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Re: Cutepie Mod

What would be awesome is if the Smiley Block was only smiley when it was on, and when it was off it had a frown! Or maybe make another block for that...
by Amaz
Tue Oct 07, 2014 16:12
 
Forum: Mod Releases
Topic: [mod]Cutepie Mod[cutepie]
Replies: 24
Views: 4902

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

http://www.youtube.com/watch?v=fEeRfVWgLhk&list=UUWZGLBNeSmK8qaqtvA3iyfQ and this is just the beginning :D (no, i don't intend to make lott let's play, but i am intending some other mt stuff) That's a great video! Thank you very much! As fishyWET said, try out the latest game, it adds quite a l...
by Amaz
Fri Oct 03, 2014 09:51
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 120117

Re: Re:

I was not able to log in since two days ago ... at almost the same time1 year ago there had been a scary post: ATTENTION The situation doesn't look good. We don't have any life signs from redcrab. From what I know expiry date of the server ends next Sunday, 15th September. After that date, ...
by Amaz
Tue Sep 30, 2014 10:00
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1049370

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

Wuzzy, I've added that! Sorry about the wait... If you want something added, it's best to either make a pull request or issue on github, because then it's less likely to get lost!
by Amaz
Tue Sep 23, 2014 20:45
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 120117

Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

Sunfirel: The special armor was removed because there was going to be a total special armor overhaul, but that wasn't able to make it into this release, but the special armors were removed in anticipation of that and never added back. I'll have a look at the chests not dropping special chests. The U...
by Amaz
Mon Sep 22, 2014 18:39
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 120117

Re: USS Enterprise NCC-1701

The other thing you could do to solve the lettering issue, is compress the world folder as a .zip file, and upload that. The MC import script does the flipping during conversion, so uploading the world would not solve this issue. This is one of the most awesome structures I have seen built in Minet...
by Amaz
Fri Sep 19, 2014 10:55
 
Forum: Minetest Maps
Topic: USS Enterprise NCC-1701
Replies: 15
Views: 5249

Re: USS Enterprise NCC-1701

The other thing you could do to solve the lettering issue, is compress the world folder as a .zip file, and upload that. The rest of the world would be available, however...

This is one of the most awesome structures I have seen built in Minetest!
by Amaz
Fri Sep 19, 2014 09:50
 
Forum: Minetest Maps
Topic: USS Enterprise NCC-1701
Replies: 15
Views: 5249

Re: [Mod] flatgen [100% flat maps]

If I understand correctly, he wants a map where there are fairly large flat space.

Paramat's flatten mod might work best for want you want: viewtopic.php?f=11&t=7701
by Amaz
Thu Sep 18, 2014 15:42
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 25316

Re: Some serious questions from a MC server owner

-Mods ... I'm not clear on those. In toddler-simple-language: if we decide to run a server that vwas modded, how would players interact with the server? If they connect with a vanilla install, will they be prompted? Will (which would be ideal and a major selling point over MC) they get to load the ...
by Amaz
Wed Sep 17, 2014 10:52
 
Forum: Minetest Servers
Topic: Some serious questions from a MC server owner
Replies: 36
Views: 10437

Re: villages [WIP]

I would certainly say that the Jungle Trees are a bit over enthusiastic!
Image
by Amaz
Sun Sep 14, 2014 21:13
 
Forum: WIP Mods
Topic: villages [WIP]
Replies: 127
Views: 33150

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

The September Release of Lord of the Test! After a rather long period of quietness, the Lord of the Test sub-game has received an update! The interface has received a total overhaul, with new textures for all the different interfaces! Now you can starve to death from hunger, and need to eat to surv...
by Amaz
Sat Sep 13, 2014 17:49
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 120117

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Krock wrote:
kidmondo wrote:https://forum.minetest.net/download/file.php?id=1138

This is a known bug. Just fly into one dark area, fly up until it gets brighter.
//pos1
//pos2
//set air
//reset

Solved.

Even eaisier:
//pos1
//pos2
//replace air air
Done!
by Amaz
Wed Sep 10, 2014 18:09
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 287322

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

Error message? Nobody can help if you don't provide the details of what goes wrong... To find that, look for debug.txt in the bin folder, and paste the last 10-20 lines here.
Also, don't double post for things like this, instead, use the edit button!
by Amaz
Fri Sep 05, 2014 19:49
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 120117

Re: [x32] Gitpack [Community Texture Pack]

Yep, of course!
by Amaz
Tue Aug 19, 2014 09:25
 
Forum: Minetest Texture Packs
Topic: [x32] Gitpack [Community Texture Pack]
Replies: 15
Views: 6423

Re: Minetest 0.4.10

it's just a game people... +100 Just edit it or don't even play it. The same goes for a lot of other games: if someone doesn't like all the blood in Resident Evil, why play it? If people tried to please everybody, the world would have to cease to exist, because it's a basic fact of life that people...
by Amaz
Tue Jul 29, 2014 10:53
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 28422

Re: Minetest-Classic Fans

Have you actually played Voxelands/Minetest-Classic?
by Amaz
Mon Jul 28, 2014 08:30
 
Forum: Minetest General
Topic: Minetest-Classic Fans
Replies: 14
Views: 2732

Re: [Game] Sky-Test [0.2] [beta]

Bug: (Not sure if here or skylands is best...) Over 1000, and I think over 400, saplings don't grow into trees... Which is quite irritating, as that removes a renewable source of materials...
Looking forward to the next release!
by Amaz
Sun Jul 27, 2014 21:14
 
Forum: Subgame Releases
Topic: [Game] Sky-Test [0.5] [beta]
Replies: 38
Views: 23166

Re: Minetest 0.4.10

This: https://github.com/celeron55/minetest/tree/mgv5 has mgv5 in, but the branch is very outdated...
by Amaz
Sat Jul 26, 2014 16:13
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 28422

Re: The Titanic

One zip file attached! (All mods are included in the worldmods file) The Titanic is nice, but a little small. Also, it is lacking in variety of blocks, a mod like moreblocks would add more variety to it. The number of different rooms is a bit low, making for a lot of repetition, but I see that you'r...
by Amaz
Tue Jul 22, 2014 20:49
 
Forum: Minetest Maps
Topic: The Titanic
Replies: 29
Views: 24082

Re: gsmapper + map mod

I updated my branch of this to the latest dev version, and added proller's fix, which seems to work. Github: https://github.com/Amaz1/minetest/tree/ ... r-uptodate
Krock's Build: viewtopic.php?f=42&t=9515&p=149036#p149036
by Amaz
Mon Jul 21, 2014 20:38
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 29004

Re: gsmapper + map mod

Okay, don't want to double post, however, this (imo) needs another post! I got gsmapper working with the latest minetest git. (As of 1/7/14, 18:09 GMT). You can view the changes here: https://github.com/Amaz1/minetest/tree/gsmapper-uptodate (It should be compilable, at least on Linux.) What would k...
by Amaz
Tue Jul 01, 2014 19:17
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 29004

Re: gsmapper + map mod

Okay, don't want to double post, however, this (imo) needs another post!
I got gsmapper working with the latest minetest git. (As of 1/7/14, 18:09 GMT).
You can view the changes here: https://github.com/Amaz1/minetest/tree/ ... r-uptodate (It should be compilable, at least on Linux.)
by Amaz
Tue Jul 01, 2014 18:11
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 29004

Re: gsmapper + map mod

There is no longer a patch of gsmapper. Instead, there is now a Minetest branch that contains it: https://github.com/gsmanners/minetest/tree/gsmapper Of course, this branch has not been updated for a few weeks, so it does not contain important bug fixes and improvements that were recently made in t...
by Amaz
Tue Jul 01, 2014 10:00
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 29004

Re: Walkabout to the edge of the world

Thanks for sharing these great screenshots! And I third the motion that Minetest worlds are big enough!
by Amaz
Tue Jul 01, 2014 09:55
 
Forum: Minetest General
Topic: Walkabout to the edge of the world
Replies: 19
Views: 2376

Re: Custom biomes

rubenwardy wrote:This was a very, very, very bad bump. very very bad.

+1
by Amaz
Mon Jun 30, 2014 13:29
 
Forum: Minetest Features
Topic: Custom biomes
Replies: 15
Views: 4359

Re: Nerotictest

Image
Image

I advise forking it on Github, so that all of the source code is there. That would make it easier to compile.
by Amaz
Sun Jun 29, 2014 21:24
 
Forum: Minetest-Related
Topic: Nerotictest
Replies: 4
Views: 2497

Re: Custom biomes

by Michael Eh? » Mon Oct 01, 2012 1:16 am ... The last post was quite a while ago (understatement!), and this has come on a long way. For example, see the Ethereal mod, or the BFD game. Example biome code for mapgen v7: https://github.com/Jordach/big_freaking_dig/blob/master/mods/mapgen/mapgen.lua#L...
by Amaz
Sun Jun 29, 2014 20:52
 
Forum: Minetest Features
Topic: Custom biomes
Replies: 15
Views: 4359

Re: [Game] Sky-Test [0.2] [beta]

Great job WIndHero!

Kilarin, I used to get that it Minetest... Never looked to see if there was a fix. I found that restarting Minetest helps.
by Amaz
Fri Jun 27, 2014 19:34
 
Forum: Subgame Releases
Topic: [Game] Sky-Test [0.5] [beta]
Replies: 38
Views: 23166

Re: Fantasy Maps (Minas Tirith, Star Wars, 2D/3D Art, etc.)

jp wrote:Erebor The Hobbit ....


Wow. I am speechless. Just wow.
by Amaz
Fri Jun 20, 2014 19:48
 
Forum: Minetest Maps
Topic: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Replies: 26
Views: 25898
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