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Like you, I know a little Java, however, since Canonical is releasing their own tablet, the Ubuntu tablet, we could use that instead, since it would naturally support C++. And it looks like they've got it Ubuntu for phones too now! http://www.ubuntu.com/devices/phone I think Minetest should definit...
by Slain
Thu Jul 04, 2013 19:19
 
Forum: Minetest Engine
Topic: Android Minetest
Replies: 56
Views: 23271

or for now, make it compatible with 'search your creative inventory' mod
by Slain
Thu Jul 04, 2013 16:42
 
Forum: Mod Releases
Topic: [Mod] [GitHub] CreativeChanger - per-player gamemode [creativechanger]
Replies: 24
Views: 8782

BlockMen wrote:
Slain wrote:^^That would be aswesome. And to square it all off, im thinking of checking the creative changer mod and making it compatible with this mod. would you know how to do that?


I will check if i can add support for creative changer.


perfect. let me know what you find.
by Slain
Wed Jul 03, 2013 13:50
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 108297

yes, an armor hud. but if you dont feel like adding it now, i can wait til crafting pack gets armor. :P then the hud would be better
by Slain
Wed Jul 03, 2013 13:49
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136359

is there any way to make this compatible with http://forum.minetest.net/viewtopic.php?id=5399 - creativechanger
by Slain
Tue Jul 02, 2013 17:51
 
Forum: Mod Releases
Topic: [Mod] Search the creative inventory [creative]
Replies: 13
Views: 6708

This would be awesome if you could put on armor! And make armor! with support of simble mobs and hud, would be awesome! I'm working on support of stu's minetest-3d_armor mod , but can't tell when it will be released. ^^That would be aswesome. And to square it all off, im thinking of checking the cr...
by Slain
Tue Jul 02, 2013 17:01
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 108297

i love every aspect of it so far. how here is the question. can you make an update to this mod to work with inventory_plus and armor mods? so while we are wearing armor, we can see how to helps and so fourth
by Slain
Tue Jul 02, 2013 16:33
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136359

Please update if you release an update
by Slain
Tue Jul 02, 2013 14:07
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 52545

is it possible to add a support update for simple mobs?
by Slain
Tue Jul 02, 2013 05:48
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 86
Views: 52545

i was just thinking, a cool feature would be making support for PilzAdam's beds mod. maybe, your hunder goes down by 3 everytime you sleep. cuz i know if im hungry before bed, im going to be hungrier when i wake up
by Slain
Tue Jul 02, 2013 00:36
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136359

how do i remove traders once placed?
by Slain
Mon Jul 01, 2013 23:00
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 1311858

Can you make support for craftingpack mod?
by Slain
Mon Jul 01, 2013 21:56
 
Forum: Mod Releases
Topic: [Mod] [GitHub] CreativeChanger - per-player gamemode [creativechanger]
Replies: 24
Views: 8782

This would be awesome if you could put on armor! And make armor! with support of simble mobs and hud, would be awesome!
by Slain
Mon Jul 01, 2013 20:06
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 108297

is it possible for a mod like this to be made compatible with the crafting mod?
by Slain
Mon Jul 01, 2013 19:54
 
Forum: Mod Releases
Topic: [Mod] Walking Light [0.6] [walking_light]
Replies: 41
Views: 29321

perfect, i love it :D
by Slain
Mon Jul 01, 2013 19:23
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136359

i know there are already NPC mob mods, but i was wondering if you could update simple mobs to include an npc, or a couple.
by Slain
Sun Jun 30, 2013 23:22
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 461657

well, i have simple mobs installed, so it would be nice if meat would work. eating meat only increases heart, not hunger
by Slain
Sun Jun 30, 2013 23:11
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136359

i love it. now i find a food mod :P
by Slain
Sun Jun 30, 2013 15:32
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136359

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