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Re: RealBadAngel

There's something I've been wanting to suggest. I don't know if it's a stupid idea, and feel free to slap me if so: Could we perhaps add some sort of bonus item or easter egg in minetest_game, in the memory of RBA? I'm thinking of something very rare (like MESE or Nyan Cat) with a reference to him. ...
by MirceaKitsune
Mon Apr 04, 2016 22:03
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19844

Re: The future of Minetest after RealBadAngel's departure

Heh... that's motivating to know right off the bat >_> Though to be fair, it's understandable as much as it is unfortunate... considering RBA was pretty much the only developer working on the shader code. I'm hoping there will be motivation for someone else to fill this gap, but especially with FOSS...
by MirceaKitsune
Mon Apr 04, 2016 02:32
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 6213

The future of Minetest after RealBadAngel's departure

I wasn't sure when I'd get around to making this thread. Since hearing the news of RealBadAngel's death, I've been rather demotivated to do anything Minetest related, since going back to the project feels rather strange now. I might remain semi-away for a while, but there's one important thing I wan...
by MirceaKitsune
Sun Apr 03, 2016 10:35
 
Forum: Minetest General
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 6213

Re: RealBadAngel

Please open a separate thread for discussions like these, ok? Short answer: none of his code will be lost. I myself and others have copies, and you can grab a copy yourself as well. (But lets continue this discussion in another thread). Thanks for the answer. And sorry... I might open another threa...
by MirceaKitsune
Fri Mar 25, 2016 23:45
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19844

Re: RealBadAngel

We're still going to be taking care of minetest-technic (it has 3 more active devs), so please keep using it. Sooner or later, someone will have to ask these questions: What are we going to do about shaders next? RBA was working on a new shader pipeline, and had bloom as well as depth-of-field work...
by MirceaKitsune
Fri Mar 25, 2016 22:54
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19844

Re: RealBadAngel

This is... weird... sorry I can't find a better term now. We used to talk often on IRC, and he'd often show me screenshots as we'd plan various features for Minetest... last time we were closely discussing his new shaders. I'm currently confused at how someone just dies like that... it's different t...
by MirceaKitsune
Fri Mar 25, 2016 01:07
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19844

Re: The pending VBO code

benrob0329 wrote:Ooooh...I'll have to rebuild!


I tested it yesterday. Sadly I can't tell how big the improvement is, since at the same time adaptive draw distance was removed (I always used it). Certainly latest master feels very smooth however!
by MirceaKitsune
Fri Feb 26, 2016 11:32
 
Forum: Minetest Features
Topic: The pending VBO code
Replies: 27
Views: 10149

Re: The pending VBO code

I'm very happy to announce that today, this year old struggle has been at last solved! RealBadAngel created a VBO patch that does not have the memory leak which plagued the old one. It was merged into master today, and people are reporting considerable performance improvements! This can finally be p...
by MirceaKitsune
Fri Feb 26, 2016 02:12
 
Forum: Minetest Features
Topic: The pending VBO code
Replies: 27
Views: 10149

Re: [Mod] Creatures [git] [minetest_mods_creatures]

I'm not exactly good at editing the init.lua, so can you make a download link to the latest Minetest version (0.4.13)'s lua with the edit added to it, and i might not use this mod because i'm worried, because it involves editing defaul lua files. I can't and shouldn't have my mod edit out a file in...
by MirceaKitsune
Sun Feb 14, 2016 00:11
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: rnd_trees

rnd wrote:ok, LGPL


Thanks. I actually wrote my own tree growth function from scratch, since this mod wasn't working well for me. But it was inspired by its idea, and uses the same life-based mechanism. I'm not sure if I'll publish it as an individual mod, but it will be featured in my game.
by MirceaKitsune
Sun Feb 07, 2016 22:51
 
Forum: WIP Mods
Topic: rnd_trees
Replies: 12
Views: 3314

Re: rnd_trees

Took a quick look at the screenshots and code. I like both the idea, and how simplistically it seems to be implemented! I might use this for the trees of a Minetest game I'll be making, but need to test it a bit first. Can you please specify what license the script is under? May I include it as LGPL...
by MirceaKitsune
Sat Feb 06, 2016 13:43
 
Forum: WIP Mods
Topic: rnd_trees
Replies: 12
Views: 3314

Re: Post your screenshots!

Creatures and structures with RealBadAngel's amazing new shaders: http://i.imgur.com/gz964Z4.jpg http://i.imgur.com/VGPqV9z.jpg http://i.imgur.com/JXjIj8r.jpg http://i.imgur.com/PGe9QjF.png http://i.imgur.com/PRNU4MW.jpg http://i.imgur.com/pCbMOjb.jpg http://i.imgur.com/Lskmt8f.png http://i.imgur.co...
by MirceaKitsune
Thu Feb 04, 2016 02:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1358812

Re: Formspec on surface

you can already do this and you really only need one entity. you can figure out where on the entity the click was with a simple calculation, see painting mod for an example. Now that I think about it, this could be done with a single entity to some extent! Well maybe: You can detect where on the en...
by MirceaKitsune
Sun Nov 22, 2015 12:18
 
Forum: Minetest Features
Topic: Formspec on surface
Replies: 7
Views: 1834

Re: Formspec on surface

+1 for this idea, but performance would suck ;) Don't think it would have to: The texture would only need to be re-generated when there's a change. What would be harder is detecting where every nearby player's crosshair is pointing on the surface, to highlight buttons and process clicks... but that...
by MirceaKitsune
Sat Nov 21, 2015 21:05
 
Forum: Minetest Features
Topic: Formspec on surface
Replies: 7
Views: 1834

Formspec on surface

https://www.youtube.com/watch?v=LBfUVIhFaLc https://www.youtube.com/watch?v=PxLNIvuHj00 This is a feature I've been thinking about for a bit now, and there are certainly other Minetest users who agree it would be awesome to have. There are many engines that support interactive surfaces: The best exa...
by MirceaKitsune
Sat Nov 21, 2015 20:25
 
Forum: Minetest Features
Topic: Formspec on surface
Replies: 7
Views: 1834

Re: Vote for games to be bundled with Minetest

+1 for Pixture from me too! My pros and cons for this game here.
by MirceaKitsune
Thu Nov 12, 2015 20:07
 
Forum: Subgame Releases
Topic: Vote for games to be bundled with Minetest
Replies: 82
Views: 35162

Re: [Game] Pixture

At long last: I live to see a Minetest game that's solidly designed! It has a nice selection of mods that work together, an artistic texture style that covers everything, and a clear direction we can expect it to go in. Most games are either extremely simplistic and empty, either blindly throw in a ...
by MirceaKitsune
Thu Nov 12, 2015 00:06
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56322

Re: Are we prepared for potential Microsoft harassment?

You are assuming that someone in the community does have the capabilities to invest time and money for multiple years into a legal battle. I don't know a lot of people, or well for that matter, in this community, but I'd be very surprised if there would be someone in here with these capabilities. T...
by MirceaKitsune
Tue Aug 18, 2015 18:38
 
Forum: Minetest General
Topic: Are we prepared for potential Microsoft harassment?
Replies: 72
Views: 13696

Re: Are we prepared for potential Microsoft harassment?

I don't think that MC has any ground to stand on when it comes to a lawsuit. As MT doesn't have copyrighted blocks, code (its C++ and Lua, it would be impossible!), and its FLOSS software...so Microsoft shouldn't even think about it, or we will be harassing them. Yes, I ultimately agree with this. ...
by MirceaKitsune
Tue Aug 18, 2015 13:08
 
Forum: Minetest General
Topic: Are we prepared for potential Microsoft harassment?
Replies: 72
Views: 13696

Re: [Mod] Creatures [git] [minetest_mods_creatures]

ExeterDad wrote:Very Cool!
Now I must peek at the code to see how you did this! Hey... at least I'm honest :D


I simply read the function from the item or entity definition. It's actually super simple, although a bit unusual so it might seem like advanced code trickery at first :)
by MirceaKitsune
Sat Aug 15, 2015 14:58
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

I did another important change I had on my mind lately: Customizable animations. Additional to the builtin animations (stand, walk, walk_punch, punch) you can now define your own, and trigger them with a global animation_set function. Animations also have all parameters customizable now, including s...
by MirceaKitsune
Sat Aug 15, 2015 14:26
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Diamond knight wrote:question: how do you change the look height of the player


See the eye_offset parameter of the creature definition.
by MirceaKitsune
Fri Aug 07, 2015 16:43
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Now that's a weirder one. find_nodes_in_area_under_air should be there since long ago, but apparently your Minetest version doesn't have that either. Are you running latest GIT?
by MirceaKitsune
Sat Jul 11, 2015 19:48
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Yes, that error is normal if you're using an older version of Minetest (the latest release might count too). I make use of the newly added minetest.register_on_player_hpchange function, which apparently your version of Minetest doesn't have. So I'm afraid you either need latest Minetest GIT, or to u...
by MirceaKitsune
Sat Jul 11, 2015 17:25
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Today I added the last major feature I had planned, in regard to stealth and realistic behavior: Alert levels. The way they work is that the mob has an alert_level parameter, which defines its state between "friendly" and "hostile". When the value is 0, attack targets are unlikel...
by MirceaKitsune
Thu Jul 02, 2015 21:01
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Unless you separate sheep and sheep_shaved and have them as two different entities to possess, that way you have to feed either through right-clicking or eating as a resident to regain the wool... Yeah, I need to think what the best solution is. Until then, this will unfortunately remain an unfair ...
by MirceaKitsune
Wed Jul 01, 2015 17:32
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: Freely licensed texture packages?

It's not nearly finished yet, but I'm working on a texture pack for my survival subgame. https://github.com/NathanSalapat/NathanSalapat Thanks, that is good to know! The textures that are there so far actually look pretty good. That said, I believe I also found a solution. I might make my own TP us...
by MirceaKitsune
Wed Jul 01, 2015 14:49
 
Forum: Minetest Texture Packs
Topic: Freely licensed texture packages?
Replies: 9
Views: 3460

Re: [Mod] Creatures [git] [minetest_mods_creatures]

I really like the new additions. But I found, that sheep grow their wool back when they are possessed. Their state isn't transferred to the player. Thanks! And yes... now that I think about it I can see why that happens, although I'm not sure when and how to fix it. Certain mob-only properties aren...
by MirceaKitsune
Wed Jul 01, 2015 11:35
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Once again I went on a feature spree with the mod today, and added another set of changes which I think everyone will like: - The biggest new feature is the ability to exorcise (de-possess) mobs! Players can now abandon their body, which turns them into a ghost and spawns a mob with their exact same...
by MirceaKitsune
Tue Jun 30, 2015 21:39
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 140
Views: 45870

Safeguarding of important minetest.after functions

https://github.com/minetest/minetest/issues/2856 I've come across a considerable limitation while working on one of my mods, which might affect many mods that use delays to schedule important tasks on the server. I have a mod which schedules a Lua function to execute after several seconds, by puttin...
by MirceaKitsune
Mon Jun 29, 2015 14:29
 
Forum: Minetest Features
Topic: Safeguarding of important minetest.after functions
Replies: 4
Views: 875
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