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Re: [Server] IhrFussel's Server

Down by the Neon Spaceport, this photo was taken of a massive quadrupedal spider.
+ Spoiler
by Neon
Fri Feb 10, 2017 07:06
 
Forum: Minetest Servers
Topic: [Server] IhrFussel's Server
Replies: 6
Views: 2470

Re: [Server] IhrFussel's Server

Made a quick little build to share with the organizational efforts of some really good builders.
by Neon
Tue Dec 06, 2016 08:03
 
Forum: Minetest Servers
Topic: [Server] IhrFussel's Server
Replies: 6
Views: 2470

3D models to Minetest schematics

I'm wondering if there is some utility that could take a 3D model (in any format, but raw triangles is probably easiest) and turn it into a minetest schematic. The idea is that nodes of a certain type are created if they intersect with the edge of the model and/or fall in the interior of the model. ...
by Neon
Sun Aug 21, 2016 23:42
 
Forum: Minetest General
Topic: 3D models to Minetest schematics
Replies: 0
Views: 459

Re: MinetestForFun SKYBLOCK

Thank you for the license information.

Yes. all of the submodules have been imported, per that forums post. Indeed, the server would not be able to get so far without the code from those other modules.
by Neon
Tue Jun 28, 2016 16:27
 
Forum: Minetest Servers
Topic: MinetestForFun SKYBLOCK
Replies: 69
Views: 26191

License(s)?

What license(s) is this released under? Of particular interest is the licenses for the "skyblock" and "skyblock_levels" mods. EDIT: Additionally, trying to get this running locally: When running in new world, shows up at location set by 'static_spawnpoint', falls onto the floor, ...
by Neon
Tue Jun 28, 2016 01:42
 
Forum: Minetest Servers
Topic: MinetestForFun SKYBLOCK
Replies: 69
Views: 26191

Re: [Game] Technic [technic_game]

Please read a couple post back from the end of the thread in case someone posts a workaround. Say, the previous post has a workaround. To wit: The workaround is to edit the last line of /technic_game/mods/plantlife/trunks/trunks_settings.txt so "roots = false" Then: go to /technic_game/mod...
by Neon
Sat Jun 25, 2016 02:29
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 28518

Re: Xanadu Server

This is supposed to be a family-friendly server. Political discourse is something that kids outside of high-school are too young to care about and will drive away the adults that help keep the server on an even keel. Not to let those few go who have abused the situation, but I suggest everybody drop...
by Neon
Mon Jun 13, 2016 01:24
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

Great stuff, Mystik! I've been hoping for that sort of map for the last two Xanadu maps! On the old map, there's a few sites to point out: Midville, at 5000,4,0 is owned by me (Neon) The Evermore Maze is at 6530,10,0 (the pale circle is the tower that the scavenger hunt inside the maze had pointed y...
by Neon
Wed Apr 20, 2016 04:43
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

Unlikely, auouymous. With the last map wipe, no player information was kept (which means those people trying to store things up in their bags are out of luck). This also means that each person will have to log in with a fresh password to "lock in" their username for their exclusive future ...
by Neon
Sun Mar 20, 2016 00:59
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: [Game] Technic [technic_game]

I'm running into similar issues trying to get this game to run out-of-the-box after a 'git clone' (et. al.) session. first error: Failed to load and run script from /minetest/games/technic_game/mods/plantlife/trunks/init.lua: ...etest/games/technic_game/mods/plantlife/trunks/nodes.lua:330: attempt t...
by Neon
Thu Mar 10, 2016 00:55
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 28518

Re: Post your modding questions here

Well, Instead of adding another ABM, can I "overload" (to use a programming term) the function from the original mod? In effect, replace the function in the other mod with one of my own? Additionally, the code in the above post also does not work: - on a shiny new server (none of the moonr...
by Neon
Thu Mar 03, 2016 23:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626545

Re: Post your modding questions here

I'm trying to replace a mod-specific node with a more general one, from a different mod. For some reason, I can't seem to make it work. From home/.minetest/mods/my_mod/init.lua: if minetest.get_modpath("moonrealm") then -- Make moonrealm soil the same as dirt minetest.register_alias("...
by Neon
Thu Mar 03, 2016 23:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626545

Re: [Mod] Zeg9's craft guide [github] [zcg]

Had an error with this, from the git version 6bd997e. It didn't seem to impact the game; I wouldn't have noticed, except that I was checking some other interactions when I saw this. 2016-03-02 23:14:07: ACTION[ServerThread]: player {blah} crafts {something} Loading all crafts, this may take some tim...
by Neon
Thu Mar 03, 2016 04:29
 
Forum: Mod Releases
Topic: [Mod] Zeg9's craft guide [github] [zcg]
Replies: 37
Views: 21450

Re: Compiling Minetest On Fedora 17

I've updated the above script to compile on Fedora 23. Somewhere between F20 and F23, they went from using YUM for package updating to DNF. Fun. # make sure you have the packages to compile with su -c "dnf install cmake gcc-c++ luajit luajit-devel irrlicht irrlicht-devel curl libcurl-devel bzip...
by Neon
Sat Jan 30, 2016 19:25
 
Forum: Minetest General
Topic: Compiling Minetest On Fedora 17
Replies: 32
Views: 8860

Re: Xanadu Server

On another note, I'm wanting an architect and will pay them handsomely, even if they only give me ideas, etc. I can give you a hand. I specialize in modern / Sci-Fi buildings (which can be a challenge, since the Owner(s) have intentionally moved away from providing nodes towards that). Example Buil...
by Neon
Sat Nov 21, 2015 02:51
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: A little review of Xanadu :-)

Thus equipped I went out in search for an open space to settle down - and found none. The near surroundings are very occupied. Here I'd ask for an admin to maybe unprotect and advertise abandoned builds for reuse? However, I decided for a direction and walked straight on for some time until I found...
by Neon
Mon Nov 02, 2015 03:54
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Can we please have reasonable scaling of formspecs back?

Somewhat related; e.g. GUI scaling:

I had a point where operator error created a GUI scaling of 0. This caused a GUI crash upon startup. Can we please have a code snippit that sets a GUI Scaling to a default value when it detects an invalid value for the GUI Scaling.
by Neon
Wed Oct 21, 2015 02:17
 
Forum: Minetest Problems
Topic: Can we please have reasonable scaling of formspecs back?
Replies: 10
Views: 1440

Simulating other games with Minetest

(( Brought over from the 0.4.13 discussion )) I think Mintest is just a clone of Minecraft that is free no matter how much you update [...] nearly indistinguishable from Minecraft other than it doesn't require Java to run. This is not true, as Minetest is simply a sandbox game engine, it is not requ...
by Neon
Mon Oct 19, 2015 17:28
 
Forum: Minetest General
Topic: Simulating other games with Minetest
Replies: 2
Views: 554

Re: Possible Compile Bug

Well, yes, it can be easily ignored (I've effectively ignored it). But as a programmer myself, I know how sometimes things can seem innocuous and how every warning can help. BTW, for the arch-specific-ness of the compiler (Yes, it's Fedora. See my signature): cpp -v Target: i686-redhat-linux Thread ...
by Neon
Mon Oct 19, 2015 17:19
 
Forum: Minetest Problems
Topic: Possible Compile Bug
Replies: 4
Views: 622

Possible Compile Bug

While compiling 0.4.13dev on Linux: /home/matt/temp/minetest-master/src/util/serialize.cpp:232:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (is.gcount() != s_size) The program works after compilation, but this might cause a bug somewhere.
by Neon
Mon Oct 19, 2015 05:37
 
Forum: Minetest Problems
Topic: Possible Compile Bug
Replies: 4
Views: 622

Re: Xanadu Server

Folks, going on for three pages about the same issue is not helping anything. So the issue is that someone is upset that they were banned for doing something on our server that they wouldn't do in public. I'm glad that they were, and it seems an overwhelming amount of other players are also glad tha...
by Neon
Fri Oct 16, 2015 02:43
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

Great Job, Einszone!
by Neon
Mon Oct 12, 2015 16:30
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

I have found that it tends to crash when certain people leave (as if in a funk) or when attempting to thank TenPlus1 for all of his hard work (that happened twice to me). I think the server has a loyalty to certain players that are not a server admin. Funny.
by Neon
Tue Sep 15, 2015 01:27
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

+10
moar sat pics

I've been looking forward to having something like this since the last map wipe. Any chance this will be a regularly-updating thing? Perhaps with multiple pics, so as to cover a broader area?
by Neon
Wed Sep 02, 2015 19:30
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

Nope. No Cars mod, no Carts mod, no rails on the speedway for Minecarts. Just athletic people who want a chance to outpace others for goodies
by Neon
Tue Sep 01, 2015 01:45
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

Thanks to the help of Neri, the Xanadu Speedway is open for business. http://mattnet.org/downloads/racetrack.png It has an unprecedented view of Xanadu, with such features as snow, lava, mushrooms, an underwater stretch, and mountains. The facilities are first-rate with spectator stands, repair pits...
by Neon
Mon Aug 31, 2015 21:21
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Xanadu Server

The problem isn't the server, per se . I'm told that it's the MT version being run by the server. The solution would either be for Ten to downgrade the server version to something much more stable (he would probably downgrade to 0.4.10, though I might go as far as 0.4.8) OR for the MT devs to focus ...
by Neon
Wed Aug 26, 2015 20:41
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 542304

Re: Compiling Minetest On Fedora 17

Going with SU vs SUDO was a stylistic descision. You need root privs to perform the installation of ancilliary packages and also to move the program directory after compilation. It doesn't hurt anything (in this case) to compile as root, and it saved having to put in your password a second time.
by Neon
Mon Aug 03, 2015 16:31
 
Forum: Minetest General
Topic: Compiling Minetest On Fedora 17
Replies: 32
Views: 8860

Re: Need help, possible bug with Fedora

I'll plug my Fedora Compile thread: https://forum.minetest.net/viewtopic.php?f=3&t=5211&start=25 It sounds like you got everything working fine, though. I actually had put together [url='http://mattnet.org/rpms/']an RPM for 0.4.10[/url]. It was my first RPM, so I leaned heavily on the docume...
by Neon
Wed Jul 22, 2015 17:29
 
Forum: Minetest Problems
Topic: Need help, possible bug with Fedora
Replies: 3
Views: 811

Re: [Frequently Asked Questions] - Read before asking for he

I love your picture, Ten. As a programmer myself, I have experienced that very thing.
+1
by Neon
Wed Jul 22, 2015 17:16
 
Forum: Minetest Problems
Topic: [Frequently Asked Questions] - Read before asking for help!
Replies: 103
Views: 102856
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