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Re: Post your modding questions here

If i want to public mod which based on other mod (from minetest_game), what kind of license (credit) i must use? You can license any of the mods in minetest_game as LGPL 2.1 or GPL 2.1 or later. Sometimes a mod in minetest_game will be licensed under WTFPL, check the readme.txt or readme.md of that...
by LionsDen
Sun Dec 27, 2015 22:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628125

Re: [WIP] Chemistry [chemistry]

This subject is almost a year old with no posts so I think it's dead.
by LionsDen
Sun Dec 27, 2015 22:25
 
Forum: WIP Subgames
Topic: [WIP] Chemistry [chemistry]
Replies: 6
Views: 2333

Re: Post your mod requests/ideas here

I've been looking for an Electric oven... just a furnace powered by mesecons? no need for fuel, as long as it's powered. I am new with modding and working on one.. however if one already exists I'd appreciate to get it since it may be used by the masses on the servers. There is an electric oven in ...
by LionsDen
Tue Nov 17, 2015 18:31
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382282

Re: Post your modding questions here

No it's not possible and hardcoded to fit the fixed size of an inventory item. If I remember correctly, Unified Inventory showed small icons of the inventory icons in the arrangement of available items. I haven't played recently so maybe it changed but if it hasn't, that would be a good place to lo...
by LionsDen
Mon Nov 09, 2015 18:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628125

Re: [Game] Wasteland [0.3]

red (some kind of mob dropping something) Why not blood from mobs. Every mob could drop a little as long as you kill them anyway. Or maybe have some type of syringe or siphon that takes a little blood from say a sheep or something. If blood is not like then how about small rubies that could be crus...
by LionsDen
Wed Nov 04, 2015 18:03
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 90078

Re: Post your screenshots!

GJH105775 wrote:Haha, well that is helpfu;, I have not been around for a while.


It's the Integral Trees mod.

viewtopic.php?f=9&t=13389
by LionsDen
Thu Oct 22, 2015 17:21
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378949

Re: Re:

Soudon wrote:How do I make it that it sends the leaves and the wood to my inventory without dropping to the ground, its a pain running around clicking each one that drops.


Sounds like you need the item_drop mod by PilzAdam.

viewtopic.php?t=2656
by LionsDen
Thu Oct 22, 2015 17:18
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 27610

Re: Post your modding questions here

eduardomezencio wrote:I also wanted to know about this. And even another related thing: is there a way for a block to be pointable only when using a certain tool?


Try looking at the code for the default bucket. That allows water and lava to be pointable when they normally aren't. Hope this helps you.
by LionsDen
Mon Oct 05, 2015 17:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628125

Re: WIP: The Island

About a year or two ago, minetest started really chugging for me. I played around and figured out it was the combination of technic and all the required mods needed for it that were really killing my system. I stopped using those and I no longer had any trouble with minetest. Since then, about half ...
by LionsDen
Sun Sep 27, 2015 16:29
 
Forum: WIP Subgames
Topic: WIP: The Island
Replies: 20
Views: 4225

Re: [Mod] Technic [0.4.11] [technic]

I've tried and tried, and researched, and looked through the lua files for the code, but I cannot create an lv_cable. I've used 3 copper ingots in the crafting table, but nothing appears. I also cannot find the code anywhere in the mod files. Do I need to DL another module? Checking Unified Invento...
by LionsDen
Sat Sep 26, 2015 15:20
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531043

Re: [Mod] Technic [0.4.11] [technic]

Technic assistance requested! Can someone *please* list the steps (or point me to a web page with them) to create a Grinder, starting from the raw ore? From everything I've seen and researched, it looks to me like there is a circular loop going on--one needs a grinder to make stainless steel, but o...
by LionsDen
Fri Sep 25, 2015 15:58
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531043

Re: WIP: The Island

Is it possible? - I think it is but the question should be is it easy? Not likely easy but probably not Manhattan Project level of difficulty. I think keeping it a map would be your easiest option as coding in where to place each item of interest into the random game world while possible is likely m...
by LionsDen
Tue Sep 22, 2015 17:20
 
Forum: WIP Subgames
Topic: WIP: The Island
Replies: 20
Views: 4225

Re: [Game] UFO Race

ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.


Yeah, but he mentioned putting his code for this game up after he announced that he was stopping Voxus. He was talking about it a week or two later so we expected it to happen.
by LionsDen
Fri Sep 04, 2015 17:40
 
Forum: WIP Subgames
Topic: [Game] UFO Race
Replies: 56
Views: 12629

Re: Minetest 0.4.13

As usual, I just want to ask, what change the new build brings to the vanilla game? I try to look it in changelog, but as usual it is not there in the changelog. So if some one would be so kind to tell me? :) Well, one thing I know about is the new minimap. I haven't played the new build but I have...
by LionsDen
Thu Aug 27, 2015 15:54
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 51022

Re: Deconstruct

One problem is that some things have multiple recipes so you would need some sort of mechanism to choose which one you want. Unified Inventory has a little code that might be purposed for this. You would also need to choose which item you would want from group items in recipes.
by LionsDen
Mon Aug 10, 2015 19:01
 
Forum: Minetest General
Topic: Deconstruct
Replies: 3
Views: 626

Re: [WIP] Cobble Compression [cobble_compression]

You can already compress 9 coal into 1 block. It gives a long burn time in furnaces. Longer than 99 ores will take to smelt anyway.
by LionsDen
Wed Jul 29, 2015 17:09
 
Forum: WIP Mods
Topic: [WIP] Cobble Compression [cobble_compression]
Replies: 10
Views: 2551

Re: Nosferatu HD Pack for release 0.2.20110731 + NEW : 16x16

I downloaded it. No problem at all. Did it yesterday.

EDIT - It might have been Friday that I downloaded it.
by LionsDen
Sun Jul 26, 2015 17:59
 
Forum: Minetest Texture Packs
Topic: Nosferatu HD Pack for release 0.2.20110731 + NEW : 16x16 version
Replies: 20
Views: 10835

Re: [Game] SkyBlock [skyblock]

I like the formspec so far. Nice job on it. Will download and try sometime in the future when I have a chance. : )
by LionsDen
Sun Jul 26, 2015 17:51
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55434

Re: [WIP] Cobble Compression [cobble_compression]

Can you uncompress them to get the original (eventually) cobblestone back. If not, you might want to add that recipe so that it does actually become a good storage mod for cobblestone.
by LionsDen
Sat Jul 25, 2015 17:19
 
Forum: WIP Mods
Topic: [WIP] Cobble Compression [cobble_compression]
Replies: 10
Views: 2551

Re: [Game] SkyBlock [skyblock]

I had problems but I got it to trigger by creating a large area of water, say 5x5. After it has all turned into water sources, I stood in the center and scooped some water. I waited for the water source to come back and dumped the water in the bucket in the same spot. I just kept doing this in a num...
by LionsDen
Sat Jul 25, 2015 17:10
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55434

Re: Suggestions for next build

Technic can slow the game some. It has been optimized but I remember trying to play with it when I first started minetest around a couple of years ago and it slowed my system horribly. Of course it has so many other mods it depends on that it could have been a combination of any/all of them. I just ...
by LionsDen
Wed Jul 22, 2015 16:33
 
Forum: Minetest Features
Topic: Suggestions for next build
Replies: 58
Views: 8240

Re: Red Tint

I think the shaders might be the problem. That or you need to use opengl not directx. It's been a while since I heard of the problem and can't remember for sure which but if you do a search for minetest and either shaders or directx you'll probably find the one you need.
by LionsDen
Tue Jul 14, 2015 05:45
 
Forum: Minetest Problems
Topic: Red Tint
Replies: 8
Views: 1355

Re: Change node after digging

I think the on_dig part of the node definition will be able to do what you want. Just add code in that part to check the particulars and make the changes.

Look here:

http://dev.minetest.net/minetest.register_node#on_dig
by LionsDen
Fri Jun 26, 2015 16:37
 
Forum: Minetest Features
Topic: Change node after digging
Replies: 5
Views: 743

Re: [Game] SkyBlock [skyblock]

I have played it a little bit but haven't gotten too far yet. I've been a little busy lately and it looks like I will be that way for the next few weeks. One thing I hated about the original was having to create the coal and iron blocks and then having to mine them. It got tedious fast. EDIT: One th...
by LionsDen
Fri Jun 19, 2015 07:03
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55434

Re: [Mod] OreWood: Grow ore from the trees! [1.1] [orewood]

Can this be used in an existing map? As far I as I could see, the trees only show up during map generation. They don't grow when you plant saplings. So it will work on an existing map but only in the areas that have not been generated yet. In other words you will only see them in the areas that you...
by LionsDen
Thu Jun 18, 2015 17:54
 
Forum: Mod Releases
Topic: [Mod] OreWood: Grow ore from the trees! [1.1] [orewood]
Replies: 19
Views: 5085

Re: [Game] SkyBlock [skyblock]

I just checked it out and it worked for me but it was quirky. First, I made a water source 2x2 and it wasn't giving it to me. So then I expanded it to 2x8 and it still wasn't giving it to me. Then I placed water sources into the water sources already there and kept taking and putting it in for a num...
by LionsDen
Tue Jun 09, 2015 19:14
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55434

Re: Eye candy effects

Yeah, some of the European countries (and maybe some others) use the period where we would use a comma and a comma where we would use a period in numbers. As long as you remember that some places are different from yours and that is one of the differences, it's not a huge deal to translate it but is...
by LionsDen
Thu May 28, 2015 18:05
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23054

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

The mod folder needs to be named mesecons. According to what I can see of you path, it should be:

/home/addi/.minetest/mods/mesecons/

I don't know if there is anything else wrong but I am using the latest mesecons with the latest minetest and am not having problems.
by LionsDen
Thu May 28, 2015 04:29
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536349

Re: [Mod Request] Re-generating water source.

Only if flowing water or water sources are touching on edge or corners does it turn lava sources into obsidian. If water sources or flowing water touch flowing lava on the edges or corners, it turns the flowing lava into stone.
by LionsDen
Wed May 27, 2015 04:27
 
Forum: WIP Mods
Topic: [Mod Request] Re-generating water source.
Replies: 22
Views: 3435

Re: [Mod Request] Re-generating water source.

Actually, diagonals do count. If you have a hole that is 2x2, and place one water source in opposing corners, the other two corners will become water sources not flowing water.

Here is the sample of what I mean.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
     XO
     OX

becomes (where X is the water source.)

     XX
     XX
by LionsDen
Sat May 23, 2015 15:33
 
Forum: WIP Mods
Topic: [Mod Request] Re-generating water source.
Replies: 22
Views: 3435
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