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Re: [Mod] Farming Plus [farming_plus]

FWIW, I ported farming plus to the new farming api for our server. The code can be found here:
http://hg.intevation.de/minetest/farming_plus_ng/

cheers,
sascha
by swilde
Wed Jul 30, 2014 22:07
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 232369

Hm... could you release the code under a free license (e.g. WTFPL, Expat, or GPL)? I don't mind the non-functional data being merely sharable, but the code being nonfree is unacceptable. I'm going to keep the code non-free until the mod is done, I don't want ugly mods with unfinished code. but you ...
by swilde
Mon Apr 15, 2013 13:35
 
Forum: WIP Mods
Topic: .
Replies: 66
Views: 15217

Spawning at wrong coordinates after login

I already mentioned this in http://forum.minetest.net/viewtopic.php?id=5551 but as this keeps happening to players on our server and is a rather annoying issue I decided to make this dedicated report: What we see is: Player logs out (or times out) and after logging in again he spawns at some complet...
by swilde
Sun Apr 14, 2013 17:53
 
Forum: Minetest Problems
Topic: Spawning at wrong coordinates after login
Replies: 1
Views: 815

Usually that implies other ressources than clay. Digging for coal might destroy landscapes in RL (and not in MT), but digging for clay would hardly have an impact since it is usually not such a rare ressource Some say RL is nothing but a bad ripoff of minetest... /me puts up a sign: Protect the coa...
by swilde
Sun Apr 14, 2013 15:50
 
Forum: Mod Releases
Topic: [Mod] Simple Dyes [simple_dyes]
Replies: 9
Views: 4836

What? Minecraft is LGPL? To my best knowledge, yes it is: https://github.com/minetest/minetest/blob/master/README.txt That is the README of Minetest, we are talking about Minecraft. Oh, that's embarrassing -- I really should read what I and you _wrote_, not what I intended to write... *sorry* I'll ...
by swilde
Sun Apr 14, 2013 15:41
 
Forum: Mod Releases
Topic: [Mod] Simple Dyes [simple_dyes]
Replies: 9
Views: 4836

Nice idea. Thank you! Could you exchange clay with something else? Clay is relatively rare, and digging it destroys entire landscapes. Sure I could change it, but I wont... ;-) I like clay as an arguable base substance (smooth sticky paste) for dyes which makes crafting them not too cheap. Clay is ...
by swilde
Sun Apr 14, 2013 15:00
 
Forum: Mod Releases
Topic: [Mod] Simple Dyes [simple_dyes]
Replies: 9
Views: 4836

PilzAdam wrote:
swilde wrote:Licenses:
just like minecraft itself
Code: LGPLv2.1/later,
Textures: CC BY-SA 3.0
Water Bucket + Gravel

What? Minecraft is LGPL?

To my best knowledge, yes it is:
https://github.com/minetest/minetest/blob/master/README.txt
by swilde
Sun Apr 14, 2013 14:46
 
Forum: Mod Releases
Topic: [Mod] Simple Dyes [simple_dyes]
Replies: 9
Views: 4836

[Mod] Simple Dyes [simple_dyes]

The standard minetest distribution already contains a dye mod (in the common pseudo game) but now means of acquiring them. The Simple Dyes mod provides some recipes to craft a bunch of basic dye colors (currently black, white, red, green, blue and yellow). Many more colors can be created by mixing t...
by swilde
Sun Apr 14, 2013 13:39
 
Forum: Mod Releases
Topic: [Mod] Simple Dyes [simple_dyes]
Replies: 9
Views: 4836

For the first time for a looong time the original Problem reappeared -- and yes, PilzAdam you were right, the log shows:
16:47:52: INFO[ServerThread]: swilde tried to place node in unloaded position (-30912,16,-14632)

Do I understand correctly that there is no fix for this yet?
by swilde
Sat Apr 13, 2013 14:50
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

PilzAdam wrote:Do you use the carts mod or any other mod were the player is attached to an object?


No.
by swilde
Sat Apr 13, 2013 11:16
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

I just got problems removing and placing blocks again. This time they are quite general (can't access any blocks) and I get messages in the log, like this: 00:05:26: ACTION[ServerThread]: Player swilde tried to access [node under=-30905,14,-14167 above=-30904,14,-14167] from too far: d=339047, max_...
by swilde
Sat Apr 13, 2013 10:54
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

I just got problems removing and placing blocks again. This time they are quite general (can't access any blocks) and I get messages in the log, like this: 00:05:26: ACTION[ServerThread]: Player swilde tried to access [node under=-30905,14,-14167 above=-30904,14,-14167] from too far: d=339047, max_d...
by swilde
Fri Apr 12, 2013 22:08
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

Does the message "[playername] tried to place node in unloaded position [pos]" appear in debug.txt with debug_log_level = 4 in minetest.conf? I just saw: commit 6e4fdf37baaeaf1048210e5519822ebd68dd413b Author: sapier <Sapier at GMX dot net> Date: Tue Apr 9 23:16:13 2013 +0200 fix objects colliding ...
by swilde
Fri Apr 12, 2013 14:54
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

I just saw:

commit 6e4fdf37baaeaf1048210e5519822ebd68dd413b
Author: sapier <Sapier at GMX dot net>
Date: Tue Apr 9 23:16:13 2013 +0200

fix objects colliding with its own collision boxes

Maybe this fixes my problem? I'll give it a try...
by swilde
Thu Apr 11, 2013 08:57
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

mauvebic wrote:That is the fix to the replace bug. Either that, or you successfully place the block by replacing one you didn't intend to :P


Sorry, but I dont fully understand what you wrote. Are you saying the problem I'm seeing is the result of an fix for another problem?
by swilde
Thu Apr 11, 2013 08:34
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

PilzAdam wrote:Does the message "[playername] tried to place node in unloaded position [pos]" appear in debug.txt with debug_log_level = 4 in minetest.conf?


I'll increase debugging to check, but I doubt this is the cause, as the problem appears in the middle of visible (and therefor I assume loaded) terrain.
by swilde
Thu Apr 11, 2013 08:33
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

FWIW: after logging out and in again, standing next to such an area of "pseudo falling sand" the sand disappeared all together. (after logging in again it was simply gone)
by swilde
Wed Apr 10, 2013 22:04
 
Forum: Minetest Problems
Topic: Pseudo falling sand in minetest 0.4.6
Replies: 1
Views: 793

Pseudo falling sand in minetest 0.4.6

Another problem I just stumbled upon: In desert plains on my freshly updated server I see areas of sand which are drawn as if they were "falling" and like falling sand they can not be digged or build upon, but they are not moving as they are already on the ground. Sometimes it is possible by placing...
by swilde
Wed Apr 10, 2013 21:52
 
Forum: Minetest Problems
Topic: Pseudo falling sand in minetest 0.4.6
Replies: 1
Views: 793

Sometimes blocks can not be placed in minetest 0.4.6

Since upgrading our server to 0.4.6 we are experiencing the following new problem: Sometimes when placing a block it disappears immediately. Trying to place it again at the same spot often fails over and over again, but eventually will work. But sometimes some waiting and running around is needed be...
by swilde
Wed Apr 10, 2013 20:55
 
Forum: Minetest Problems
Topic: Sometimes blocks can not be placed in minetest 0.4.6
Replies: 17
Views: 7287

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