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Re: Minetest 0.4.13

Many important changes have been made on minetest_game between 0.4.12 and 0.4.13. They don't appear in the Changelog . Yeah the new biomes really do look great. I notice some good texture changes as well. As much as I love to see what changes and improvements the engine gets. It's nice to see the b...
by Thermal_Shock
Sat Aug 22, 2015 11:11
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 99096

Re: mg_flag for not generating caves?

Under the minetest.conf file it's mg_flags = nocaves,
by Thermal_Shock
Wed Jul 01, 2015 23:57
 
Forum: Minetest Problems
Topic: mg_flag for not generating caves?
Replies: 3
Views: 950

Re: What's Minetest still missing over Minecraft?

MirceaKitsune wrote:Oh... v5 supports them? I thought only v7 did. Does it work with the same biome definitions?

Yes. The basic minetest.register_biome function will work in both mg5 or mg7 without specifying the mapgen.
by Thermal_Shock
Wed May 20, 2015 19:35
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 194915

Re: Wheat "seed"

It's just one of those stupid quirks that got carried over from Minecraft. Much like tree punching, or diamond tools.
by Thermal_Shock
Mon Apr 20, 2015 16:07
 
Forum: Minetest Features
Topic: Wheat "seed"
Replies: 3
Views: 1005

Re: Forum and spam

We need to write a simple javascript crafting grid and ask the new users to drag and drop nodes into the grid to craft a pickaxe before they can join. :) Some people disable javascript for security reasons. It's a cute idea, but doesn't work out well for them. I can be online every day from 5:30 to...
by Thermal_Shock
Sat Apr 18, 2015 11:25
 
Forum: Minetest General
Topic: Forum and spam
Replies: 44
Views: 8872

Re: Forum and spam

The problem is simply that moderators aren't always online. The forum is spammed every day from 4 am to 9 am UTC. It would be nice to have a mod on staff that's typically active during those hours. Ideally a decently active forum would have a mod staff that sort of provides round the clock watch ba...
by Thermal_Shock
Fri Apr 17, 2015 12:31
 
Forum: Minetest General
Topic: Forum and spam
Replies: 44
Views: 8872

Re: [WIP][Mod] More rocks [rocks]

I'm always happy to see mods that add more stone types to play with.

I'd highly recommend altering the textures to make them your own. You'll find the experience rewarding when you create a texture you really like.
by Thermal_Shock
Tue Apr 07, 2015 13:52
 
Forum: WIP Mods
Topic: [Experimental][Mod] More rocks / oregen / geology [rocks]
Replies: 53
Views: 12464

Re: [mod]mydeck[mydeck]

This mod really is very impressive. You could easily go hog wild and create the deck and patio version of Home Decor if you wanted to.

Screw those cheap autocad technical drawings. Create your backyard oasis with Minetest!
by Thermal_Shock
Mon Apr 06, 2015 21:51
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 35
Views: 9942

Re: [mod] Mudbrick [mudbrick]

Nice mod. I've always liked brick blocks for building, and those are a very natural, cheap form of them. As for the straw required, you might also accept cottages:straw_mat as a replacement for wheat as that's that what you get when you put harvested wheat in a threshing place from my cottages mod ...
by Thermal_Shock
Mon Apr 06, 2015 21:45
 
Forum: WIP Mods
Topic: [mod] Mudbrick [mudbrick]
Replies: 11
Views: 2234

Re: [mod] Mudbrick [mudbrick]

Although I think wheat is a bit expensive. Regular grass grows all over the place in Minetest. Grass is what I actually use in my Decoblocks game. However in Minetest Game grass isn't as easily farmed as wheat. Grass does spread, but at a rather slow pace. Everyone has a opinion eh? I'm quite happy...
by Thermal_Shock
Sun Apr 05, 2015 18:50
 
Forum: WIP Mods
Topic: [mod] Mudbrick [mudbrick]
Replies: 11
Views: 2234

Re: [mod] Mudbrick [mudbrick]

This mod is nice but i don't like the crafting recipe. :/ You should use a clay block instead of dirt. The idea is that the mudbrick acts as a cheaper alternative to clay based bricks for the player. That's the primary reason for the recipe. I had also sort of based it on the Great Mosque of Djenné...
by Thermal_Shock
Sun Apr 05, 2015 18:26
 
Forum: WIP Mods
Topic: [mod] Mudbrick [mudbrick]
Replies: 11
Views: 2234

[mod] Mudbrick [mudbrick]

This mod allows the player to create mudbricks and dry them in the sun. The mod is just a port of a small part of my game Decoblocks over to Minetest Game. Since a forum search didn't turn up anything similar to it. http://www.mediafire.com/convkey/4b97/gn6ypwwwll1fji5zg.jpg The bricks are created u...
by Thermal_Shock
Sun Apr 05, 2015 15:59
 
Forum: WIP Mods
Topic: [mod] Mudbrick [mudbrick]
Replies: 11
Views: 2234

Re: Minecraft mods require iLivid malware installs? WT?

I don't understand some of you seem to consider the act of wanting to make a profit off of mod development "disgusting". Really it's just a bit of culture clash. Essentially the same as the open source crowd vs proprietary software. Instead of the greed and underhanded practices we get fr...
by Thermal_Shock
Wed Mar 25, 2015 01:21
 
Forum: Minetest General
Topic: Minecraft mods require iLivid malware installs? WT?
Replies: 16
Views: 9457

Re: Minecraft mods require iLivid malware installs? WT?

Idk how to download minecraft mods, since I don't use Minecraft. For most minetest mods, you can follow the download link (on GitHub press the 'Download Zip button'). Then unzip the mods and modpacks in your minetest/mods folder. If you download a game, unzip it in the minetest/games folder. That's...
by Thermal_Shock
Tue Mar 24, 2015 13:30
 
Forum: Minetest General
Topic: Minecraft mods require iLivid malware installs? WT?
Replies: 16
Views: 9457

Re: [Game] Decoblocks [R5]

It's been awhile. Added in R5 -Added Creative Mode from minetest_game. -Game menu is a little less FABULOUS! -Added biomes for Mapgen 5 and 7. -Mapgen 6 no longer supported. -Biomes have their own stone type, ores, and plant species. -Added item pickup on walk over. Taken from PilzAdam's mod " ...
by Thermal_Shock
Fri Mar 20, 2015 11:24
 
Forum: Subgame Releases
Topic: [Game] Decoblocks [R5]
Replies: 23
Views: 11074

Re: Post your screenshots!

indriApollo wrote:I'm also adding a recipe interface (WIP)
[image]

Awesome. This would be extremely useful.
by Thermal_Shock
Sat Mar 07, 2015 01:03
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154434

Re: Post your controls!

QWERTY layout.

All controls are at their default setting.
by Thermal_Shock
Sat Mar 07, 2015 00:59
 
Forum: Minetest General
Topic: Post your controls!
Replies: 22
Views: 3798

[Game] Build Your World [R1]

Build Your World is a simple skyblock game where players can grow blocks in order to create a world for themselves with no limits on where or how they build. The game comes bundled with a premade map for players to start on. The starting platform contains four Growblocks. These create your basic bui...
by Thermal_Shock
Mon Mar 02, 2015 20:51
 
Forum: WIP Subgames
Topic: [Game] Build Your World [R1]
Replies: 2
Views: 2711

Re: Appletrees with their own wood?

Would apple wood have it's own planks, or just the default wood? With planks. So you can build more various houses. Sounds good to me. My only suggestion is that you make the texture different from the default not just in colour, but in grain pattern as well. That way mods with coloured wood stain ...
by Thermal_Shock
Sat Feb 28, 2015 00:29
 
Forum: Minetest Features
Topic: Apple trees with their own wood?
Replies: 30
Views: 10528

Re: Appletrees with their own wood?

Would apple wood have it's own planks, or just the default wood?
by Thermal_Shock
Thu Feb 26, 2015 22:35
 
Forum: Minetest Features
Topic: Apple trees with their own wood?
Replies: 30
Views: 10528

Re: Rename minetest_game

We could always just revert the name back to Minetest NeXt.

Since the eventual goal is to have multiple games bundled with the engine. It would probably be better to avoid using terms that would give it more weight than the others. Such as official, default or vanilla.
by Thermal_Shock
Thu Feb 26, 2015 22:25
 
Forum: Minetest General
Topic: Rename minetest_game
Replies: 37
Views: 7820

Re: Change licensing to minetest?

lol Yeah really. I was expecting the guy to jump into worthless corporate business speak. With our unique cross-platform marketplace position we can synergize our efforts into a world class product. By transitioning into a fully monetized corporate entity we can deliver a bleeding edge, next genera...
by Thermal_Shock
Fri Feb 20, 2015 13:04
 
Forum: Minetest Engine
Topic: Change licensing to minetest?
Replies: 45
Views: 10514

Re: [Feature request] Mouse control settings

rubenwardy wrote:Jordach is joking. I don't think he contributes to the engine at all (I can't remember any pull requests from him, he mostly focuses on bfd)

The humor escaped me on this one. But apologies to Jordach if that is the case.
by Thermal_Shock
Fri Feb 20, 2015 12:33
 
Forum: Minetest Features
Topic: [Feature request] Mouse control settings
Replies: 8
Views: 1897

Re: [Feature request] Mouse control settings

Would this change benefit users using the mouse on the left hand side? Seems like an obvious choice if so. 19:43 Inocudom Sometimes, I wonder if the forums have much of a purpose these days. 19:44 Jordach they do, it keeps idiots out of development's reach I wonder why he even bothers to work on the...
by Thermal_Shock
Fri Feb 20, 2015 04:01
 
Forum: Minetest Features
Topic: [Feature request] Mouse control settings
Replies: 8
Views: 1897

Re: [0.4.12] Release Candidate builds

I fail to use them successfully. Can someone please provide an example? Here's an example of the blob ore type that's working for me. minetest.register_ore({ ore_type = "blob", ore = "default:lava_source", wherein = "default:stone", clust_scarcity = 16*16*16, clust_num...
by Thermal_Shock
Sat Feb 14, 2015 21:02
 
Forum: Minetest News
Topic: [0.4.12] Release Candidate builds
Replies: 11
Views: 5796

Re: Fate of Mapgen V7

How drastic are these changes that you have in mind hmmmm? Personally I think the base terrain generated by V7 is good. With the only issue I have being the extreme depth of rivers. I find it enjoyable in it's current state because it is quite different from the bog standard terrain generation found...
by Thermal_Shock
Mon Dec 29, 2014 09:58
 
Forum: Minetest Features
Topic: Fate of Mapgen V7
Replies: 20
Views: 7318

Re: Minetest 0.4.11

^I'm looking forward to your posts explaining the new system paramat. Biome support from the engine has been the biggest item on my wishlist.

Also thanks to the devs for continuing to grow Minetest into an even more powerful engine. The changelog has a lot of exciting stuff.
by Thermal_Shock
Sun Dec 28, 2014 10:15
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 27228

Re: Infinite world size

Can anyone show me a Minecraft server where a surface of 66000×66000 is almost completely covered? I don't think it exists. Plus most large Minecraft servers limit the size of their maps to less than that anyway in order to keep the maps filesize down. Even this server with a few thousand active pl...
by Thermal_Shock
Mon Jun 09, 2014 10:41
 
Forum: Minetest Features
Topic: Infinite world size
Replies: 171
Views: 40351

Re: Post your screenshots!

360 panorama of A Hallway under Hill from very ancient map (started in August 2011). Click to view (cannot embed in to Post because "[flash] is OFF"). http://pan0.net/data/users/panos/thumbnails/4205/6986.jpg I guess for new users they have to hit the Skip button at the bottom of the page...
by Thermal_Shock
Mon Jun 09, 2014 10:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154434

Re: Forum search sucks

The problem only occurs for punBB (old) topics. All topics created with new forum software are found by the search function. Yeah this is the issue. I know with vBulletin software it had an option in the admin control panel to completely reindex the search tables if necessary. I'd assume phpBB woul...
by Thermal_Shock
Sun Jun 08, 2014 10:47
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 396285
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