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Re: [Mod] chakram 3.3 (throw & hurt / pick up stuff)

UjEdwin wrote:i have tryed that 3 times, but just messup, there is a lot of other people that can do it for us, :-)

If you need help putting it up on Github and using Git, I can help you out with that. I have a good bit of experience working with Git and GitHub.
by Excalibur Zero
Mon Feb 08, 2016 22:09
 
Forum: Mod Releases
Topic: [Mod] Chakram 3.4 (throw & hurt/pick up stuff) [chakram]
Replies: 11
Views: 2645

Re: [Mod] chakram 3.3 (throw & hurt / pick up stuff)

Can you put this up on GitHub? That way other people can make contributions to it.
by Excalibur Zero
Mon Feb 08, 2016 20:32
 
Forum: Mod Releases
Topic: [Mod] Chakram 3.4 (throw & hurt/pick up stuff) [chakram]
Replies: 11
Views: 2645

Re: [MOD] portalgun (0.5)

Do you think you could set up a GitHub repo for this mod? Doing so would make it easier for other people to contribute to and download the mod.
by Excalibur Zero
Wed Jul 15, 2015 02:21
 
Forum: Mod Releases
Topic: [Mod] Portalgun V6 [portalgun]
Replies: 33
Views: 8095

Re: [Game] Voxus (currently in development)

Mod of the "default" of Voxus have a compatible with mod of "default" of minetest_game? Not sure what you're trying to say there, but Voxus is a subgame. It will in theory be compatible with all mods that Minetest(_game) has. I think what Rui is talking about is how most Minetes...
by Excalibur Zero
Sat Jun 06, 2015 14:05
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73774

Re: Voxus (WIP)

And what if someone was using another mod that has blocks? You'll need to take this into account or the frames and cool stuff will become easily circumventable and thus useless. If Voxus uses its own nodes (ex. "voxus:apple") rather than the default nodes (ex. "default:apple") t...
by Excalibur Zero
Sun May 24, 2015 16:14
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73774

Re: MinetestMapperGui - Graphical userinterface for mtmapper

I was able to compile the program on Linux, do you think you could add the following instructions to the first post? I ran the following commands in the terminal, with the repo directory as the current directory: qmake minetestmappergui.pro make That created an executable file for the program in my ...
by Excalibur Zero
Fri May 22, 2015 13:10
 
Forum: Minetest-Related
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 88
Views: 32888

Re: [WIP][Mod] Mob Talker (beta) [mobtalker][modpack]

You may want to change the download link in the first post to use the GitHub download (https://github.com/Rui914/mobtalker/archive/master.zip) rather than a Dropbox download. That way it will always link to the most current version of the mod.
by Excalibur Zero
Mon May 11, 2015 01:38
 
Forum: Mod Releases
Topic: [Modpack] Mob Talker for Minetest [mobtalker]
Replies: 25
Views: 7643

Re: [WIP][Mod] Mob Talker (beta) [mobtalker][modpack]

Rui wrote:@Excalibur Zero
Thanks!
I would be glad if you do development.

I'll see what I can do. I don't have much experience with formspecs, but I'll see what I can do.

I have already filed an issue and a pull request through GitHub that you may want to look over.
by Excalibur Zero
Sun May 10, 2015 15:16
 
Forum: Mod Releases
Topic: [Modpack] Mob Talker for Minetest [mobtalker]
Replies: 25
Views: 7643

Re: [WIP][Mod] Mob Talker (beta) [mobtalker][modpack]

This mod seems like it could be fairly interesting.

I'm a little bit busy right now with various things, but if you need some help with various things, I may be able to help.
by Excalibur Zero
Sun May 10, 2015 14:51
 
Forum: Mod Releases
Topic: [Modpack] Mob Talker for Minetest [mobtalker]
Replies: 25
Views: 7643

Re: minetest.net mockup using Bootstrap

I really like the idea of the new design. I do have one little problem with it, and that it the button that says "Free Download." Now, purely objectively, there's nothing wrong with it. In fact, objectively, it's as true as can be. But for me, "Free Download" makes it sound... s...
by Excalibur Zero
Sun May 10, 2015 14:32
 
Forum: Minetest General
Topic: minetest.net mockup using Bootstrap
Replies: 18
Views: 3360

Re: [Mod] Technic [0.4.11] [technic]

addi wrote:thanks, but a correct reciepe on the internet page would be better ^^

Unfortunately the website listed on the first post has been outdated for quite a while. I don't know if the creator of it can be contacted to update it.
by Excalibur Zero
Sat May 02, 2015 14:52
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531064

Re: [Mod] Technic [0.4.11] [technic]

hi, I just have another question: how do I craft a switching station? the recipe from http://technic.kosyak.info/ does not work You can find the current recipe for any node or item by looking through the code of the mod. According to the current version of the mod on GitHub, the recipe is as follow...
by Excalibur Zero
Sat May 02, 2015 14:44
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531064

Re: SHOW US YOUR COBBLE GENERATORS!

I made a video showing how to build an Automatic Cobble Generator a while back:

by Excalibur Zero
Mon Apr 13, 2015 22:13
 
Forum: Minetest General
Topic: SHOW US YOUR COBBLE GENERATORS!
Replies: 8
Views: 1711

Re: [Multi] MineClone : Minecraft-like or Perfect clone ?

can you send me more information ? all work for me in 0.4.12 ! http://img11.hostingpics.net/pics/811993mineclonework.jpg Sure. I ran the game again and this was the debug file's output: ------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 3.13.0-46-g...
by Excalibur Zero
Tue Mar 17, 2015 00:57
 
Forum: WIP Subgames
Topic: [Multi] MineClone : Minecraft-like or Perfect clone ?
Replies: 28
Views: 19307

Re: [Mod] Throwing enhanced (bows and arrows) [0.9.8] [throw

I found an issue with the crafting recipe for Torch Arrows and made an issue reporting it on GitLab (https://gitlab.com/echoes91/throwing/issues/1), as well as a merge request that fixes the issue (https://gitlab.com/echoes91/throwing/merge_requests/1).
by Excalibur Zero
Mon Mar 16, 2015 01:30
 
Forum: Mod Releases
Topic: [Mod] Throwing enhanced [maint.] [throwing]
Replies: 84
Views: 19052

Re: [Multi] MineClone : Minecraft-like or Perfect clone ?

I'm having issues running the game. I downloaded the 0.2 version and placed it in my games folder, I then switched to the MineClone tab in the game and made a new world using that subgame. However, when I click play the game starts, but nothing appears in the world. Then if I try to close the game w...
by Excalibur Zero
Sun Mar 15, 2015 16:20
 
Forum: WIP Subgames
Topic: [Multi] MineClone : Minecraft-like or Perfect clone ?
Replies: 28
Views: 19307

Re: [Multi] MineClone : Minecraft-like or Perfect clone ?

Do you think you could host this on another site like GitHub? Right now it is kind of confusing to figure out how to download it from the website it is hosted on.
by Excalibur Zero
Sun Mar 15, 2015 15:11
 
Forum: WIP Subgames
Topic: [Multi] MineClone : Minecraft-like or Perfect clone ?
Replies: 28
Views: 19307

Re: Post your videos!

Here is a video I made that does a general explanation of what subgames are: ⋅  http://youtu.be/UTH-eLVLvMo There are a few factual mistakes in your video: ⋅  You said that the engine provides no nodes. Wrong. The engine provides 2 nodes which are always available: air and ignor...
by Excalibur Zero
Mon Mar 02, 2015 19:35
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159446

Re: Post your videos!

Here is a video I made that does a general explanation of what subgames are:

by Excalibur Zero
Mon Feb 09, 2015 18:00
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159446

Re: Post your videos!

Here is a Let's Play I did with Reddit user voxeldork with the Big Freaking Dig game:

by Excalibur Zero
Sat Jan 31, 2015 05:10
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159446

Re: [Mod] More Technic Tools [moretechnictools]

lf you want to, you could use the moltenrock texture https://github.com/rathgit/lavacooling/blob/master/textures/lavacooling_moltenrock.png https://forum.minetest.net/viewtopic.php?id=2709 -snip- Thanks for the advice! I have now changed the mod to use that texture for the Heated Stone. ---- I have...
by Excalibur Zero
Thu Jan 29, 2015 16:30
 
Forum: Mod Releases
Topic: [Mod] More Technic Tools [moretechnictools]
Replies: 7
Views: 3268

Re: Post your videos!

cHyper wrote:
Excalibur Zero wrote:Here is a video I made showing how Quarry machines from the Technic mod work:



where can i download this quarry machine?

It's part of the Technic mod: viewtopic.php?id=2538
by Excalibur Zero
Wed Jan 28, 2015 16:27
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159446

Re: [Mod] More Technic Tools [moretechnictools]

a tool that lets you fly ( jetpack maybe ) a tool that cools stuff down : lava to obsidian , water to ice ... a tool that can be used to pickup blocks such as lava sources and stuff and when you click it you release the block , can only pick up 1 block at a time ( maybe you can make upgraded ones )...
by Excalibur Zero
Wed Jan 28, 2015 01:29
 
Forum: Mod Releases
Topic: [Mod] More Technic Tools [moretechnictools]
Replies: 7
Views: 3268

Re: Post your videos!

Here is a video I made showing how Quarry machines from the Technic mod work:

by Excalibur Zero
Tue Jan 27, 2015 18:06
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159446

[Mod] More Technic Tools [moretechnictools]

More Technic Tools http://i.imgur.com/xDQotUc.png Description: This mod adds Technic-based electric tools and related nodes to Minetest. Currently this mod adds the Light Wand tool, which can turn Stone nodes into Heated Stone nodes that emit light. The Light Wand can be used to make light sources ...
by Excalibur Zero
Sat Jan 24, 2015 23:31
 
Forum: Mod Releases
Topic: [Mod] More Technic Tools [moretechnictools]
Replies: 7
Views: 3268

Re: Post your videos!

Here is a video I made showing off a simple setup of technic machines:

by Excalibur Zero
Sat Jan 10, 2015 20:55
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159446

Re: Favorite mod or subgame or feature?

I would definitely have to recommend the Technic Mod. It adds machines and tools that you can use which can really make the gameplay much more interesting.

I also recommended you check out my Youtube series Minetest Mod Showcase, as it showcases a bunch of interesting Minetest mods.
by Excalibur Zero
Thu Jan 01, 2015 04:37
 
Forum: Modding Discussion
Topic: Favorite mod or subgame or feature?
Replies: 5
Views: 1061

Re: Unable to configure mods for worlds

After doing make install run it using $ minetest instead of $ ./bin/minetest It shouldn't make a difference, it is just why run in place = 0 was added, so you can install it in /use/local/bin/. It may also add an icon to the start menu. Yep, Minetest now has an icon in the menu, but the error still...
by Excalibur Zero
Tue Dec 30, 2014 20:52
 
Forum: Minetest Problems
Topic: Unable to configure mods for worlds
Replies: 7
Views: 1466

Re: Unable to configure mods for worlds

Aren't you supposed to do a "$ make install" at the end (see rubenwardy's post) when you compile with "RUN_IN_PLACE = 0" ? cmake could mess the build process as well because it's very gifted at compiling with old cached settings rather than the ones you specified on the command ...
by Excalibur Zero
Tue Dec 30, 2014 15:22
 
Forum: Minetest Problems
Topic: Unable to configure mods for worlds
Replies: 7
Views: 1466

Re: Unable to configure mods for worlds

I tried doing a new install and the problem still occurs in the new version. To do the new install I did as follows: wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz tar xf master.tar.gz I then moved the new minetest folder into my folder where I store my standalone applicat...
by Excalibur Zero
Mon Dec 29, 2014 02:42
 
Forum: Minetest Problems
Topic: Unable to configure mods for worlds
Replies: 7
Views: 1466
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