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Current base64 implementation GPL incompatible

Im quite not sure but I think as our current base64 implementation requires to not to alter the header 1. The origin of this source code must not be misrepresented; you must not claim that you wrote the original source code. If you use this source code in a product, an acknowledgment in the product ...
by bahamada
Sat Jun 25, 2011 16:41
 
Forum: Minetest Engine
Topic: Current base64 implementation GPL incompatible
Replies: 2
Views: 1877

sha-1 + base64
by bahamada
Sat Jun 25, 2011 16:20
 
Forum: Minetest General
Topic: New server
Replies: 4
Views: 2759

celeron55 wrote:bahamada: I am interested in including your addition of OpenAL support, can you provide a clean patch for it?

Yes this should be no Problem...

Edit: https://bitbucket.org/celeron55/minetest/pull-request/2/audio-subsystem
by bahamada
Thu Jun 23, 2011 13:53
 
Forum: Minetest Engine
Topic: to Developers
Replies: 16
Views: 7025

@cisoun: that could be a problem with the static initalizer list... I get warnings from that, but currently I dunno whats the "right" way to initalize the array. But this should be a smaller issue... (Edit: Warning detail: extended initializer lists only available with -std=c++0x or -std=gnu++0x) @s...
by bahamada
Thu Jun 23, 2011 13:07
 
Forum: Minetest Engine
Topic: to Developers
Replies: 16
Views: 7025

My fork - https://github.com/Bahamada/minetest-delta

Current changes:
- hughe refactoring (master - branch)
- working sound (OpenAL) (Audio - branch)
- TNT (not working) (TNT - Branch)
by bahamada
Wed Jun 22, 2011 16:43
 
Forum: Minetest Engine
Topic: to Developers
Replies: 16
Views: 7025

The deb. depends on libjpeg8 so I dunno how you can install the deb without the dependency...
by bahamada
Tue Jun 21, 2011 08:20
 
Forum: Minetest Problems
Topic: ubuntu installation: libjpeg 8 dependancy
Replies: 1
Views: 2156

@Pyro_Phoneix: If you installed the deb version, then it should work with the method I mentioned above. Please look for typos etc...
@Cisoun: Yes right.
by bahamada
Mon Jun 20, 2011 12:42
 
Forum: Minetest Texture Packs
Topic: How do I install a texture pack on Linux?
Replies: 11
Views: 5140

Put the images into

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
~/.minetest/cisounspack/


(for example) and edit your

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
~/.minetest/minetest.conf


and insert there:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
texture_path = /home/yourusername/.minetest/cisounspack


replace yourusername with you login name. Sadly ~ doesn't work
by bahamada
Sat Jun 18, 2011 09:29
 
Forum: Minetest Texture Packs
Topic: How do I install a texture pack on Linux?
Replies: 11
Views: 5140

No as the most tools need 3x3...
But you can build torches, sticks and the workbench ;)
by bahamada
Wed Jun 15, 2011 22:12
 
Forum: Minetest General
Topic: Workbench code (help needed!)
Replies: 21
Views: 9234

its unsigned long long
by bahamada
Tue Jun 14, 2011 07:10
 
Forum: Minetest General
Topic: Python terrain generation
Replies: 12
Views: 6157

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