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Re: [Mod] Car extension for StreetsMod (ALPHA)[cars]

I did that just now. I then typed in:
/spawnentity streets:melcar
and I still get a pink unknown object.

I also tried:
/spawnentity streetscars:melcar
/spawnentity cars:melcar
and the same thing happens (I get a pink unknown object). Is there another command I'm supposed to use?
by smash
Mon Dec 28, 2015 03:51
 
Forum: WIP Mods
Topic: [Mod] Car extension for StreetsMod (ALPHA)[cars]
Replies: 81
Views: 29611

Re: [Mod] Car extension for StreetsMod (ALPHA)[cars]

I don't know how lua works in Minetest, but I tried replacing "streetscars" with "cars" on lines 6, 7, and 8 of init.lua. The game now starts, but when I place a car, no car appears. Instead, a pink block saying "unknown object" appears.
by smash
Mon Dec 28, 2015 00:51
 
Forum: WIP Mods
Topic: [Mod] Car extension for StreetsMod (ALPHA)[cars]
Replies: 81
Views: 29611

Re: [Mod] Car extension for StreetsMod (ALPHA)[cars]

When I enable the cars mod, the game will not even start. I get this error: 18:01:52: WARNING: Undeclared global variable "streets" accessed at /home/mrhip/.minetest/mods/cars/init.lua:4 2015-12-22 18:01:52: ERROR[main]: ========== ERROR FROM LUA =========== 2015-12-22 18:01:52: ERROR[main...
by smash
Wed Dec 23, 2015 00:13
 
Forum: WIP Mods
Topic: [Mod] Car extension for StreetsMod (ALPHA)[cars]
Replies: 81
Views: 29611

Re: [Game] Dreambuilder [20151215-1631]

The older Moreblocks didn't fix anything. However, I stumbled across the recipe for Panels so now I can at least craft them from Sandstone (or Cobblestone or Wood).
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by smash
Thu Dec 17, 2015 00:55
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 279315

Re: [Game] Dreambuilder [20151213-0135]

An odd thing happened, I have been crafting and using Sandstone Panels for the past week, and just today the Sandstone Panels have disappeared from the menu and I can't find the crafting recipe. I still have Sandstone Panels on my buildings, and I can mine them with a Shovel, place them anywhere, an...
by smash
Tue Dec 15, 2015 03:46
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 279315

Re: [Mod] Technic [0.4.11] [technic]

I have a total of 8 GB. Should that be enough? I am running Windows 10 64-bit and I don't have any additional applications or out-of-the-ordinary processes running.
by smash
Mon Dec 07, 2015 15:39
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 660250

Re: [Mod] Technic [0.4.11] [technic]

I just installed Dreambuilder over my existing minetest, and when I play, I get the following error just trying to move around: Lua: OOM error from mod 'technic_worldgen' in callback ScriptApiEnv::environmen t_OnGenerated(): not enough memory Current Lua memory usage:39 MB To repeat this error, use ...
by smash
Mon Dec 07, 2015 02:27
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 660250

I thought this was a cool texture pack, so I'd like to see this updated to work with 0.4.7. For now, this seems to work partially: To install, copy the textures to (minetest_directory)/textures/all. To get the extra textures, extract, but don't replace init.lua. Instead, copy lines 1599 through 1827...
by smash
Thu Jul 04, 2013 18:20
 
Forum: Minetest Texture Packs
Topic: Medieval Castles for Minetest c55 0.4.4 - Updated 01-01-2013
Replies: 41
Views: 419163

Simple mobs monsters do no damage with the armor mod installed (even though I haven't crafted any armor yet). To be sure, I've also installed inventory plus and have damage enabled. Is the bug reproducable? Yes. How can you reproduce the bug? Install the armor mod. Go into the woods at night or the ...
by smash
Wed Jul 03, 2013 01:29
 
Forum: Mod Releases
Topic: [Mod] Armor [armor] Craft and attach armor to your inventory.
Replies: 36
Views: 27459

Carts pass through each other without colliding. If I punch a cart to get it moving, and it collides with a stationary cart, it doesn't actually collide, but it just passes through the stationary cart as if it didn't exist. Consequently, if I stop the moving cart at the right spot, then two carts (o...
by smash
Sun Jun 30, 2013 16:27
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 335327

viewing_range_nodes_max = 1000 viewing_range_nodes_min = 800 Still not loading objects 250 meters away. Maybe I'm changing the wrong settings? Thats the viewing range, what you are actually looking for is called differently (something with "sending" or "requesting", IIRC). I've gotten some improvem...
by smash
Sun Jun 30, 2013 04:27
 
Forum: Minetest Problems
Topic: Seeing towers from a distance
Replies: 8
Views: 2493

Carts pass through each other

If I punch a cart to get it moving, and it collides with a stationary cart, it doesn't actually collide, but it just passes through the stationary cart as if it didn't exist. Consequently, if I stop the moving cart at the right spot, then two carts will occupy the same space.
by smash
Sun Jun 30, 2013 03:39
 
Forum: Minetest Problems
Topic: Carts pass through each other
Replies: 1
Views: 760

viewing_range_nodes_max = 1000
viewing_range_nodes_min = 800

Still not loading objects 250 meters away. Maybe I'm changing the wrong settings?
by smash
Thu Jun 27, 2013 22:27
 
Forum: Minetest Problems
Topic: Seeing towers from a distance
Replies: 8
Views: 2493

That's fine to say it's not a bug. However, it would a be nice feature to have, to change how close you have to be to something in order to reload it.
by smash
Thu Jun 27, 2013 22:08
 
Forum: Minetest Problems
Topic: Seeing towers from a distance
Replies: 8
Views: 2493

Seeing towers from a distance

I have a 96-meter tall tower that I cannot see from 250 meters away (at ground level). I can only see the tower from 250 meters away if I walk all the way to the base tower, and then turn around and walk back to my original point 250 meters away. I've tried changing distance settings per the post: h...
by smash
Thu Jun 27, 2013 21:49
 
Forum: Minetest Problems
Topic: Seeing towers from a distance
Replies: 8
Views: 2493

If I add this mod to an existing world that didn't have the mod before, will the new ores be spawned in the existing world?
by smash
Thu Jun 27, 2013 20:51
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 282877

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