Search found 23 matches

Return to advanced search

Could I please have interact?
by Froggy
Fri Jan 17, 2014 00:56
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 112959

Here is my skin: https://dl-web.dropbox.com/get/character.png?w=AACZFwkPC8dpsL4p72fD7tq4EUvPO7BjI3h4wSHte15m9Q and, my in-game name is Block_Guy. (just a notice) The link you gave seems to be broken. Try to reupload it. Also, I recommend you use an image hosting service for a simple skin, as it is ...
by Froggy
Mon Jan 06, 2014 03:11
 
Forum: Minetest Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 84891

Earlier, you said that you couldn't get the server on the public list. Is there anything in particular that you did to get it up there? I've got a problem with this.
by Froggy
Sun Dec 29, 2013 03:00
 
Forum: Minetest Servers
Topic: bloster's survival server
Replies: 44
Views: 10177

Hello, 0.4.8 works fine in standalone, but when I connect to redcrab, I see nothing but a dark screen and I can't seem to be able to do anything apart from chatting: --snip-- This isn't really the same problem as stated above. You should note that redcrab's server is using 0.4.4-dev, so that could ...
by Froggy
Sat Dec 28, 2013 02:31
 
Forum: Minetest Problems
Topic: problem when upgrading to 0.4.8
Replies: 6
Views: 1489

This is a super fun game! All of the details in it are amazing. The plants, the animals, and even the dirt types are great. I just have a slight issue. So, I was playing around, gathering resources, when I felt like mining. I jumped down the nearest cave and began mining. I turn around and see this ...
by Froggy
Sat Dec 28, 2013 00:56
 
Forum: Subgame Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 59631

There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that...
by Froggy
Thu Dec 26, 2013 22:01
 
Forum: Mod Releases
Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
Replies: 41
Views: 17021

When shooting at an unknown node, the game crashes. debug.txt gives the following: 14:57:20: ACTION[ServerThread]: singleplayer uses shooter:shotgun, pointing at [node under=-28,2,-11 above=-28,2,-12] 14:57:20: ACTION[ServerThread]: singleplayer leaves game. List of players: 14:57:20: ERROR[main]: S...
by Froggy
Tue Dec 24, 2013 19:59
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 41693

13:52:43: VERBOSE[main]: Reading player Froggy from /home/optimus/.minetest/worlds/server map/players/Froggy 13:52:43: INFO[main]: Starting server on port 30303... 13:52:43: ACTION[main]: .__ __ __ 13:52:43: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_ 13:52:43: ACTION[main]: / \| |/ \_...
by Froggy
Tue Dec 24, 2013 19:14
 
Forum: Minetest Problems
Topic: problem when upgrading to 0.4.8
Replies: 6
Views: 1489

PLEASE TELL ME HOW THE HELL I INSTALL THIS MOD BECAUSE IT WONT FREKIN WORK FOR ME!!!! Download the mod. Unzip the file. Rename the folder to "firearms". Move the folder to your .../minetest/mods folder. Create it if necessary. Create a new world (if necessary). Highlight selected world and click th...
by Froggy
Sun Dec 22, 2013 21:05
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 82913

You guys may want to give this a try:

https://forum.minetest.net/viewtopic.php?id=4922

It gives you a short range mini map in-game. Works quite well.
by Froggy
Sun Dec 22, 2013 20:59
 
Forum: Minetest Maps
Topic: Mini map
Replies: 23
Views: 7683

The zoom bug occurred with the older version of the mod. Just zoom in singleplayer, then leave while still zoomed, and you'll be stuck like that forever. That's all I did, and I have no idea how to fix it. D: Edit: I just realized that when I did the first experiment with the zooming, and leaving wh...
by Froggy
Sun Dec 22, 2013 17:21
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 82913

Then, I went into an older world of mine, and found that I was zoomed there too. I proceeded to go to my minetest.conf and make "fov = 72". Upon entering the world again, I found that the fov didn't change at all. Looking at my minetest.conf, I saw that it changed to "fov = 18". It keeps reseting n...
by Froggy
Sun Dec 22, 2013 16:18
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 82913

I redownloaded the mod and discovered another (very) big issue. The slabs issue seems to be fixed, but I've got a new problem. I made a new world to test out the sniper rifle, and found that the zoom feature worked very nicely on singleplayer. I left the game shortly after, but then had a thought. I...
by Froggy
Sun Dec 22, 2013 03:01
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 82913

I was in one heck of a chase.

Image

Mods used: Helicopter, Car, Firearms
by Froggy
Sat Dec 21, 2013 20:48
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1847011

After trying out this mod, I found a bug. When you shoot at slabs of any material, the game crashes. debug.txt gives this: 10:18:53: ACTION[ServerThread]: Froggy uses firearms:m4, pointing at [nothing] 10:18:56: ACTION[ServerThread]: Froggy uses firearms:m4, pointing at [nothing] 10:18:58: ACTION[Se...
by Froggy
Sat Dec 21, 2013 20:12
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 82913

Could I have interact?
by Froggy
Fri Nov 29, 2013 02:34
 
Forum: Minetest Servers
Topic: VanessaE's Realtest Survival Server [0.4.8]
Replies: 38
Views: 11125

Awesome game! You should add small villages too. They should have a few run down shacks with NPCs in them. Also, enemy mobs walking around, and hiding in caves would add to the wasteland atmosphere. Using the zombie_waves mod really adds an extra challenge. Using firearms to fight was really cool to...
by Froggy
Wed Nov 27, 2013 22:42
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 109240

It looks like arrows don't do any damage, leaving swords as the main weapon.
by Froggy
Mon Aug 05, 2013 02:00
 
Forum: Subgame Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 50251

I had a very similar idea to this... pretty much the same. It was inspired heavily by Fallout. I was thinking of having an underground sanctuary (the vault) where the main spawn would be, and above there would be the wasteland. It would have limited free supplies along with many shops where you coul...
by Froggy
Mon Aug 05, 2013 01:53
 
Forum: Minetest Servers
Topic: Zombie Land idea?
Replies: 18
Views: 7230

-- line numbers can be old -- I found this, but don't know how to use perlin.noise, but you could try it out as one of the ways to reduce the amount of trees: minetest/games/minetest_game/mods/default/mapgen.lua line 438 -- Determine cactus amount from perlin noise line 439 local cactus_amount = ma...
by Froggy
Mon Aug 05, 2013 00:06
 
Forum: Minetest Features
Topic: Single biome world
Replies: 6
Views: 2461

The lower mgv6_freq_desert is, the more common and larger desert is. Using a default mgv6_np_biome setting, at mgv6_freq_desert <= -1.75, all terrain should be desert. So, I'd recommend setting it to -1.5 for the effect you'd like. You can also increase the number of octaves or decrease the spread ...
by Froggy
Sun Aug 04, 2013 22:47
 
Forum: Minetest Features
Topic: Single biome world
Replies: 6
Views: 2461

Single biome world

Is there any way to generate a world to be with only one biome. I want to make one with only a desert, but I can't seem to find anything to do so. I did, although, find an option for "mgv6_freq_desert", but that doesn't help much, since whatever I set it to will always allow grass and trees to appea...
by Froggy
Sun Aug 04, 2013 18:03
 
Forum: Minetest Features
Topic: Single biome world
Replies: 6
Views: 2461

I found a bug. I crafted an itemframe, and put it on a wall. When I tried to put a diamond on it, it crashed the server I was on. I tested with other materials, and I had no problems. So, I crafted another itemframe and put it next to the original that caused the crash, and when I put a diamond in i...
by Froggy
Wed Jun 12, 2013 01:18
 
Forum: Mod Releases
Topic: [Mod] Item frames and pedestal [github] [itemframes]
Replies: 60
Views: 23129

Return to advanced search

cron