Search found 38 matches

Return to advanced search

It should found a way to externalize the loading of the videos. Not hosting them but to have a direct linking with YouTube and a converter script in game to turn in animated texture. I know, I'm dreaming... Easier would be to externalise loading AND converting. As said up there, convert your videos...
by Lukeking
Fri Feb 21, 2014 10:53
 
Forum: Minetest General
Topic: [Idea] YouTube integration mod ?
Replies: 14
Views: 2445

Wenn du Windows benutzt (wahrscheinlich tust du das), dann solltest du darauf achten, dass die Firewall den Port 30000 (UDP) nicht blockiert. Wenn ihr über das Internet spielen wollt und du hinter einem Router sitzt (wahrscheinlich tust du das), dann musst du außerdem deine Routereinstellungen über...
by Lukeking
Thu Feb 20, 2014 21:51
 
Forum: Deutsch
Topic: serverzugriff für freunde nicht möglich
Replies: 6
Views: 1963

But I think this is possible for MT: http://www.computercraft.info/
This will be a nice feature for MT too :)
by Lukeking
Thu Feb 20, 2014 21:03
 
Forum: Minetest General
Topic: [Idea] YouTube integration mod ?
Replies: 14
Views: 2445

Hello. Just an idea... it's technically possible to integrate the videos of YouTube in Minetest, by the intermediary of a big screen ? It would be nice to build a cinema, for example... Regards, JP sorry, but it's impossible with the current engine of minetest because the frame rates are too slow f...
by Lukeking
Thu Feb 20, 2014 20:55
 
Forum: Minetest General
Topic: [Idea] YouTube integration mod ?
Replies: 14
Views: 2445

I wish a mod, which creates other mods. I'm doing this right now :) >> see Minetest-related projects > Minetest Mod Creator Version 0.1 for Windows platforms and in german only later verions will follow * A mod which creates other awesome mods automatically without the help of humans. I saw your mo...
by Lukeking
Thu Feb 20, 2014 18:05
 
Forum: WIP Mods
Topic: Future of Mods!
Replies: 7
Views: 1797

Krock wrote:I wish a mod, which creates other mods.

I'm doing this right now :)
>> see Minetest-related projects > Minetest Mod Creator
Version 0.1 for Windows platforms and in german only
later versions in other languages and platforms will follow
by Lukeking
Thu Feb 20, 2014 17:53
 
Forum: WIP Mods
Topic: Future of Mods!
Replies: 7
Views: 1797

just noticed something. you list depends.txt as optional. it is a requirement for mods (I think). It is not a requirement. init.lua is the only requirement. I don't think so... only 16 lines of code (but for every syntax) I probably did it the wrong way. https://github.com/rubenwardy/VB_WebCreatorP...
by Lukeking
Thu Feb 20, 2014 17:47
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

Novacain wrote:just noticed something. you list depends.txt as optional. it is a requirement for mods (I think).

not for all mods, e.g. if you make a modification for spawning something on certain areas or change inventory view.... you mustn't need depends.txt
by Lukeking
Thu Feb 20, 2014 16:53
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

rubenwardy wrote:If you want.

Syntax highlighting with rich text boxes in visual basic is a pain

I don't think so... only 16 lines of code (but for every syntax)
by Lukeking
Thu Feb 20, 2014 15:23
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

Should I add syntax highlighting to it?
by Lukeking
Thu Feb 20, 2014 14:59
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

sfan5 wrote:
Lukeking wrote:Is Visual Basic knowledge also needed for this?

Hell no!

ok ok :)
by Lukeking
Wed Feb 19, 2014 15:14
 
Forum: Minetest Engine
Topic: I want to contribute to Minetest
Replies: 11
Views: 3402

Topywo wrote:
Lukeking wrote:pls fix ur ompldr-links


Latest version (27-04-2012 / 2012-04-27):

https://dl.dropboxusercontent.com/u/65428713/sim_paint.zip



Edit: Typo

thx :)
by Lukeking
Mon Feb 17, 2014 00:42
 
Forum: Mod Releases
Topic: [Mod] Simplified Paintings [20120427] [sim_paint]
Replies: 29
Views: 15890

MT is auch wegen Lua besser, weil dadurch (fast) jeder modden kann. Die Mesecons Mod z.b. find ich besser als MCs redstones. Vielleicht fang ich aucn mit modden an. Lua ist etwas... gewöhnungsbedürftig. Ich programmiere derzeit an nem C++-Projekt und C++ und Lua gleichzeitig sind etwas zu viel, man...
by Lukeking
Mon Feb 17, 2014 00:16
 
Forum: Deutsch
Topic: Ich hasse minecraft
Replies: 69
Views: 14985

You are distributing virus for windows? :o :o :o :o Screenshot NodeBoxEditor_0_6_2_WindowsBuild is a malicious file and has been blocked by google chrome Weird. I think you should you use chrome as a web browser, not an antivirus. It is obviously bad at that. - every time you download executive fil...
by Lukeking
Sat Feb 15, 2014 11:01
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75123

I don't approve, because you're choosing to make it proprietary, and I can't use it anyway since it's Windows-only. Re-do it in something that works on GNU/Linux systems (maybe Qt; try the Qt Designer) and release it as free/libre software, and I would be interested. 1. it's version 0.1 ! 2. maybe ...
by Lukeking
Tue Feb 11, 2014 17:54
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

Looks good. Nice work! Is it a .lua file editor, or does it generate them for you? A quite important thing to keep in mind in editors is KISS: make it as user friendly as you can, without making it stupid. Also, it looks like Visual basic, which won't run in GNU+Linux :P Finally, I suggest you rele...
by Lukeking
Tue Feb 11, 2014 17:49
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

webdesigner97 wrote:
Lukeking wrote:For this appilcation I need a little minetest sandbox which runs minetest it self + activated mods. The sandbox-world only have to be 20x20x20 blocks big.

Ah, you want to provide a preview for the user to help him "inspecting" his nodes? Hmm, not easy...

Right :)
by Lukeking
Tue Feb 11, 2014 17:41
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

For this appilcation I need a little minetest sandbox which runs minetest it self + activated mods. The sandbox-world only have to be 20x20x20 blocks big.
by Lukeking
Tue Feb 11, 2014 17:32
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

Minetest Mod Creator

Minetest Mod Creator I'm sitting infront of my Netbook thinking of what I can do. So I thought what it's like to write a Minetest Mod Creator - programme for modding-beginners. Here's what I've done so far: http://fc01.deviantart.net/fs70/f/2014/049/1/4/minetest_mod_creator__wip__by_commanderkeenli...
by Lukeking
Tue Feb 11, 2014 17:28
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14414

Is Visual Basic knowledge also needed for this?
by Lukeking
Sat Feb 08, 2014 18:41
 
Forum: Minetest Engine
Topic: I want to contribute to Minetest
Replies: 11
Views: 3402

>>P0RTAL-Blocks [pblocks]
i'm making this actually
by Lukeking
Sat Jan 25, 2014 17:07
 
Forum: WIP Mods
Topic: [Mod request] Portal gun
Replies: 2
Views: 1907

I'm actually making a Portal-Gun - mod
>> P0RTAL-Blocks [pblocks]
by Lukeking
Sat Jan 25, 2014 17:06
 
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 16856

Mossmanikin wrote:
Lukeking wrote:@all who have an account @ompldr.org, PLEASE FIX THESE DOWNLOAD LINKS. All I got when I click that download links is ERROR 522!

btw good mod :D


Found a copy:

EDIT: not sure if it's the same as on GitHub


thx :D
by Lukeking
Thu Dec 05, 2013 13:46
 
Forum: Old Mods
Topic: [Mod] Campfires [campfire]
Replies: 18
Views: 13631

We will wait for someone that ran away from Aperture Science to make a Pr0tal Gun. I'm actually making a P0RTAL-GUN-mod (P0RTAL-gun is also called ASHPD*) . It'll be an extension to this pblocks-mod. More extension plans: - add 2x2 doors (P0RTAL1 and P0RTAL2 doors+P0RTAL1 door in HD) - add sentry t...
by Lukeking
Mon Nov 25, 2013 16:57
 
Forum: WIP Mods
Topic: P0RTAL-blocks
Replies: 8
Views: 4864

also gelegentlich hab ich meine Welt offen, könnte aber etwas laggy werden, da ich so um die 123 Mods installiert hab; siehst du ja, wenn du /mods in die Chatleiste schreibst ;D
by Lukeking
Mon Nov 25, 2013 15:35
 
Forum: Deutsch
Topic: Deutscher Minetest-Server gesucht für Neuling!
Replies: 24
Views: 5062

skins-mod extension by Lukeking

Hi, I've made an extension for the skins-mod.

- most textures from www.minecraftskins.com (Skindex)
- some from me

- oddly paste the textures in ../skins/skins/textures

Download:
Dropbox

I hope you'll like it :D
by Lukeking
Sat Oct 26, 2013 11:45
 
Forum: Minetest Texture Packs
Topic: skins-mod extension by Lukeking
Replies: 1
Views: 1912

@all who have an account @ompldr.org, PLEASE FIX THESE DOWNLOAD LINKS. All I got when I click that download links is ERROR 522!

btw good mod :D
by Lukeking
Sat Oct 26, 2013 11:24
 
Forum: Old Mods
Topic: [Mod] Campfires [campfire]
Replies: 18
Views: 13631

nice work dude +100

does it work for linux ubuntu 13.04 or linux mint?
by Lukeking
Fri Oct 18, 2013 14:53
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75123

pls fix ur ompldr-links
by Lukeking
Wed Oct 02, 2013 17:06
 
Forum: Mod Releases
Topic: [Mod] Simplified Paintings [20120427] [sim_paint]
Replies: 29
Views: 15890

very cool mod :D
by Lukeking
Wed Oct 02, 2013 15:21
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 17765
Next

Return to advanced search

cron