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Is there any server running this?
by Idanwin
Wed Feb 05, 2014 03:34
 
Forum: Mod Releases
Topic: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]
Replies: 57
Views: 34895

Currently the problem with antigrav is that it gets me killed all the time ...
by Idanwin
Fri May 31, 2013 16:43
 
Forum: Mod Releases
Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
Replies: 27
Views: 10718

Speed boats!!! xD
by Idanwin
Fri May 31, 2013 16:39
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 43696

Take a look at the graphics of Terrasology, those are amazing (unfortunately the game itself is not as good as minetest) We dont want any. Sorry, but I think that is the wrong attitude. If we want this game to grow faster, we need more players (this will also attract more developpers etc.) The impor...
by Idanwin
Mon May 13, 2013 11:39
 
Forum: Minetest Features
Topic: Réalistic World
Replies: 10
Views: 2217

Sweeet!
by Idanwin
Sat May 11, 2013 23:48
 
Forum: Mod Releases
Topic: [Mod] Jukebox [1.0] [jukebox]
Replies: 16
Views: 9181

The horrible noise may be one of the reasons, I disabled the sound and use it on my server (only for friends). Carts crashed my server once (derailed cart), which meant I had to load a backup. Since I switched to MR, I've had no problems! Just to show you that people are using it, and are really hap...
by Idanwin
Sat May 11, 2013 23:46
 
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 87
Views: 55498

Love it!!!
Any chance you could make a block that blocks the effects of antigravity?
Maybe loose blocks (gravel, sand) could also be levitated (or held in place) by the antigravity field...
I really look forward to seeing more weird blocks pop up!
by Idanwin
Tue May 07, 2013 16:06
 
Forum: Mod Releases
Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
Replies: 27
Views: 10718

Oh, I didn't see the requires git part, sorry... maybe put it slightly larger.

EDIT: The rest works fine.
by Idanwin
Tue May 07, 2013 11:21
 
Forum: Mod Releases
Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
Replies: 27
Views: 10718

Sorry:
4.6 on linux

That's all the error said.
by Idanwin
Tue May 07, 2013 09:33
 
Forum: Mod Releases
Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
Replies: 27
Views: 10718

+1
by Idanwin
Tue May 07, 2013 00:04
 
Forum: Minetest Features
Topic: [closed] 3D apple [3apple]
Replies: 7
Views: 3065

Doesn't work for me: ModError: Failed to load and run /home/user/.minetest/mods/minetest/weirdores/init.lua And when I redirect init.lua to antigravity.lua (the others work just fine) ServerError: LuaError: error: ....minetest/mods/minetest/weirdores/antigravity.lua:44: attempt to call method
by Idanwin
Tue May 07, 2013 00:02
 
Forum: Mod Releases
Topic: [Mod] Weird ores (and antigravity) [github] [weirdores]
Replies: 27
Views: 10718

I agree
by Idanwin
Sun May 05, 2013 12:29
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 59484

Found a solution to the earlier mentioned problem: The LEAP block when activated replaces all air block below with LEA untill it hits a non-air block or is 15 blocks down The LEAP block when deactivated replaces all LEA blocks with air blocks until it is 15 blocks down. Fantastic!! Thank you guys! E...
by Idanwin
Fri May 03, 2013 22:17
 
Forum: WIP Mods
Topic: Sun Lamps
Replies: 11
Views: 2793

What you can do is a node that will change air under itself to another airlike node emitting light, and have code to place them / remove them on node placing / destruction Thank you, that sounds like a good solution! (it does bring up a few problems though: when you place a block in the cave, the a...
by Idanwin
Fri May 03, 2013 20:58
 
Forum: WIP Mods
Topic: Sun Lamps
Replies: 11
Views: 2793

Shaders are enabled, but it doesn't seem to make any difference.
So I'd have to mod the actual game to allow for lights with a higher range?
by Idanwin
Fri May 03, 2013 17:09
 
Forum: WIP Mods
Topic: Sun Lamps
Replies: 11
Views: 2793

Sun Lamps

Is it possible to make a lamp give more light than the LIGHT_MAX?
What files would I have to change?
I want to make an underground cave with plants in it and need light to make them grow, but the ceiling is high so I need lights with a huuge range.

Thanks in advance
by Idanwin
Fri May 03, 2013 16:02
 
Forum: WIP Mods
Topic: Sun Lamps
Replies: 11
Views: 2793

I wish this mod had more aggressive animals :P

(or at least more types of aggressive animals)
by Idanwin
Tue Apr 30, 2013 21:47
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 437111

Love it!
how is progress coming along?
by Idanwin
Mon Apr 29, 2013 15:07
 
Forum: Mod Releases
Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
Replies: 41
Views: 17020

I want donutses!!!
No really, the idea sounds very good. It will give more of a 'planet' feel to the game.
Hope someone does this.
by Idanwin
Mon Apr 29, 2013 14:51
 
Forum: Minetest General
Topic: The Edge of Minetest (like the edge of the world where it just stops.)
Replies: 21
Views: 6231

I looooooooove this idea ;-) keep tinkering on it!
by Idanwin
Thu Apr 25, 2013 21:54
 
Forum: Minetest Features
Topic: [Idea] Crafting System
Replies: 45
Views: 12478

I don't think harassment will be a problem here. Most OS games have a great community and feel very friendly.
by Idanwin
Thu Apr 25, 2013 21:45
 
Forum: Minetest Features
Topic: Default Male and Female Skins
Replies: 24
Views: 7739

Vombies (and other animals) don't get hurt in fire ... any chance you might add this feature in future versions? I just modded Pillz throwing mod so that player arrow actually do something (they didn't seem to hurt vombies, or players). But a vombie in the middle of a burning house, or in the middle...
by Idanwin
Tue Apr 23, 2013 14:43
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1145404

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