
Fri Jun 27, 2014 13:42
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 126
Views: 39356

Re: Freeminer

So would you guys say that freeminer performs better than minetest?
by HolyPhoenix
Sat Jun 14, 2014 21:10
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46535

I recommend looking at Mybb. I think it tends to be a bit more modern in style than phpbb (and by a bit, I mean by a bit. It's still outdated for what a social network usually offers today). If you wanted super modern there is discourse, esotalk, and nodebb. I believe only esotalk on this list is wr...
by HolyPhoenix
Mon Mar 24, 2014 13:52
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 61341

On 4.9 I also had an issue. I will try taking a video of it in action and post it when I get home. Basically, when I lay down in the bed my character kept floating down for a while. I went way into the first floor of the house I had made and could not move. I used /home to try and get out of the pre...
by HolyPhoenix
Fri Feb 14, 2014 18:25
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 64359

I'd rather not submit my resume, but all I've probably had around 5~7 years experience in C++ and C, and am currently taking classes in my college for Java. You should check out projects like Love2D if you really want to see better lua API structures. I'd say look at Garry's Mod as well, but it rea...
by HolyPhoenix
Mon Jun 24, 2013 00:10
 
Forum: Minetest General
Topic: qwook's Mac OSX Builds
Replies: 18
Views: 14132

hey qwook! Thanks so much for doing this. I am with Inocudom wondering if you can do a Mac build for 4.7. I'd like to make my server available to people on macs, but also want to upgrade to 4.7. If you had instructions on how you got it to build, that would also be awesome as well. My wife has a Mac...
by HolyPhoenix
Mon Jun 10, 2013 23:44
 
Forum: Minetest General
Topic: qwook's Mac OSX Builds
Replies: 18
Views: 14132

That is pretty close and should help me get what I need. Thank you! I cannot believe I didn't see that one in my searches. I guess it is fairly old though.
by HolyPhoenix
Mon Apr 01, 2013 02:49
 
Forum: WIP Mods
Topic: Help from Advanced Modders
Replies: 2
Views: 1969

Help from Advanced Modders

For my world I am working on I wanted to create a fairly advanced mod. As it is my first mod, I am naturally having some difficulty understanding how everything should go together and what I should be using. Currently I have setup several commands(that was fairly easy) but writing the functions for ...
by HolyPhoenix
Sun Mar 31, 2013 18:47
 
Forum: WIP Mods
Topic: Help from Advanced Modders
Replies: 2
Views: 1969

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