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Does this include the /setemail command stuff? I thought that was a good idea for a public server (give an email address in exchange for interact privileges) as it aught to make the banning of bad-actors easier
by Neon
Sun Oct 27, 2013 19:22
 
Forum: WIP Mods
Topic: [Modpack/Game] Redcrab
Replies: 11
Views: 3362

Perhaps you could incorporate the code from this mod? as near as I can tell, it doesn't have any formal mod code wrapping it (i.e. no "init.lua", no formal mod name, etc). And it hasn't been maintained in over a year and a half.
by Neon
Thu Oct 24, 2013 04:23
 
Forum: Mod Releases
Topic: [Mod] Player tools [1.4] [playertools]
Replies: 16
Views: 6615

Those latest screenshots look really good. It looks like your hard work is starting to pay off!
by Neon
Wed Oct 23, 2013 07:42
 
Forum: WIP Mods
Topic: Need a large scale city generator
Replies: 56
Views: 11690

Zombie Thread...

It looks like you'd have to create the file init.lua in the folder 'mods/extracmds' with the contents from above code snippit
by Neon
Tue Oct 22, 2013 21:02
 
Forum: WIP Mods
Topic: Extra commands(alpha 0.1)
Replies: 41
Views: 13686

Will you have the ability to customize what the sidewalk and roadbed are made up of? This is for those who don't like cobble or have some mod that has better nodes for those (i.e. streets mod)
by Neon
Mon Oct 21, 2013 21:14
 
Forum: WIP Mods
Topic: Need a large scale city generator
Replies: 56
Views: 11690

You could have the map pre-generated. This mod would do that for you.
by Neon
Mon Oct 21, 2013 00:07
 
Forum: Minetest Problems
Topic: single-player world
Replies: 2
Views: 557

I'd like to play around with this one, by starting a fresh world and as the first action, teleport to Y=15000. At that point, what is the likely mining/crafting path needed for basic survival? (i.e. how do you go from nothing to breathing fresh air? what needs to be built, and can it be done when st...
by Neon
Thu Oct 17, 2013 01:05
 
Forum: Mod Releases
Topic: [Mod] Moon realm [0.9.2] [moonrealm]
Replies: 235
Views: 66294

I am able to do it with a linux build of 0.4.7 I even had the opportunity to try out a window at 2646x768 (yes, it's a wierd aspect ratio because I was running dual head with dissimilar monitors). About a quarter of the screen at each side was so stretched out as to be nearly useless. But the attemp...
by Neon
Wed Oct 16, 2013 07:47
 
Forum: Minetest General
Topic: Fullscreen??
Replies: 4
Views: 1311

I would say that some attack distance is set (self.attack.dist) by configuration of the specific mob, and then checked against the distance between the player and the mob itself. Thus some short-sighted mob won't attack until it blunders into the player, while some eagle-eyed mobs might nearly alway...
by Neon
Mon Oct 14, 2013 02:52
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 414748

It looks like the cavegen is eating your roads. I suggest a disclaimer to turn those off (unless you can generate the caves *before* you generate your city)
by Neon
Sun Oct 13, 2013 23:22
 
Forum: WIP Mods
Topic: Need a large scale city generator
Replies: 56
Views: 11690

Some ideas to get you started in a direction:
- Try googling for "procedural city generator"
- I found this link when following up on my raytracing city-generator days.
- In particular, this technical paper is likely to help you
by Neon
Sat Oct 12, 2013 04:45
 
Forum: WIP Mods
Topic: Need a large scale city generator
Replies: 56
Views: 11690

[Thumbs up] Thanks Casimir
EDIT: Added further description to wiki page
by Neon
Fri Oct 11, 2013 23:08
 
Forum: Minetest General
Topic: Mapgen Settings Question(s)
Replies: 18
Views: 5219

Mapgen Settings Question(s)

What sort of server-side settings would I need to make biomes larger and to make gentler slopes? In effect, I'm looking for mapgen settings that would make the world seem larger (because hills tend to be broader and biomes larger)
by Neon
Wed Oct 09, 2013 08:27
 
Forum: Minetest General
Topic: Mapgen Settings Question(s)
Replies: 18
Views: 5219

Village buildings in snowy areas should have snow on their roofs. The first image here shows the offending situation.
by Neon
Tue Sep 24, 2013 20:28
 
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 142
Views: 47918

Minetest maps of real-world items

I ran across this Slashdot article and immediately thought of Minetest. It seems to me that a Lua script could be written to do something like this (take some sort of data and create a minetest world from it). Would it have to be done with LVM? Could it be done at all?
by Neon
Tue Sep 24, 2013 19:31
 
Forum: Minetest General
Topic: Minetest maps of real-world items
Replies: 1
Views: 507

Teleport arrows (as described by Evergreen) sound pretty shiny (but not what I was aiming at). What mod are those in?
by Neon
Tue Sep 17, 2013 07:48
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 398964

How about some sort of sword-like item that teleports the punched victim to some defined location (either to a certain placed node, or to a predefined (server-defined?) location. This would be a great help to those police mods, or for someone wanting to do a hide-and-seek or tag adventure game. Perh...
by Neon
Sun Sep 15, 2013 19:49
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 398964

If this is the same 'bug' as found on the landrush server, (and expecting that i did not missunderstood you), this post at the beginning of this page is the answer: Hmm. this must have been changed in the mod at some point. I know that on other servers (not just landrush), a saw was not needed for ...
by Neon
Thu Sep 12, 2013 21:49
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 222965

I found a bug in the latest stable download, running Minetest 0.4.7: Attempting to craft a cobble slab (three cobble across), I get no texture in the preview of the crafting screen. When actually crafting the item, the error comes back as ACTION[ServerThread]: player singleplayer crafts moreblocks:n...
by Neon
Thu Sep 12, 2013 20:03
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 222965

Generating a map from server data

I've seen some servers do it: They have an orthographic map of the generated land of their server's world. How is this done?
by Neon
Thu Sep 12, 2013 19:48
 
Forum: Minetest Servers
Topic: Generating a map from server data
Replies: 1
Views: 630

With the latest download, I get this error: 11:25:01: ERROR[main]: generate_image(): Could not load image "moreores_tool_mithrilhoe.png" while building texture 11:25:01: ERROR[main]: generate_image(): Creating a dummy image for "moreores_tool_mithrilhoe.png" 11:25:01: ERROR[main]: generate_image(): ...
by Neon
Thu Sep 12, 2013 18:26
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 257867

I've looked into some hosting from my own web-hosting company. Dreamhost is offering hosting service for $15 a month. I'm already getting web-hosting through them for $9 a month. I'm just trying to justify doubling my price.
by Neon
Tue Sep 10, 2013 20:00
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063481

I don't know if an admin will get this soon, but please put a griefer-protection on the following area.

owner : Neon
coordinates : from (2138,7,-4270) to (1878,35,-4103)
by Neon
Fri Sep 06, 2013 07:45
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1063481

by Neon
Fri Aug 23, 2013 04:35
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 65541

paramat wrote:Splizard's snow biomes mod is essential

Do you have a link to that?
by Neon
Fri Aug 23, 2013 04:21
 
Forum: Minetest General
Topic: Winter bioms
Replies: 7
Views: 1292

On Fedora 17, I successfully compiled the latest stable using the following command-line recipe. It is a variant to the above one-liner by doyousketch2. [spoiler]# change username to root su (password) # make sure you have the packages to compile with yum install cmake irrlicht irrlicht-devel curl l...
by Neon
Thu Aug 15, 2013 03:33
 
Forum: Minetest General
Topic: Compiling Minetest On Fedora 17
Replies: 32
Views: 9277
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