Search found 871 matches

Return to advanced search

Re: [Mod] cottages [cottages] (medieval, farming, country li

I would like to get the some models (files) for my mod sunos.
I'll keep the authorship and licensing. (I use LGPLv3, some problem?).
by BrunoMine
Sat Mar 11, 2017 17:48
 
Forum: Mod Releases
Topic: [Mod] cottages [cottages] (medieval, farming, country life)
Replies: 77
Views: 44904

Re: Post your mod requests/ideas here

I'm searching for mods for utensils. I'm not very active in the forum because I not speak english correctly (obviously). If anyone can help me, I appreciate it. I do not want purely decorative mods (but if you find it very well done, no problem). It is important that they be well defined and simple ...
by BrunoMine
Tue Feb 28, 2017 15:33
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 381449

Re: [Mod] Advanced area protection [areas]

According to the documentation, there is a setting to prevent this.
https://github.com/tenplus1/mobs_redo/b ... pi.txt#L11

I do not know if this prevents mobs from invading a protected area, so you should mount a wall.
by BrunoMine
Tue Feb 28, 2017 15:13
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 143
Views: 58150

Re: [Mod] Advanced area protection [areas]

mase wrote:Using special materials is not enough, as
mobs can spawn in a garden.

This may be a MOB-engine error (mobs_redo?)
by BrunoMine
Tue Feb 28, 2017 14:50
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 143
Views: 58150

Re: [Mod] Dice [1.3] [dice2]

It would be cool if the dices dropped randomly as well.
by BrunoMine
Mon Feb 27, 2017 22:13
 
Forum: Mod Releases
Topic: [Mod] Dice [1.3] [dice2]
Replies: 12
Views: 3649

Re: How many subgames did you play?

I consider the minimal because I played for a long time because it was the only one that had mobs. (I did not even know it was for development).
by BrunoMine
Mon Feb 27, 2017 21:39
 
Forum: Minetest General
Topic: How many subgames did you play?
Replies: 14
Views: 2226

Re: [Modpack] Societies [v1.3] [sociedades]

Andrey01 wrote:Does Is this mod add villages and villagers?

Yes, but it's not necessarily just villages. Societies may have different cultures.
by BrunoMine
Sat Feb 25, 2017 15:36
 
Forum: WIP Mods
Topic: [Modpack] Societies [v1.3] [sociedades]
Replies: 30
Views: 5653

Re: [Modpack] Societies [v1.3] [sociedades]

It seemed that stone as ground seemed unacceptable for them. I have quite simplified the basic requirements to found a structure, but the first strip of land must have dirt (with or without grass). It is also necessary to have two depth blocks without empty spaces (caves). All this will be well exp...
by BrunoMine
Sat Feb 25, 2017 15:34
 
Forum: WIP Mods
Topic: [Modpack] Societies [v1.3] [sociedades]
Replies: 30
Views: 5653

Re: [Modpack] Societies [v1.3] [sociedades]

Sorry for ignoring these last posts, I must have forgotten. ... because the flag kept demanding to be placed on a flat 13x13 area and was very reluctant ... I have already corrected this in the development version. Bushes and flowers should not disturb any more. This also irritated me greatly during...
by BrunoMine
Sat Feb 25, 2017 10:44
 
Forum: WIP Mods
Topic: [Modpack] Societies [v1.3] [sociedades]
Replies: 30
Views: 5653

Re: Algum br?

Pois é, mas nem todos estão aqui.
by BrunoMine
Sat Feb 25, 2017 01:23
 
Forum: Português
Topic: Algum br?
Replies: 30
Views: 70056

Re: [Mod] Mobs Redo [1.33] [mobs]

Wow. You can analyze it very critically. Congrats on that.
I believe it would be a major breakthrough if we could work in detail on the presented problems.
I advise opening a issue in github.
by BrunoMine
Fri Feb 24, 2017 22:59
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241687

Re: [DOWN] Capture the Flag Server (Guns!)

This is one of my favorite servers.
I hope it will return in the future with some improvement to career mode.
by BrunoMine
Tue Feb 21, 2017 01:40
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32571

Re: Post your modding questions here

How can I keep a node unchanged after a minetest.place_schematic method?
For example, "default:chest" can not be removed.
by BrunoMine
Mon Feb 20, 2017 18:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Strange server crash

I just do not understand it. What is the problem? debug.txt 2017-02-14 18:56:01: WARNING[Server]: active block modifiers took 227ms (longer than 200ms) 2017-02-14 18:56:01: ACTION[Server]: Terranov punches object 3011: LuaEntitySAO at (14095.9,-29.5,1383.15) 2017-02-14 18:56:03: ACTION[Server]: play...
by BrunoMine
Thu Feb 16, 2017 01:01
 
Forum: Minetest Problems
Topic: Strange server crash
Replies: 0
Views: 625

Re: Post your modding questions here

Hello guys.
I'm having trouble for detect objects in an area. I have used the minetest.get_objects_inside_radius method, but it does not work correctly. Sometimes it does not work, usually when I'm at a disancia of approximately 20 blocks.
Is there any more consistent way to perform this verification?
by BrunoMine
Fri Feb 10, 2017 23:16
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Re: Post your modding questions here

ABJ wrote:How do I create something that runs as long as a block exists but disappears when it is dug? EG: smoke for fire.


Have you tried an ABM?
This allows you to execute a function repeatedly while a node is active.
by BrunoMine
Tue Feb 07, 2017 15:12
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Re: Post your modding questions here

I am not able to use the dsdsds method. minetest.rollback_get_node_actions. minetest.register_on_dignode(function(pos, oldnode, digger) local rollback = minetest.rollback_get_node_actions( pos, -- pos 10, -- range 5, -- seconds 5 -- limit ) or {} minetest.chat_send_all(table.maxn(rollback).." a...
by BrunoMine
Tue Feb 07, 2017 15:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Re: Post your modding questions here

Hello guys. I would like to develop a method to identify (in real time) the players that are close to a specific node. I've put the code below: local players = {} minetest.register_abm{ nodenames = {"mymod:mynode"}, interval = 1, action = function(pos) local all_objects = minetest.get_obje...
by BrunoMine
Mon Feb 06, 2017 23:42
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Re: [32x32 minetest only tp] Vanilla 32x32

Ok.
Should author name be toby109tt (currently) or tobyplowy (first post)?
by BrunoMine
Thu Feb 02, 2017 20:57
 
Forum: Minetest Texture Packs
Topic: [32x32 minetest only tp] Vanilla 32x32
Replies: 51
Views: 21757

Re: [32x32 minetest only tp] Vanilla 32x32

I like your textures and I'm creating a package of similar textures, I intend to copy some of your textures, but I'll keep the credits.
I will also create some textures and you can to do the same to update your texture pack.
by BrunoMine
Thu Feb 02, 2017 11:33
 
Forum: Minetest Texture Packs
Topic: [32x32 minetest only tp] Vanilla 32x32
Replies: 51
Views: 21757

Re: Post your mod requests/ideas here

Is that a question. (Or an request if it does not exist). I need a mod that add energy (electricity?) for work. The goal is to make the player create methods to get energy. Is there any mod that works focused on it? This would be interesting to standardize this feature of the game. I know there is a...
by BrunoMine
Wed Feb 01, 2017 21:42
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 381449

Re: [Game] Minetest Saturn [Spacesim]

The immersion is very interesting, but the interface and the mechanics of the movements is very strange.
I would also like to request a very simple tutorial popup for beginners.
I hope to translate this into my language soon.
Good job.
by BrunoMine
Tue Jan 31, 2017 23:58
 
Forum: WIP Subgames
Topic: [Game] Minetest Saturn [Spacesim]
Replies: 42
Views: 15459

Re: [Game] MineClone 2 [0.4.0]

It's a great job. I like to get some stuff inspired by minecraft, but minetest is a true temple of creativity (the universe of mods).
by BrunoMine
Tue Jan 31, 2017 23:42
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180591

Re: [32×] Faithful texture pack converted to Minetest

What is the license of this wonderful texture? (Author?)
by BrunoMine
Mon Jan 30, 2017 15:51
 
Forum: Minetest Texture Packs
Topic: [32×] Faithful texture pack converted to Minetest
Replies: 27
Views: 77393

Re: Post your modding questions here

I have a question about the combination of textures . The problem is for cases where the textures resolution changes. For example: "[combine:16x32:0,0=default_stone.png:0,16=default_wood.png" This code works great for reusing the default textures, but will not work if you apply an texture ...
by BrunoMine
Sun Jan 29, 2017 16:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Re: How to craft a barrier?

I fully agree.
Minetest is still quite unstable and it is difficult to maintain documentation that changes constantly.
Dynamic Mods can help with this.
by BrunoMine
Sat Jan 28, 2017 02:25
 
Forum: Minetest General
Topic: How to craft a barrier?
Replies: 8
Views: 1815

Re: Post your modding questions here

How can I maintain an entity's data to restart a server?

When I create a variable such as self.owner="bob", after rebooting the server it will be null.
by BrunoMine
Mon Jan 23, 2017 15:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626722

Re: Qual a tradução de "Aspen Tree" (how to translate?)

Como eu já disse, o problema dos acentos não ocorre no singles, mas em servidores e em alguns casos.

Por mim OK, vou ajudar como puder.
by BrunoMine
Fri Jan 20, 2017 13:48
 
Forum: Português
Topic: Qual a tradução de "Aspen Tree" (how to translate?)
Replies: 13
Views: 5069

Re: Qual a tradução de "Aspen Tree" (how to translate?)

Exatamente. Eu usei inicialmente o vortoj, mas como não conseguia fazer funcionar, acabei alterando ele bastante e hoje eu utilizo ele com o nome tradutor para traduzir os itens do meu servidor.
by BrunoMine
Fri Jan 20, 2017 12:55
 
Forum: Português
Topic: Qual a tradução de "Aspen Tree" (how to translate?)
Replies: 13
Views: 5069

Re: Qual a tradução de "Aspen Tree" (how to translate?)

A codificação dos mods e do próprio Minetest não seria alterada, correto? As codificações serão alteradas, uma vez que as strings (variáveis de texto) serão alteradas. Aliás, o nosso objetivo é justamente esse, alterar os mods para que eles exibam textos traduzidos. Isso já ocorre em meu servidor, ...
by BrunoMine
Thu Jan 19, 2017 16:55
 
Forum: Português
Topic: Qual a tradução de "Aspen Tree" (how to translate?)
Replies: 13
Views: 5069
Next

Return to advanced search

cron