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Afaik thats not possible.
I don't know what you want to code, even though you mentioned something about plants. Anyway, is it necessary in your code to use an ABM? If not, and you need a timer that can be turned off whenever needed, try NodeTimers.
by fairiestoy
Fri Oct 18, 2013 16:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

And thats what i meant by my previous post. You are currently working on the 'bagcontents' itself and want to delete the bag as a item from the inventory slot shown in the unified inventory when clicking on the Bag icon in the bottom. While your metadata code works well, since you are in the correct...
by fairiestoy
Fri Oct 18, 2013 16:03
 
Forum: WIP Mods
Topic: meta data help
Replies: 54
Views: 8738

Im sorry, my bad. Got the wrong case. Anyway, i read a bit through the unified inventory and stumbled over something. You tried to access the inventory list bag1 from the player inventory. But it seems the bags themself are not stored as bag1 bag2 bagn [..] but within the inventory list '<player nam...
by fairiestoy
Thu Oct 17, 2013 21:25
 
Forum: WIP Mods
Topic: meta data help
Replies: 54
Views: 8738

I suggest that you set some debug info. Like what name is printing 'suitcase_name'. It might be possible that you are even getting a nil value here, if your bag has more than one inventory slot and you didn't put the item in the first index. Since thats the only indexing your asking for in your code.
by fairiestoy
Thu Oct 17, 2013 17:32
 
Forum: WIP Mods
Topic: meta data help
Replies: 54
Views: 8738

I've encountered a new error, if I put this: for c=1,2,3,4,5,6,7,8 do I get "do expected near ," If I put this: for c=1,8 do I get "attempt to concatenate global 'c' a nil value" Any fixes? First error you should look at the implementation of the for [..] do statement in the lua docs: stat ::= for ...
by fairiestoy
Wed Oct 16, 2013 16:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

Github link to API doc

allow_metadata_inventory_put = func(pos, listname, index, stack, player),
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
^ Return value: -1: Allow and don't modify item count in inventory
by fairiestoy
Mon Oct 14, 2013 23:35
 
Forum: Minetest Problems
Topic: Error Ocurrede in server
Replies: 7
Views: 1048

Instead of spawning at fixed places, you could use dynamic spawn points in order to prevend such things or a protected spawn city where pvp is disabled somehow.
by fairiestoy
Sun Oct 13, 2013 18:13
 
Forum: Minetest Servers
Topic: PVP Server reccomendation
Replies: 3
Views: 1199

Hey guys, i totally stuck on this problem and finally decided to ask here in the forum. Its about this: I wanted to create a furnace which is not working with ABMs too make sure that server lags are causing to much of time loss as well as having a furnace which is capable of working even when the ch...
by fairiestoy
Sat Oct 12, 2013 20:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

Great work up to now, even though i had some problems with a slightly older version of yours getting to work. Maybe im a bit too used to technic for that. Anyway i like that this mod nearly has no dependencies and just include them as optional. But i didn't get to test something and would like to kn...
by fairiestoy
Sat Oct 12, 2013 10:55
 
Forum: Mod Releases
Topic: [MOD] voltbuild, a fork of itest [voltbuild]
Replies: 77
Views: 22017

PilzAdam,
thanks for the patch. The user which has set this node already found and removed it before he applied the patch. However, its fixed now and some users already started to update their minetest in order to prevend future crashes.
by fairiestoy
Mon Oct 07, 2013 18:06
 
Forum: Minetest Problems
Topic: Help, Minetest Error Message
Replies: 12
Views: 2631

jeffrash, please check our server topic. trukoil and several other members mentioned that the conversion works, but: a) Is not shown with any values within the switching station b) MV battery boxes are not charging and not charging contents in it So if you just want to use for example the workshop o...
by fairiestoy
Mon Oct 07, 2013 17:39
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541106

PilzAdam,
where should we start to look for exactly? We roughly know were it occurs, but can't find the correct location. How can we find the node that affects the clients like this?
by fairiestoy
Sat Oct 05, 2013 19:17
 
Forum: Minetest Problems
Topic: Help, Minetest Error Message
Replies: 12
Views: 2631

Thanks for the answer :3
by fairiestoy
Sun Sep 29, 2013 09:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

Hey guys,

a little question:
Are NodeTimers persistent even after restart, or act they like the minetest.after() routine and vanish once the server has restarted?
by fairiestoy
Sun Sep 29, 2013 06:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

You know, it would help to start reading: Forums thread about server creation I also suggest to read through the wiki and through the forum. There are tons of topics about this. And always opening a new one is about of head pain cause it just shows that another newbie wants only to set up his own se...
by fairiestoy
Sat Sep 28, 2013 15:13
 
Forum: Minetest Servers
Topic: Server help
Replies: 3
Views: 891

Evergreen, then we must be a bit nuts it seems. I also discovered Water which hangs in air or seems just be stopped by a invisible wall. And i visited that place a few more times without noticable change. Calculation kicked in, after i placed a node near the water.
by fairiestoy
Sat Sep 28, 2013 12:37
 
Forum: Minetest Problems
Topic: Wierd behaviour of water
Replies: 5
Views: 1238

A few things i would like to mention too: ( i didn't take a closer look into your code ) Keep in mind what TNT and Technic stuff does. On landrush we fixed already problems with TNT (somehow) and the screwdriver which had a really annoying security issue. But still the problem with constructers rema...
by fairiestoy
Sat Sep 28, 2013 01:03
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 143
Views: 59460

First suggestions:
Did you installed the money2 mod?
Did you tried to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme landrush:sale_block

Did the rest of the mod loaded as expected?

Instead of just saying 'It doesn't work', better supply as much
information as possible. Just saying
by fairiestoy
Thu Sep 26, 2013 00:35
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 46
Views: 20799

Is it possible to make a crafting table that only crafts on certain set of things. I want a castle:anvil to craft castle:armor_"item" but not like wood, because an anvil only makes metal items like armor, not trees into planks... do it like a chest and allow_inventory_move only those thing you shou...
by fairiestoy
Wed Sep 25, 2013 19:11
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

Hey everybody, a little question, since i couldn't find anything related to that. Is it possible to run Lua Code Ingame with the minetest namespace? Like opening a formspec, type in your code and execute it. It would increase the development of formspec design for example a bit ( at least for me ). ...
by fairiestoy
Tue Sep 24, 2013 19:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

Minetest Wiki - Installing mods

I strongly suggest, that you start to read through the wiki. Most informations are available there.
by fairiestoy
Tue Sep 24, 2013 12:23
 
Forum: Minetest Servers
Topic: Configuring a Server
Replies: 14
Views: 3240

Nice effect. One can see that it is quite very simple at the moment, but it adds a bit more of atmospheric feeling to the gameplay especially in that wastelands mod (I would love that lens flare when traveling through hot desert / wasteland, slowly getting thirsty and only the sun and me x) ). Howev...
by fairiestoy
Mon Sep 23, 2013 03:25
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1449198

We already complained about that. Hope that it will get unclaimed soon. Anyway, good height you reached there :3 When Nisi and me tried it, we only reached 400 or 600 before we died from death and didn't had the resources to try again. (That was before it got claimed) Edit: In this case, you could h...
by fairiestoy
Sun Sep 22, 2013 23:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1449198

Hello, im looking for a front texture for a new kind of vendor machine. It is a mese receptor and i am not that good with textures, therefore im asking here. The current texture looks like this: https://raw.github.com/fairiestoy/vendor/master/vendor/textures/vendor_vendor_front.png Would be nice if ...
by fairiestoy
Sun Sep 22, 2013 20:26
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77751

I have a suggestion for a little modification to allow vendor/deposidor one beside the other. That not change for use that users have (for what i see) and improves the possibilities. in vendor.lua, line 344, change vendor.is_traversable and vendor.neighboring_nodes code sample Since this mod seems ...
by fairiestoy
Sun Sep 22, 2013 20:19
 
Forum: Mod Releases
Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
Replies: 21
Views: 15141

Thanks for the tip, i made a request in the related topic
by fairiestoy
Sat Sep 21, 2013 19:32
 
Forum: Mod Releases
Topic: [Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)
Replies: 11
Views: 5525

Is it possible to delete this topic? I deleted the chatchannels repo because there is a new project coming up where the chatplus merged branch will be included. Would be nice (thanks to the moderator in advance)
by fairiestoy
Sat Sep 21, 2013 16:49
 
Forum: Mod Releases
Topic: [Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)
Replies: 11
Views: 5525

Hello ruben, i came up with a suggestion when looking through my fork of this and watching the user traffic on the landruch server. I think its necessary to include some kind of time check when a user last log in. Otherwise, your file will be fed up by dozens of users that show up only once and neve...
by fairiestoy
Sat Sep 21, 2013 16:44
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23907

Wuzzy, it is possible to determine if the button has been pressed or the checkbox. Within the fields table you also have the name of the button as index. If you now make a check like if fields.exit_button then --ongoing code end Where exit_button is the name of the defined button respectively. Accor...
by fairiestoy
Fri Sep 20, 2013 18:59
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657594

Why not mixin the landrush mod then? (which is a modified fork of landclaim_0gb_us) but instead of dividing the map into chunks, let the user decide what area to use. About storage: Just detect the outermost corners of the area protected and save all four points (if only horizontal coordinates are t...
by fairiestoy
Wed Sep 18, 2013 21:33
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 143
Views: 59460
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