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Then it would be testobrine? herotest? (that sounds like a good guy) I don't know
by Yuser
Fri Jun 07, 2013 18:32
 
Forum: WIP Mods
Topic: herobrine mod
Replies: 23
Views: 13217

Snop city is about 1000 blocks from spawn, it would take a while to build or walk down that road. The coordinates are easy it's 1060 25 1060 Also, I'd like to call to the attention of the admins that I had quite an amount of mossy cobblestone taken from one of my shops. This cobble was NOT for sale,...
by Yuser
Fri Jun 07, 2013 18:27
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 71067

Could you do windows search in the entire mine test folder for "mossy" and find it?
by Yuser
Thu Jun 06, 2013 02:31
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 71067

Purrune had isolated a few mossy cobblestone blocks at (898 21 1190), if anyone has the rollback privilege it would be great if they would go check who placed those blocks, one of them should be last placed by the guy who's spreading mossy cobble.
by Yuser
Wed Jun 05, 2013 16:37
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 71067

minetest.register_entity("helicopter:Y1_flying", { on_step(self, dtime) self.getpos() on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir) puncher:get_inventory():add_item("helicopter_Y1") }) I don't think that code is right but I'm not planning on running it yet, I want it to recog...
by Yuser
Wed Jun 05, 2013 14:11
 
Forum: WIP Mods
Topic: Need mod help
Replies: 10
Views: 3560

Thank you, blockmen. I redid the whole thing, the same as last time in ANSI again, but this time it worked and I have all of the craft items in. Now I need to do the entity part, which is very confusing to me haha. right now I have minetest.register_entity("helicopter:Y1_flying", { stuff that goes h...
by Yuser
Tue Jun 04, 2013 20:10
 
Forum: WIP Mods
Topic: Need mod help
Replies: 10
Views: 3560

There has been another mossy cobblestone problem in snop city (2 of them actually), each affecting 2 buildings. I have isolated the affected areas. Purrune says oxfreeden was begging for mossy cobble earlier, and one of the mossy cobble areas looks like it started in his house. The server has worlde...
by Yuser
Tue Jun 04, 2013 16:51
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 71067

Okay, that first post is no longer relevant, I changed a whole lot, but the debug keeps pointing to something that doesn't exist. What encoding should the file have? I tried ANSI and Unicode. In other words the first code posted doesn't exist anymore. I'm asking about file encoding. Depending on th...
by Yuser
Mon Jun 03, 2013 20:12
 
Forum: WIP Mods
Topic: Need mod help
Replies: 10
Views: 3560

I have a couple known bugs on this server that I would like to see fixed if possible: 1. As The_Matrix said, saplings stopped growing a few days ago. I don't know why. 2. Buckets cannot be used in any area protected by Interact_Extra. I don't know if there is an update to fix it or a bug that still ...
by Yuser
Mon Jun 03, 2013 20:02
 
Forum: Minetest Servers
Topic: [pheh! I dont need no stinking version!] Zenoheld! OFFLINE (rebirth!)
Replies: 219
Views: 71067

Okay, that first post is no longer relevant, I changed a whole lot, but the debug keeps pointing to something that doesn't exist. What encoding should the file have? I tried ANSI and Unicode.
by Yuser
Mon Jun 03, 2013 18:45
 
Forum: WIP Mods
Topic: Need mod help
Replies: 10
Views: 3560

Need mod help

This is my first time modding, you may be able to tell, but I was trying to get the framework of my mod in minetest and it just tells me failed to load and run the mod, with no information (but I haven't looked in debug yet, but I'm not sure how to read the debug lol) this is the code so far that wo...
by Yuser
Mon Jun 03, 2013 14:48
 
Forum: WIP Mods
Topic: Need mod help
Replies: 10
Views: 3560

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