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Re: Post your screenshots!

Lots of cacti in my unfinished game
Image
by PenguinDad
Wed Jul 30, 2014 17:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1421358

Re: [Mod] Chat channels [channels]

Neat mod!
by PenguinDad
Mon Jul 21, 2014 13:51
 
Forum: Mod Releases
Topic: [Mod] Chat channels [channels]
Replies: 3
Views: 1913

Re: Post your screenshots!

Zombie apocalypse on Meowtest
Image
by PenguinDad
Wed Jul 16, 2014 12:30
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1421358

Re: Post your screenshots!

I was playing around with the creatures mod
Image
Watching the sunrise
Image
by PenguinDad
Tue Jul 08, 2014 10:45
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1421358

Re: Post your screenshots!

My Obey/Mine poster built on Megaf's pixelart server

With special textures:
Image
Without special textures:
Image
by PenguinDad
Sat Jun 28, 2014 15:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1421358

Re: Post your screenshots!

Jordach wrote:RealBadAngel's patch for DIFFERENT SHADED SIDES OF NODES makes BFD look 1600x better.

Image

You'll also note that shaders are also turned on, as well as the bumpmappin.

This is so awesome!
by PenguinDad
Thu Jun 19, 2014 21:36
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1421358

Re: Forum software switch

Linxx wrote:there needs to be more contrast between the bg image and the forum posts it makes my eyes hurt D:

I totally aggree with you.
by PenguinDad
Sun Apr 20, 2014 16:46
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 62666

WorldEdit crashes when using //fixlight and //hide
Error message: http://ur1.ca/guvsg
by PenguinDad
Sat Mar 15, 2014 16:22
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 283944

How about adding a LevelDB version of this map?
by PenguinDad
Sat Mar 15, 2014 09:13
 
Forum: Minetest Maps
Topic: LogoSkyBlock!
Replies: 29
Views: 8769

Thank you.
by PenguinDad
Wed Feb 05, 2014 16:41
 
Forum: Minetest Problems
Topic: PNG warning: iCCP: known incorrect sRGB profile
Replies: 2
Views: 1057

Sokomine wrote:There's the 4seasons mod which does just that.

Sadly it's abandoned.
by PenguinDad
Wed Feb 05, 2014 13:05
 
Forum: Minetest Features
Topic: tree ideas for minetest_game...
Replies: 15
Views: 3153

PNG warning: iCCP: known incorrect sRGB profile

Everytime I play minetest I'm getting this warning "PNG warning: iCCP: known incorrect sRGB profile"
Does anybody know more about it?
Paste: http://pastebin.com/4z0jYmqA
by PenguinDad
Wed Feb 05, 2014 07:59
 
Forum: Minetest Problems
Topic: PNG warning: iCCP: known incorrect sRGB profile
Replies: 2
Views: 1057

Could you please install the Sam II skin for me? My ingame name is the same as in the forums.
by PenguinDad
Fri Jan 31, 2014 15:58
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [git/dev]
Replies: 150
Views: 31932

Name: Coke block
Size: 16x
Drawtype: Block
Description: A block of coke

Name: Coke ingot
Size: 16x
Drawtype: Item
Description: An ingot of coke
by PenguinDad
Thu Jan 16, 2014 18:32
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77122

Matrix01 wrote:I'm from Germany and the problem is that I can't speak good english.

You could post in the other Languages section.
by PenguinDad
Thu Sep 12, 2013 14:10
 
Forum: Minetest General
Topic: Search a Minetest Game Version for Windows 98
Replies: 9
Views: 1779

Cool Idea :)
by PenguinDad
Sat Sep 07, 2013 09:29
 
Forum: WIP Mods
Topic: [Game] commit on consensus [minetest_game]
Replies: 8
Views: 2104

CraigyDavi wrote:I was wondering what software did you use?
He uses blender.
by PenguinDad
Tue Aug 27, 2013 08:17
 
Forum: WIP Mods
Topic: [FREE 3D MODEL] Minetest logo
Replies: 10
Views: 3360

Please make the download available as a zip.
by PenguinDad
Mon Aug 26, 2013 21:01
 
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 13493

viv100 wrote:does not work

What doesn't work?
by PenguinDad
Mon Aug 26, 2013 16:35
 
Forum: WIP Mods
Topic: [FREE 3D MODEL] MELKAR!
Replies: 102
Views: 21641

How do I make a node that has a formspec that is equivalent to the creative inventory?
by PenguinDad
Mon Aug 26, 2013 16:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 646600

It's /revoke playername privs.
by PenguinDad
Sun Aug 25, 2013 16:59
 
Forum: Minetest Servers
Topic: Craig's Server
Replies: 406
Views: 80119

Rehlgamer101 wrote:Then someone make it a mod already!!!

Without the mesh you can't make the mod.
by PenguinDad
Sat Aug 24, 2013 16:07
 
Forum: WIP Mods
Topic: [FREE 3D MODEL] MELKAR!
Replies: 102
Views: 21641

That isn't a bug, swords only wear out if you dig snappy nodes.
by PenguinDad
Fri Aug 23, 2013 17:01
 
Forum: Minetest Problems
Topic: Swords........
Replies: 3
Views: 804

That's amazing.
by PenguinDad
Thu Aug 22, 2013 13:45
 
Forum: WIP Mods
Topic: turtle graphics
Replies: 14
Views: 4914

ak399g wrote:Is it possible to give the pushers a texture?

Only change the part for the pushers in init.lua.
by PenguinDad
Thu Aug 22, 2013 11:03
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 50016

Open minetest.conf and write this in it.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
give_initial_stuff = true
by PenguinDad
Wed Aug 21, 2013 21:42
 
Forum: Minetest Problems
Topic: To serving the standard mods?
Replies: 18
Views: 3691

You have to configure give_initial_stuff in the init.lua.
by PenguinDad
Wed Aug 21, 2013 21:15
 
Forum: Minetest Problems
Topic: To serving the standard mods?
Replies: 18
Views: 3691

You could make pointable and diggable liquid with "liquid_range = 0".
by PenguinDad
Wed Aug 21, 2013 17:31
 
Forum: WIP Mods
Topic: Help with 'viscosity'
Replies: 5
Views: 1066

I found a bug in the Microcontroller.
Here is the content of the debug.txt
by PenguinDad
Sun Aug 18, 2013 13:56
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 539418
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