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Hybrid Dog wrote:there are at least 4 trashcan mods now


I'd say the ability to choose from different versions is a good thing.

The textures of this one are nice.
by Mossmanikin
Thu Dec 17, 2015 17:37
 
Forum: Mod Releases
Topic: [Mod] Trash Can [trashcan]
Replies: 11
Views: 6043

by Mossmanikin
Fri Jan 03, 2014 17:18
 
Forum: WIP Mods
Topic: CANCELLED
Replies: 64
Views: 14993

Well, that was fast. Neat changes guys! ^ I dont know if this is a bug,but whenever I go to the main menu(after playing)minetest always crash I have a similar problem. It doesn't happen every time, but approximately half of the time. Also the game crashes sometimes while loading a world. Debug info...
by Mossmanikin
Fri Jan 03, 2014 01:47
 
Forum: Minetest News
Topic: Minetest 0.4.9
Replies: 59
Views: 25853

Write on Paper 0.1.1 - Removed 2 nodes - Letters can be pinned to a wall below eye level Messages aren't lost, but some old letters are rotated incorrectly. https://dl.dropboxusercontent.com/s/88dtt05ssmo2i2k/screenshot_97392227.png https://dl.dropboxusercontent.com/s/45cgz0ci51d6lmv/screenshot_976...
by Mossmanikin
Fri Jan 03, 2014 01:04
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

some further suggestions: [12-30 05:49] <Hirato_> cute, little rock models :o [12-30 05:49] <Hirato_> but why do I need a pick to pick up a pebble :P [12-30 05:50] <VanessaE> ? [12-30 05:50] <Hirato_> it wouldn't let me pick up the pebble until I grabbed a wooden pick from a nearby chest [12-30 05:...
by Mossmanikin
Tue Dec 31, 2013 03:17
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40699

Actually if you just use nodebox + facedir, you can rotate it to sit against the wall OR floor (or ceiling) quite easily. Facedir/param2 values go from 0 to 23, just experiment until you find the right values. The Lua API tries to explain it, but look at the dirs1{} and dirs2{} tables used by the r...
by Mossmanikin
Fri Dec 27, 2013 02:21
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

There should be a drawtype, "ladderlike" or however it was called... it worked fine for ladders, then why not here too? Yeah, it's called "signlike", used it here. But didn't want to miss the ability to be able to rotate a letter horizontally depending on the direction the player looks when placing...
by Mossmanikin
Thu Dec 26, 2013 21:35
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

I've been playing around with and adding a bunch of new textures. The wood & fence is interesting, I started with a really light, fresh cut wood but then went with a much darker more weathered look. I like the stone, stone bricks, and cobble individually, but they don't exactly go perfect with each...
by Mossmanikin
Thu Dec 26, 2013 19:46
 
Forum: Minetest Texture Packs
Topic: Minetest Natural Beauty Texure Pack
Replies: 38
Views: 18994

Write on Paper 0.1.0 - One can pin a letter at a wall (eye level or higher) To place a letter at a wall there has to be a node which you could build to (e.g. air, flower) below, otherwise it will be placed on the ground. If you place a letter too high above your head it floats in the air. I wish I ...
by Mossmanikin
Thu Dec 26, 2013 19:34
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

Grasses 0.1.8 - Added ("old") junglegrass from VanessaE's plantlife modpack - Changed code for spawning of different junglegrass sizes - Added README.txt Abm's for variation was indeed a dead end (should've known). Instead some smaller junglegrass plants will be added ongen, near default junglegrass...
by Mossmanikin
Tue Dec 24, 2013 18:51
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 18000

Neuromancer wrote:Awesome! I was hoping you would add them. Glad to see you are back!


Normally I would've asked if it was ok. But after what you said here and how we worked together I just felt like doin it. ;)
Thanks for your welcome back. :)
by Mossmanikin
Sun Dec 22, 2013 23:42
 
Forum: Minetest Texture Packs
Topic: Minetest Natural Beauty Texure Pack
Replies: 38
Views: 18994

Ok, then let's add those nodes to the dry grasses mod, and I will remove the remnants from the plantlife modpack (at present, all that remains of the junglegrass mod now is some various sizes -> air aliases, plus the git history, which you will probably want to call up to get the last real node def...
by Mossmanikin
Sun Dec 22, 2013 23:37
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40699

Awesome mod. I have a suggestion: add Wax seals, so that we can seal closed the more important/royal letters, and the letter can not be opened without breaking the seal, making it obvious that the message has been intercepted. Thank you. :) Yeah, a wax seal would be a nice feature. I'm not sure how...
by Mossmanikin
Sat Dec 21, 2013 20:10
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

Bas080 wrote:This could work better if paper was a node and used the drawtype that ladder also uses. That way you can stick it the the wall or ceiling too.


Sorry for late response.
I thought about that too, maybe I'll change it.

Btw: mod's on GitHub now.
by Mossmanikin
Sat Dec 21, 2013 17:56
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

Inocudom wrote:Anything going on with this mod lately? It is such a nice mod.


Thank you. :)
Added some of Neuromancer's NaturalBeauty-textures.
by Mossmanikin
Sat Dec 21, 2013 17:50
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 18000

Inocudom wrote:Will this mod be supported by the new waving plants shader?


VanessaE wrote:Just add "waving = 1," (without the quotes) to the node defs for the plants that need it.


I'll test it and add it, if I like it.
Thnx for the tip. :)
by Mossmanikin
Sat Dec 21, 2013 17:47
 
Forum: Old Mods
Topic: [Mod] Ferns [0.1.2] [ferns]
Replies: 30
Views: 13371

Well the default junglegrass node is still provided by minetest_game, as it always has been, and it is spawned at mapgen time (I think it happens whether jungles spawn or not). The active regrowth and multiple sizes just aren't being done by plantlife anymore, which is why I recommended at least ad...
by Mossmanikin
Sat Dec 21, 2013 17:40
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40699

Great pack you got here, Neuro. Added the dryplants and grass textures to the grasses/dryplants mod (except default_grass_footsteps.png and dryplants_reedmace_water.png).
Nice how the textures add realism on one hand and remind of the old textures by celeron55 on the other hand.
by Mossmanikin
Sat Dec 21, 2013 17:08
 
Forum: Minetest Texture Packs
Topic: Minetest Natural Beauty Texure Pack
Replies: 38
Views: 18994

Sorry I've been inactive here for a while. I had a lot of other stuff to do and still have.
Don't know exactly when I'll continue modding for minetest, but I hope soon.
by Mossmanikin
Thu Dec 05, 2013 16:52
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40699

Finally! I've waited for them for a long time, even planned to do some myshelf - but they didn't look convincing. Wanted to add them from the moment on you mentioned them, because I really like the idea (but there were so many other things I was working on), so it's a "Finally!" for me too. :) I've...
by Mossmanikin
Sun Nov 03, 2013 18:11
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40699

Added mole hills.

Image
by Mossmanikin
Fri Nov 01, 2013 21:00
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40699

VanessaE wrote:What, no github repo for this one??? ;-)


Not yet. :D

(But it will follow.)
by Mossmanikin
Fri Nov 01, 2013 20:27
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

I have encountered an error when I was getting the letter out of a bottle. I missed the block I was going to click on and instead left clicked in the air. Minetest then crashed. here is what you will want from the debug: 10:14:55: ACTION[ServerThread]: BSB uses memorandum:message, pointing at [noth...
by Mossmanikin
Thu Oct 31, 2013 18:34
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19262

Don't think there's a connection between popularity and quality.
by Mossmanikin
Thu Oct 31, 2013 17:10
 
Forum: Minetest General
Topic: What Minetest needs to be MORE popular than Minecraft
Replies: 28
Views: 6125

I think it would look better if the dried grass were less yellow than in cottages though. The straw in the cottages mod is in that bright yellow color because I think that looks best for a straw-roof. My research showed that fresh straw roofs (hardly seen anywhere anymore) may be in that color. Old...
by Mossmanikin
Mon Oct 28, 2013 22:48
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 18000

jenova99sephiros wrote:I want to add a Mob of small fish in this alone


I thought about that too. If you want to do it, feel free. :)
Otherwise I'll put it on the long(!) to-do-list.
by Mossmanikin
Mon Oct 28, 2013 21:45
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 19981

Topywo wrote:P.s. Digging seaplants:kelpgreenmiddle drops a seaplants:kelpgreen, so the 3rd sushi crafting recipe could be left out.


Thanks for info. Must've overseen that. Will change it. :)
by Mossmanikin
Sun Oct 27, 2013 13:50
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 19981

I just love your natural building block textures. I love the twigs and reeds. I also like how they auto shape on the corners. I don't want to add a whole cottages Mod to the Eden game. So that's what got me thinking it would be a good fit for the grasses mod. Thanks, now I know what you mean. It wo...
by Mossmanikin
Sat Oct 26, 2013 20:04
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 18000

Small update (0.2.2)

Twigs (undergrowth) can be caught.
Updated support for sea modpack.
by Mossmanikin
Sat Oct 26, 2013 19:52
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 19981

Lukeking wrote:@all who have an account @ompldr.org, PLEASE FIX THESE DOWNLOAD LINKS. All I got when I click that download links is ERROR 522!

btw good mod :D


Found a copy:

EDIT: not sure if it's the same as on GitHub
by Mossmanikin
Sat Oct 26, 2013 19:18
 
Forum: Old Mods
Topic: [Mod] Campfires [campfire]
Replies: 18
Views: 13642
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