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Re: [Game] The RealTest Game [realtest]

Minetest and more realism... oh yes! I looked at the screenshots, and this seriously looks like one of the first quality Minetest games which are more complete. Unfortunately, I tried this game out with the latest Minetest GIT, and it crashes at startup. Is the project still alive, and can anyone ge...
by MirceaKitsune
Sat Jun 13, 2015 13:26
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 83476

Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]

Very good and interesting idea! Absolutely love this, well done.
by MirceaKitsune
Sat Jun 13, 2015 13:04
 
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 62
Views: 21571

Re: Dwarf Fortress like ramps in Minetest

This is an amazing idea, thank you for doing it! It might actually work out as an alternative to my smooth voxel terrain idea , depending on how fast and complete this approach can be. However, I cannot get it to work. I tried this as both a mod and a game, and it crashes as both. That said, the thi...
by MirceaKitsune
Sat Jun 13, 2015 12:37
 
Forum: Modding Discussion
Topic: Dwarf Fortress like ramps in Minetest
Replies: 18
Views: 4829

Re: [Game] Voxus (currently in development)

I really love the way this looks... very beautiful and clean! Can't wait for a download to become available.
by MirceaKitsune
Sat Jun 06, 2015 11:54
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 83115

Re: What's Minetest still missing over Minecraft?

I see Minetest as freedom. Freedom to make it how I want it to be. Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Mine...
by MirceaKitsune
Mon Jun 01, 2015 13:50
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 162663

Re: Smooth voxel surfaces

Yes, I know that's not what you mean, but my idea behind the ramps utility was a very similar one. However, you could use something like the marching cubes for a similar effect, using prepares meshes and positioning them accordingly. That looks very nice! But I assume it's done via mesh nodes, no c...
by MirceaKitsune
Fri May 29, 2015 23:09
 
Forum: Minetest Features
Topic: Smooth voxel surfaces
Replies: 12
Views: 1959

Re: Voxus (WIP)

Please choose a license like CC0 or WTFPL . The concept of Public Domain does not exist in all countries, so the work would default back to all rights reserved in those countries. Oh yeah absolutely CC0, just like all the other game assets I've released. Wait... wait. You are the creator of that fa...
by MirceaKitsune
Fri May 29, 2015 23:05
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 83115

Re: Smooth voxel surfaces

Krock wrote:The screenshots look good but what if you want to dig a smoothed node? Does it return 1 or 0 nodes?


Gameplay and other functionality shouldn't change. The only things that should are the visual mesh, as well as collisions and physics to represent it.
by MirceaKitsune
Fri May 29, 2015 18:05
 
Forum: Minetest Features
Topic: Smooth voxel surfaces
Replies: 12
Views: 1959

Re: Smooth voxel surfaces

Isn't that already possible if you create a mod if you use mesh nodes? I think I have already seen some smooth terrain screenshots on this forum some weeks ago. To answer your question: Smooth terrain is a cool feature and I'm for it if you can turn it on and off, but I'm against it, if this featur...
by MirceaKitsune
Fri May 29, 2015 14:08
 
Forum: Minetest Features
Topic: Smooth voxel surfaces
Replies: 12
Views: 1959

Smooth voxel surfaces

This is a feature I discussed with the Minetest team long ago, because I consider it a fantastic ability which can be easily implemented into any voxel engine. I was reminded of it a few days ago, when someone asked me to consider implementing this exact thing into Minetest, and mentioned it is some...
by MirceaKitsune
Fri May 29, 2015 13:41
 
Forum: Minetest Features
Topic: Smooth voxel surfaces
Replies: 12
Views: 1959

Re: Freely licensed texture packages?

Hybrid Dog wrote:https://github.com/HybridDog/alternativeTP


Thanks! Tried it out just now... a bit too sharp for my liking, but it's still nice to know of and have alternatives. Hope there are more that can be mentioned here.
by MirceaKitsune
Wed May 27, 2015 13:46
 
Forum: Minetest Texture Packs
Topic: Freely licensed texture packages?
Replies: 9
Views: 3761

Re: What's Minetest still missing over Minecraft?

Agreed. Our eyes only can see 15FPS. No matter how high is it. If it's above 15, it's smooth. Also, yes. As what everybody said, Minetest is lack of content. Actually, I can see a huge difference between 30FPS and 60FPS, in both games and video. This is why I'm normally not satisfied even with 50 a...
by MirceaKitsune
Wed May 27, 2015 11:54
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 162663

Re: What's Minetest still missing over Minecraft?

Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80. What we really need is one of these awesome games to be bundled with Minetest. I care about FPS staying at precisely 60 all the time :) I hope there will be improvements to th...
by MirceaKitsune
Wed May 27, 2015 01:31
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 162663

Re: [Mod] Creatures [minetest_mods_creatures]

That's very good to hear! Mobs really don't need to think about changing target so often. I wonder how the Lord of the Test mobs do it. They occour in pretty high amounts, interact with each other - and still the server is responsive to a degree. FYI: My calculations weren't fully correct. I was lo...
by MirceaKitsune
Sun May 24, 2015 18:29
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: [Mod] Creatures [minetest_mods_creatures]

Yesterday I discussed the mod on IRC, and performance was brought up. Although mobs in this mod are pretty lightweight, too many mobs will still increase CPU usage visibly. I decided to see if I could improve performance further, and realized I had missed an important optimization. The problem was t...
by MirceaKitsune
Sun May 24, 2015 14:37
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: No animation when setting bone position

This is a bug in Irrlicht, which has existed for years. It's why animation blending is also set to 0 by default.
by MirceaKitsune
Sun May 24, 2015 11:01
 
Forum: Minetest Problems
Topic: No animation when setting bone position
Replies: 2
Views: 786

Re: Post your screenshots!

Tweaked the skins and colors for better looking results. Humans now have 3 different skin colors: Black (african), white (caucasian), yellow (asian). Obviously all are combined with random clothes and every outfit is possible. http://i61.tinypic.com/241a1ys.png http://i60.tinypic.com/20uoff8.png htt...
by MirceaKitsune
Sat May 23, 2015 21:05
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1771228

Re: [Mod] Creatures [minetest_mods_creatures]

Tweaked the skins and colors for better looking results. Humans now have 3 different skin colors: Black (african), white (caucasian), yellow (asian). Obviously all are combined with random clothes and every outfit is possible. http://i61.tinypic.com/241a1ys.png http://i60.tinypic.com/20uoff8.png htt...
by MirceaKitsune
Sat May 23, 2015 21:04
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: [Mod] Creatures [minetest_mods_creatures]

Isolate it insofar as that part of your code ought to enable mobs from *other* mods to act in a similar way. It's something I'd love to have for the traders in my villages :-) Don't think that one's possible, sorry. Mobs simply choose targets from creatures and nodes around them, and carry out the ...
by MirceaKitsune
Sat May 23, 2015 10:15
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: Post your screenshots!

These fuzzies are so cute, good work. Thank you! I just finished adapting the human skins as well, and there should now be quite a variety of looks between human mobs encountered in the world. Here are a few examples: http://i61.tinypic.com/azanie.png http://i60.tinypic.com/30k800k.png http://i60.t...
by MirceaKitsune
Fri May 22, 2015 21:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1771228

Re: [Mod] Creatures [minetest_mods_creatures]

That is very good to hear! It ought to allow easy application of clothes, without them having to be treated like armor. That loom from the wardrobe mod may finally be put to gut use! Does it have any effect on connection time? I havn't checked, but I guess the combined textures are generated on the...
by MirceaKitsune
Fri May 22, 2015 21:00
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: Post your screenshots!

Layer based mob texturing is now a thing in the Creatures mod! The mobs in the screenshots below are composed of multiple grayscale textures, each colorized in pairs from the Lua definition script, using texture modifiers such as "^colorize[". The new function allows defining any combinat...
by MirceaKitsune
Fri May 22, 2015 15:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1771228

Re: [Mod] Creatures [minetest_mods_creatures]

Crazy new changes were added to the mod during the last two days, and are currently still being worked on. To begin with, the human skins were replaced with the NPC textures from Lord of the Test , given that both quality theme and license are better. Now for the important stuff: Creatures is now th...
by MirceaKitsune
Fri May 22, 2015 15:13
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: Mine Little Pony model for Minetest?

invaderzim wrote:I love my little pony too and love this idea plz pm me the server name I will surely visit


viewtopic.php?f=10&t=11165
by MirceaKitsune
Thu May 21, 2015 23:10
 
Forum: Minetest General
Topic: Mine Little Pony model for Minetest?
Replies: 2
Views: 970

Re: External tools or export scripts for editing schematics

My Structures mod has the ability to export a section of the world to a Minetest schematic, so I don't think I need any other tools to do this from within Minetest. I'm only wondering about ways to do it from external 3D editors (such as Blender), because those are easier to work with in many cases.
by MirceaKitsune
Thu May 21, 2015 16:49
 
Forum: Minetest-Related
Topic: External tools or export scripts for editing schematics
Replies: 3
Views: 1522

Re: [Mod] Creatures [minetest_mods_creatures]

Added builtin damage particles, which act similar to the dig particles on nodes (pieces of the texture flying out). I managed to achieve this effect with the minetest.add_particlespawner function by using the "[combine" function to randomly select pieces of the texture, which obey the sele...
by MirceaKitsune
Wed May 20, 2015 21:20
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 50089

Re: Mine Little Testy Server BETA (mlp themed), *RE-RELEASE*

Please see my post in the other thread for my feedback and questions. Otherwise I'm very interested to see where this goes... lovely work so far!
by MirceaKitsune
Wed May 20, 2015 01:11
 
Forum: Minetest Servers
Topic: Mine Little Testy Server BETA (mlp themed), *RE-RELEASE*
Replies: 13
Views: 4441

Re: Mine Little Testy Server BETA (mlp themed)

There it was! I've been looking for a thread about this mod and server, and found this with google. I discovered and joined the server a few months ago, and noticed that it's no longer available since a while. I tried connecting via the IP address you mentioned and it works! Thanks for all the work ...
by MirceaKitsune
Tue May 19, 2015 23:13
 
Forum: Minetest Servers
Topic: Mine Little Testy Server BETA (mlp themed)
Replies: 11
Views: 3782

Re: Post your screenshots!

To MirceaKitsune's posts, this might even open the door for mods that can help with player customization, since the mobs look like they were originally based on the player model. They were. As for that, my Creatures mod offers player customization in a different way: If you find a mob you like, you...
by MirceaKitsune
Mon May 18, 2015 16:46
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1771228
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