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Re: [Compiling] Libvorbis-dev unsatisfied deps : no sound!

Not sure if I'm doing the right thing, but I checked in the software center repositories and enabled every repository with "source" in its name, updated the cache and retried, but same message when trying to install the dependencies of minetest. I also did a sudo apt-get update and sudo ap...
by AndrOn
Sat May 30, 2015 09:34
 
Forum: Minetest Problems
Topic: [Compiling] Libvorbis-dev unsatisfied deps : no sound!
Replies: 3
Views: 685

[Compiling] Libvorbis-dev unsatisfied deps : no sound!

Hello everyone, having trouble compiling Minetest! I managed to do it, but it ended up with no sound. I have Linux Mint and I'm talking about the currently last (0.4.12) Minetest version I tried the provided command to install the dependencies: sudo apt-get install build-essential libirrlicht-dev cm...
by AndrOn
Sat May 30, 2015 09:09
 
Forum: Minetest Problems
Topic: [Compiling] Libvorbis-dev unsatisfied deps : no sound!
Replies: 3
Views: 685

blank server list and mod repo

The title is pretty clear. It happens only on run-in-place installs, either in minetest or freeminer, and for stable and dev versions. I have a blank list of mods or public servers, no error in the log. I can however connect to servers if I enter their IP manually. And this bug doesn't happen on my ...
by AndrOn
Tue Dec 24, 2013 12:01
 
Forum: Minetest Problems
Topic: blank server list and mod repo
Replies: 1
Views: 494

really cool!
by AndrOn
Sun Dec 01, 2013 22:48
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 79
Views: 53613

Gambit's picture and your talk made me think about this:

http://www.bouletcorp.com/blog/2013/08/02/le-long-voyage//

(sorry it's in french but enjoy the art!)

I think something like that could be very cool!
by AndrOn
Sat Nov 30, 2013 01:10
 
Forum: Minetest Features
Topic: Nether without Portals
Replies: 28
Views: 6160

hey as I usually do I modified some of the code for my own game so that the mobs would drop the items when killed by an arrow (from throwing mod), instead of losing it, and found it much funnier, because now hunting has a point In mobs/api you just replace the : if self.object:get_hp() <= 0 then ......
by AndrOn
Sat Nov 23, 2013 14:08
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 404896

Nice! could you make the inventory squares closer? This way, we couldn't click between 2 squares having to take again the item we want to move. (I'm not always precise when I click and I find this annoying)
by AndrOn
Thu Nov 21, 2013 01:39
 
Forum: Old Mods
Topic: [Mod] Better GUI [0.1 beta] [gui]
Replies: 8
Views: 3850

I am almost certain I have named some textures incorrectly and again I am sorry for any inconvenience this causes

but but but why don't you test it yourself then? I like this btw
by AndrOn
Thu Aug 29, 2013 16:26
 
Forum: Minetest Texture Packs
Topic: [x16]Chinchowtest
Replies: 15
Views: 5188

hello, I've been playing with this model like you all and made a little car mod with only the green car. I tried to make it climb slabs, but it's glitchy. I started from the boat mod. Say if you like and add it to your git (I'm not very familiar with it yet) https://mega.co.nz/#!FRAz2DzY!CloAM3XUnF7...
by AndrOn
Wed Aug 28, 2013 21:13
 
Forum: WIP Mods
Topic: [FREE 3D MODEL] MELKAR!
Replies: 102
Views: 21514

I use Ubuntu 13.04 (and run MT with it) on my Packard Bell Easynote TS and it works good. I managed to use optirun with my nvidia card and since, I don't have to use W7 to run minetest.
by AndrOn
Fri Aug 23, 2013 20:29
 
Forum: Minetest General
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 31621

I can't get the sheep to follow me! I do my best, and I checked the code and it seems to work but it doesn't in game.
by AndrOn
Thu Jul 25, 2013 15:15
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 404896

I agree with MirceaKitsune, it would be easier to fade out the sounds if they were played from a node. But only some nodes, to avoid having a hundred sources. And I think it would be great to make the sounds quieter when the player is inside a building or a cave. Like when there is a node between th...
by AndrOn
Sat Jul 20, 2013 10:16
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 95964

mauvebic:
playzooki wrote:

make floods


Place a single water block, that otta do it :p


really good idea! Maybe not water sources to avoid the map to be permanently flooded but if it's possible half-filled water flowing blocks that would flow, spread and vanish.
by AndrOn
Sat Jul 20, 2013 09:37
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 63817

Ok just waiting ^^ I already improved my shaders to make the dark more blue (the code was already there I just changed some figures) and the torches more yellow (idem) and it adds a lot of magic to the game so I think a good use of shaders could really add something!
by AndrOn
Fri Jul 19, 2013 08:14
 
Forum: WIP Mods
Topic: Shader Mod for Minetest
Replies: 27
Views: 11891

Did you make the musics yourself? I really like those tiny cool mods
by AndrOn
Wed Jul 17, 2013 19:47
 
Forum: Mod Releases
Topic: [Mod] Jukebox [1.0] [jukebox]
Replies: 16
Views: 8604

Maybe you could enable collision to avoid the problem of the rain inside glass buildings? I wonder also if there is a way to avoid the particles facing the player, it's weird when you look up at the rain. A workaround could be to make rain more like small round drops, this way it wouldn't look bad w...
by AndrOn
Tue Jul 16, 2013 09:12
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 63817

Jeija, is it only me or your minetest only adds waves to water? (which is cool already)
by AndrOn
Mon Jul 15, 2013 19:47
 
Forum: WIP Mods
Topic: Shader Mod for Minetest
Replies: 27
Views: 11891

i have unfinished monster pack for minetest
-Giant ogre-done
-Lizard-done
-Birds (three kinds)-not done
-Fireflys-not done
-And a secret one^_^-not done
ill try and work on them soon i just been working on some Ps3 projects i have so ive been putting off my minetest work.


seems amazing!
by AndrOn
Mon Jul 15, 2013 18:54
 
Forum: WIP Mods
Topic: we need new monsters
Replies: 16
Views: 6205

ok, solved the problem: (p is a player) local yaw = p:get_look_yaw()*180/math.pi p:set_look_yaw(yaw) still 2 things: This code locks the camera and it's buggy, and it's not very logical that get_look_yaw gives the yaw in radians and that set_look_yaw takes it in degrees..
by AndrOn
Mon Jul 15, 2013 17:16
 
Forum: Minetest Problems
Topic: get_look_yaw
Replies: 5
Views: 1640

code's already written - boat mod. Yes but boats are very hard to drive and also don't turn well when moving back (they don't turn like a car). So it needs some alterations! I say this because I used the helicopter mod and the author kept the same code and it was really hard to drive. I really like...
by AndrOn
Mon Jul 15, 2013 16:56
 
Forum: WIP Mods
Topic: [FREE 3D MODEL] MELKAR!
Replies: 102
Views: 21514

I'm having trouble with this function: when I do this:

(p is a player)

local yaw = p:get_look_yaw()*180/math.pi
p:set_look_yaw(yaw*math.pi/180)

it actually shakes the camera around, it's really weird.

(same thing when I modify pitch)

[edit] corrected an illogical variable name
by AndrOn
Mon Jul 08, 2013 23:13
 
Forum: Minetest Problems
Topic: get_look_yaw
Replies: 5
Views: 1640

one word: amazing!
by AndrOn
Mon Jul 08, 2013 16:53
 
Forum: Minetest Features
Topic: Volumetric coloring of fog, based on sun / moon & horizon color
Replies: 71
Views: 12127

+1 for the middle mouse button!
I think this would be awesome if we could "draw" the shapes of the recipes like in minecraft, holding the left button
by AndrOn
Wed Jun 26, 2013 11:40
 
Forum: Minetest General
Topic: Is there a fast way to get items from crafting to inventory
Replies: 6
Views: 1341

These torches are regularly dropping torches items in my world, don't know why. (awesome mod by the way ;)
by AndrOn
Thu Jun 20, 2013 14:31
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 59431

love that mod! Thanks to you guys!
by AndrOn
Sun Jun 16, 2013 11:34
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 404896

thanks for the sounds! In fact I think they didn't move but I couldn't find them :)
by AndrOn
Tue Jun 11, 2013 17:06
 
Forum: Minetest News
Topic: Minetest 0.4.7 released!
Replies: 69
Views: 34904

Snow is very buggy in the new version of minetest (0.4.7): I have decorated pine and other random textures from the mod on the snow.
by AndrOn
Mon Jun 10, 2013 15:50
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96180

How do you use get_player_control()? I try to use it but it gives me nothing. for example, when I do this: minetest.register_globalstep(function(dtime,player) for _, p in ipairs(minetest.get_connected_players()) do controls = p:get_player_control() minetest.chat_send_player(p:get_player_name(), #con...
by AndrOn
Mon Jun 10, 2013 09:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628133

Well, back when I started playing Minetest, it was a short Irrlicht example source file. It had a mesh spinning at the middle of the window. I thought it was boring and figured out how to generate and render an editable voxel world in it and then it got pretty fun. I think it was around October 201...
by AndrOn
Sun Jun 09, 2013 17:55
 
Forum: Minetest General
Topic: Fun when did you start playing!!
Replies: 53
Views: 14724

how do you change the sounds? I used to put my sounds in minetest/games/common/mods/default/ but it doesn't work anymore.
by AndrOn
Sun Jun 09, 2013 17:44
 
Forum: Minetest News
Topic: Minetest 0.4.7 released!
Replies: 69
Views: 34904
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