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Re: The Mesecons Laboratory

Hi I am trying to get the double piston to work as per the lab page but with only two outputs. I got it working with two switches and no controller but can't replicate the sequence of switching with LUA. Please can someone help me fix it? Switch sequence (without controller) was as follows: extend p...
by markbe
Sat Nov 01, 2014 00:54
 
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 40
Views: 19745

Re: [32x] Summerfields

I love the cotton and my desert-stone-brick castle looks awesome with this texture. Please can you do some Carbone textures: locked furnaces, gold tools, silver ingot (block, axe etc), tin ingot (lump, block), Cotton (string), Meat, rats, (+ cooked), shields, bows and arrows. Thanks
by markbe
Fri Oct 31, 2014 09:16
 
Forum: Minetest Texture Packs
Topic: [32x] Summerfields
Replies: 53
Views: 427865

Re: [Mod] Throwing, PilzAdam version [throwing]

A change to the default farming in Minetest 0.4.10 has unintentionally broken crafting of bows in Throwing by renaming/redefining gathered cotton to "cotton" rather than "string" (it possibly makes more sense) As a work-around ... if you want to craft bows with cotton, add the fo...
by markbe
Wed Jul 09, 2014 11:49
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 52555

Re: [Mod] Farming Plus [farming_plus]

I only changed the one line and got the same results as you did ... seed gets placed above but at least it grows. I don't know enough to fix properly; my change was just a work-around until someone who knew stuff did some testing and uploaded an update
by markbe
Wed Jul 09, 2014 00:36
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 232479

Re: [Mod] Farming Plus [farming_plus]

I'm trying to get string so I can craft a bow. Now when I harvest cotton, I get cotton and seed. It can be crafted into wool but not used as string in a bow. Must be a change with the default farming? Any idea if string is still able to be gathered? minetest-0.4.10-dev-win64-e69d660784 PilzAdam-farm...
by markbe
Tue Jul 08, 2014 11:16
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 232479

Aside from carts randomly reversing direction on powered rails, it's a great mod. Mesecon enabled track switches would be nice to have. Edit: Just noticed something... When riding a cart, your head goes through nodes in a height 3 nodes above the track ;) Here is a video of my own track showing the...
by markbe
Sun Jan 19, 2014 11:10
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 332332

Aside from carts randomly reversing direction on powered rails, it's a great mod. Mesecon enabled track switches would be nice to have. Edit: Just noticed something... When riding a cart, your head goes through nodes in a height 3 nodes above the track ;) Here is a video of my own track showing the...
by markbe
Sun Jan 19, 2014 10:50
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 332332

addi wrote:
markbe wrote:Hi. I find that when Technic is enabled I have to manually pick up everything I dig if I'm more than a few blocks away.

Is this a feature? Minetest 0.4.8; Technic 0.4.7


yes its the item_drop mod

go to the technic modpack dir and delete it


Thanks ... this has sorted it
by markbe
Wed Jan 01, 2014 11:30
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 650186

Hi. I find that when Technic is enabled I have to manually pick up everything I dig if I'm more than a few blocks away.

Is this a feature? Minetest 0.4.8; Technic 0.4.7
[spoiler]Image[/spoiler]
by markbe
Wed Jan 01, 2014 07:50
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 650186

Nore wrote:/revoke <playername> creative

OK, I've tried that and it worked for singleplayer mode but not in server mode for user playing on server

Is there any way to disable the "clear inventory" button without revoking creative priv?
by markbe
Tue Dec 31, 2013 10:07
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 133034

Nore wrote:Do you have the creative privilege? Because if you do, you have creative mode regardless of creative_mode.

Ah ... how do I revoke creative privs without revoking all?
by markbe
Tue Dec 31, 2013 09:41
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 133034

Could you try to use the git version then? https://github.com/minetest-technic/unified_inventory/archive/master.zip Thanks. That has resolved the issue that I couldn't see all the resource icons in the inventory (despite "enable_texture_atlas = false" in minetest.conf) Unfortunately it's not resolv...
by markbe
Tue Dec 31, 2013 08:21
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 133034

Nore wrote:Here... However, how old is your version of UI?

Installed today from the "online mod repository". From the init.lua = Unified Inventory for Minetest 0.4.8+
by markbe
Tue Dec 31, 2013 07:34
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 133034

markbe: this button is disabled outside creative mode to prevent those king of accidents... you have to use the trash slot to trash your inventory in survival mode. That's it then ... for some reason, even if I set creative mode to "off" it is actually on ... Where would I post that problem? (Versi...
by markbe
Tue Dec 31, 2013 07:15
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 133034

I have this working and I love it.

What I want to know is, is there a way to disable the "clear inventory" button? I have a young son who will be devastated if he deletes all his stuff and he's inclined to click buttons indiscriminately!
by markbe
Tue Dec 31, 2013 06:47
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 133034

I changed some of your tool names to match the new default texture names and re-colored some block designs for the new default tool-set so more of my world looked toon-ish. Here is the link to the ZIP if you want to have it (until the next release comes) The only ones that are my own work are the M...
by markbe
Wed Jun 12, 2013 12:56
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 249374

Windows 8, Minetest 0.4.7 Game opens OK in OpenGL but has usual Windows performance issue of 7fps When "video_driver = direct3d9" is added to minetest.conf the game crashes after selecting your world. This happens in single player and server modes Nothing of usefulness appears on the error log I've...
by markbe
Fri Jun 07, 2013 22:31
 
Forum: Minetest Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 4752

Game opens OK in OpenGL but has usual Windows performance issue of 7fps If you have 7 FPS, you might as well blame your hardware or your setup (did you press "R" to toggle full viewing range?). There is no "usual Windows performance issue". Sorry ... to be fair, I should have said "My usual OpenGL ...
by markbe
Fri Jun 07, 2013 22:23
 
Forum: Minetest Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 4752

Just in case, I tried the following: - disabled all downloaded mods - no change - re-downloaded the ZIP in case there was some corruption - no change - created new Minetest world and started game using that - no change - created new Minimal world and started game using that - no change I'm going to ...
by markbe
Fri Jun 07, 2013 06:39
 
Forum: Minetest Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 4752

Yes, I used the official build Most Windows builds don't have Direct X compatibility. If you want to be able to use Direct X, you must use builds made by either xyz (I don't think he makes builds anymore) or Fess (his builds are only 64-bit and he is having trouble making them these days.) xyz does ...
by markbe
Thu Jun 06, 2013 23:34
 
Forum: Minetest Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 4752

the previous version (0.4.6) worked without resorting to "unofficial" build. Was it compiled differently?
by markbe
Thu Jun 06, 2013 23:30
 
Forum: Minetest Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 4752

video_driver = direct3d9 causes game to crash [Solved]

Windows 8, Minetest 0.4.7

Game opens OK in OpenGL but has usual Windows performance issue of 7fps

When "video_driver = direct3d9" is added to minetest.conf the game crashes after selecting your world. This happens in single player and server modes

Nothing of usefulness appears on the error log
by markbe
Thu Jun 06, 2013 23:10
 
Forum: Minetest Problems
Topic: video_driver = direct3d9 causes game to crash [Solved]
Replies: 9
Views: 4752

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