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Re: Post your mapgen questions here (modding or engine)

@paramat: Thank you very much. Will experiment with this on the weekend.
by philipbenr
Tue Aug 02, 2016 22:33
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 33960

Re: [8x] webtoon [webtoon]

He is using the ^ to point to MineYoshi's post's +10, and is saying multiply by 10. Roundabout way of saying +100.

In terms of exploration, the grid on the stone is somewhat annoying, I must say.
by philipbenr
Tue Aug 02, 2016 22:10
 
Forum: Minetest Texture Packs
Topic: [8x] webtoon [webtoon]
Replies: 7
Views: 1113

Re: World climate system idea

Pretty good idea. The whole thing about biomes is one that has been very annoying to me. I hate it when I am building a massive structure (kingdom), and the thing crosses into another biome, like snow.
by philipbenr
Tue Aug 02, 2016 22:06
 
Forum: Modding Discussion
Topic: World climate system idea
Replies: 10
Views: 1061

Re: [Mod] Jump Challenge [0.1] [jump] – get as far as you ca

Using the shift key + fast mode, this would be mindnumbingly boring. Still, if there were variances in height, I might give it a try. It will make you think about it.
by philipbenr
Tue Aug 02, 2016 22:03
 
Forum: Mod Releases
Topic: [Mod] Jump Challenge [0.1] [jump] – get as far as you can
Replies: 24
Views: 3096

Re: Post your mapgen questions here (modding or engine)

Is there a simple way to take the current mapgen and "scale it up" by a factor of X or something easy? So the mountains are taller, the oceans are deeper, the rivers are wider, and things like that? I don't know exactly how the mapgen works, (I have a simplistic idea) so anything you can t...
by philipbenr
Tue Aug 02, 2016 22:00
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 33960

Re: More user-friendly group names

+1

The more intuitively categorized things are, the easier it is to make mods and such.
by philipbenr
Tue Aug 02, 2016 21:53
 
Forum: Minetest Features
Topic: More user-friendly group names
Replies: 5
Views: 681

Re: [Mod] Auto Torch [auto_torch]

That is a really smart idea. Thanks, this will be really helpful.
by philipbenr
Tue Jul 12, 2016 01:33
 
Forum: WIP Mods
Topic: [Mod] Auto Torch [auto_torch]
Replies: 2
Views: 477

Re: [Mod] DarkAge [0.4] [darkage]

Good to see somebody still working on this. ;)
by philipbenr
Fri Jul 08, 2016 17:22
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 127
Views: 44867

Re: [mod] Modern ish [modern_ish]

Those old tape nodes look a lot like smileys with their tounges sticking out.
by philipbenr
Wed Jul 06, 2016 02:56
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 1962

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

I knew it was one of the two. I couldn't remember which, so I just edited it.
by philipbenr
Wed Jul 06, 2016 02:54
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 18462

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

Hmm. Well, I am trying to think of how roof slates would be made.

Better idea:

Roofslate x 6

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
               |     gravel     |
stonebrickslab | stonebrickslab | stonebrickslab


That makes the most sense and is likely not used in any other recipe
by philipbenr
Wed Jul 06, 2016 02:29
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 18462

Minetest crafting by group

So, I wanted to have a crafting recipe that accepts all types of stonebrick (forgot obsidian_stonebrick, how silly), and all types of cobble, like so: http://i.imgur.com/GTgsvIH.gif However, the issue is in the Minetest code, there are two types of groups. 1 is a simpler stone like natural stone or ...
by philipbenr
Wed Jul 06, 2016 01:48
 
Forum: Modding Discussion
Topic: Minetest crafting by group
Replies: 1
Views: 277

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

Actually, I think I need to rework all the crafting recipes. Castle Stonewall 5: group:stonebrick | group:cobble group:cobble | group:stonebrick You use 10 cobble stones to get to this recipe, so the end result should be a little bit off, as the wall has to be strong. The textures might change from ...
by philipbenr
Tue Jul 05, 2016 23:52
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 18462

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

There is a craft recipe conflict with moreblocks: cooking gravel --> moreblocks:tar cooking gravel --> castle:roofslate I reported it here, because moreblocks mod is much older than castle. If you think its moreblocks fault, feel free to complain it to moreblocks. I would be happy if it gets resolv...
by philipbenr
Tue Jul 05, 2016 23:41
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 18462

How complex can Minetest physics get?

So, I was just giving some thought to a couple of mod ideas that might be nice. Is it possible to make something similar to a grappling hook that you can swing aroun on? Something like Teeworlds: http://www.blup.fr/wp-content/uploads/2009_12_02_teeworlds2.jpg Or Trine: http://vignette3.wikia.nocooki...
by philipbenr
Wed Jun 29, 2016 21:30
 
Forum: Modding Discussion
Topic: How complex can Minetest physics get?
Replies: 1
Views: 250

Re: More stone types

It shouldn't be too hard with Mapgen v7. You can make your own biomes and such, so if you register more biomes, similar to Minecraft's different colored grass, and give each a different stone type, you should archieve something similar to what you want.
by philipbenr
Wed Jun 29, 2016 00:18
 
Forum: Minetest Features
Topic: More stone types
Replies: 36
Views: 2490

Re: Found (a little bit) speed

Darn. Well, every little bit helps, especially on older hardware. I hope that is merged soon. ;)
by philipbenr
Tue Jun 28, 2016 04:44
 
Forum: Minetest Engine
Topic: Found (a little bit) speed
Replies: 11
Views: 2765

Re: Animation on eating

glichgamer12 wrote:I really would like that.




This calls for.... a MOD!


Actually, mods are a bad idea. See the character animation mod. It is too choppy. You have to have it integrated into the default character.
by philipbenr
Sat Jun 25, 2016 23:59
 
Forum: Minetest Features
Topic: Animation on eating
Replies: 8
Views: 1185

Re: Found (a little bit) speed

That is a really latency reduction there. Was the PR merged?
by philipbenr
Sat Jun 25, 2016 23:36
 
Forum: Minetest Engine
Topic: Found (a little bit) speed
Replies: 11
Views: 2765

Re: Bookshelves...

Yes, but the biggest issue is that sometimes the corner is nice.. Part of the reason why I am complaining.

Two different nodes would be great. I might go make a meshnode to use.
by philipbenr
Sun Jun 19, 2016 04:00
 
Forum: Minetest Features
Topic: Bookshelves...
Replies: 7
Views: 652

Re: Bookshelves...

As for the 3rd screenshot, that is what I used to do earlier when the new bookshelves were not in place. But the deep bookshelves is true... Maybe having a nodebox/mesh would help alleviate the 2D issue... But that is up to the developers. What about this: http://i.imgur.com/opowUhe.png Also, the pr...
by philipbenr
Sun Jun 19, 2016 02:19
 
Forum: Minetest Features
Topic: Bookshelves...
Replies: 7
Views: 652

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

I thought that was fixed a while ago... It conflicts with the streets mod. Oh well... I'll see about it.
by philipbenr
Sun Jun 19, 2016 02:05
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 18462

Re: Bookshelves...

I am always running latest git, that includes minetest game. And the two adjoining sides would probably be more of a headache... It would make placement a little harder, and the tops of the bookshelves non-contiguous. Something like this: | | | | | | | -- At the end, the wood would change direction....
by philipbenr
Sun Jun 19, 2016 00:26
 
Forum: Minetest Features
Topic: Bookshelves...
Replies: 7
Views: 652

Bookshelves...

Really? OK, I know that complaining will not help Minetest Game move forward... but still. IMHO, the swap-out of the bookshelves was kind of a bad idea. For those that aren't running latest git, the MT team (likely) excepted a pull request that changes bookshelves from having a wraparound books to o...
by philipbenr
Sat Jun 18, 2016 21:00
 
Forum: Minetest Features
Topic: Bookshelves...
Replies: 7
Views: 652

Re: [Mod] Simple Arcs [pkarcs]

But that still doesn't make it not odd... Try a something like this:

SSS
S
S

SSS
SS
S

SS
S
by philipbenr
Wed Jun 08, 2016 23:52
 
Forum: Mod Releases
Topic: [Mod] Simple Arcs [pkarcs]
Replies: 21
Views: 4922

Re: [Mod] Simple Arcs [pkarcs]

@PEAK: Aren't those weird craft recipes? Just saying... unless the nodes light up, torches are not a very good choice.
by philipbenr
Wed Jun 08, 2016 21:32
 
Forum: Mod Releases
Topic: [Mod] Simple Arcs [pkarcs]
Replies: 21
Views: 4922

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

http://i.imgur.com/NUChe0L.png Castle vat mockup. Sorry for the lack of activity... A lot of other stuff to keep up with, not to mention I just finished my Calculus Final today... and I still have a week and a half left! Anyway, here is a nodebox mockup. I will likely change it to a meshnode, but w...
by philipbenr
Wed Jun 08, 2016 05:36
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 18462

Re: What hardware is everybody running?

That is a fancy system...

And yes, I really dislike how there is no multi-core optimization for Minetest... Still, we don't have the kind of resources to get multi-core support (I don't think...)
by philipbenr
Mon Jun 06, 2016 17:07
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 9196

Re: Volume of sounds should fade out faster over distance

+1

Sam must have super-hearing... Superman? He can fly... XD
by philipbenr
Sun Jun 05, 2016 04:24
 
Forum: Minetest Features
Topic: Volume of sounds should fade out faster over distance
Replies: 5
Views: 392

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

Looks good. I'll have to download this and give it a try soon...
by philipbenr
Fri May 27, 2016 02:10
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 58500
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