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Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I noticed with the installation of minetest with this script on a fresh installation of Ubuntu 14.10 is that it won't work if the folders don't yet exist. I had to install the old minetest in the normal fashion, remove it with the Ubuntu software center, and then run this script again to make it wor...
by superschizo
Fri Feb 13, 2015 17:30
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 147408

Re: Re:

roalex543 wrote:
kaeza wrote:Cool thing. Gonna try it :)

y esta script donde se debe poner o que? no se mucho ingles :/

No comprende espanol bien, pero si yo comprende esta entonces esta script poner en "Terminal"
by superschizo
Fri Feb 13, 2015 16:55
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 147408

Re: Never comes to front (Ubuntu 14.04) v0.4.11

My kids and I have always had this problem with Ubuntu. When you open minetest then switch to another application, minetest will open below the other application. Then I have a hard time switching to minetest because the mouse will not leave the minetest window area even though other applications ar...
by superschizo
Fri Feb 13, 2015 12:43
 
Forum: Minetest Problems
Topic: Never comes to front (Ubuntu 14.04) v0.4.11
Replies: 6
Views: 1243

Re: (W.I.P.) Candlestick Park

Here's the current progress. I made the ramps bigger and there may be more ramps than in the last version posted. Start location view... http://i123.photobucket.com/albums/o295/uberdorf/minetest/CandlestickPark20150208start_zps48bd6122.jpg View from above... http://i123.photobucket.com/albums/o295/u...
by superschizo
Sun Feb 08, 2015 19:26
 
Forum: Minetest Maps
Topic: (W.I.P.) Candlestick Park
Replies: 13
Views: 5336

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Thank you for a way to install the current minetest 0.4.11 in ubuntu 14.10. In my ubuntu 14.10 64 bit, this doesn't install a launch icon for minetest in the menu bar or search applications function. I can launch minetest by terminal, but I'm not sure my 7 year old will remember the steps or even ha...
by superschizo
Sun Feb 01, 2015 20:09
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 147408

Re: blocks not saving (windows with 0.4.11)

Krock's 32 bit build from 28 jan 15 with the minetest_game linked at the minetest download page seems to be working fine so far. So the problem appears to me to be with the 64 bit builds.
by superschizo
Sun Feb 01, 2015 11:00
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

With minetest excluded from real time scanning and sqlite_synchronous = 1 (changed from 2) on sfan's recent 1702c34 build, I had that error again where it stopped saving blocks at 12:31:57. I was placing a line of stone slabs quickly. I'll try the minimal build from Krock without a subgame to see if...
by superschizo
Fri Jan 30, 2015 18:41
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

CHyper, I'm sure Chrome did a false positive. I just mentioned it because I thought you should know that it was blocked for some reason. I did scan it and Comodo said it was clean, but the installer was in German so I couldn't use it anyway lol. I do appreciate your help, thank you. Krock, I'll try ...
by superschizo
Fri Jan 30, 2015 18:12
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

ExeterDad wrote:Google Chrome Android doesn't complain. Are your preferences too tight?

This is Google Chrome on windows 7, with default settings. The box for blocking phishing and malware is checked in advanced settings, but I don't want to uncheck that due to my past experiences with Windows and malware.
by superschizo
Fri Jan 30, 2015 15:24
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

Latest build of minetest 0.4.11-dev, commit 4d15d63134 , from 29.01.2015 https://yadi.sk/d/BjoY9BgueKssp I couldn't get this to start. The black dos screen pops up along with an error message that says "The application was unable to start correctly (oxc000007b)." I have Windows 7 64 bit, ...
by superschizo
Fri Jan 30, 2015 15:19
 
Forum: Minetest Builds
Topic: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
Replies: 219
Views: 122689

Re: blocks not saving (windows with 0.4.11)

https://www.dropbox.com/s/czkqcyi5a07bs8o/setup_minetest%2832bit%29_150122.exe?dl=0 CHyper, Google Chrome blocked that download and claimed it was malware for some reason. Krock's builds confuse me, because there is no subgame. While I've been playing stable versions of minetest on linux occasional...
by superschizo
Fri Jan 30, 2015 15:03
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

Thank you everyone for your help, I'm just wondering if I can use 32 bit minetest on my 64 bit OS?
by superschizo
Fri Jan 30, 2015 14:18
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: [Modpack] Home Decor [git] [homedecor_modpack]

... this modpack requires 0.4.11 or newer). No stable minetest 0.4.11 has been released yet for Ubuntu 14.10, which is the most recent version of Ubuntu, so many of the Ubuntu players (including myself when on linux) still use minetest 0.4.10. Could using the 0.4.10 engine with the current home dec...
by superschizo
Fri Jan 30, 2015 14:06
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 379800

Re: blocks not saving (windows with 0.4.11)

Shouldn't I be using 64 bit since I have a 64 bit OS?
by superschizo
Fri Jan 30, 2015 13:47
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

It could be a database error I guess. Here's the history of this world... -I originally created it using Krock's flatgen, to build a baseball stadium called Candlestick Park, in ubuntu 14.10 with the minetest version 0.4.10 that comes with the ubuntu software center. -That world got corrupted possib...
by superschizo
Fri Jan 30, 2015 13:04
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

06:10:51: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Couldn't save env meta ... have you changed your minetest version? latest dev builds used? I originally started with the stable version of 0.4.11 and on Krock's suggestion in this thread switched to the latest dev build I could ...
by superschizo
Fri Jan 30, 2015 12:41
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

I tried the windows version again, with the new build. The save error happened at 06:10:51 in the following debug info, I included lines above and below the error in case it helps. 06:10:50: ACTION[ServerThread]: scott places node default:stone at (100,24,172) 06:10:50: VERBOSE[main]: OpenALSoundMan...
by superschizo
Fri Jan 30, 2015 12:21
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

I just noticed this big chunk missing from the stadium. I don't know when it happened, but I'm thinking of not using the windows version of minetest anymore...
Image
by superschizo
Thu Jan 29, 2015 21:50
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: blocks not saving (windows with 0.4.11)

I just tried the newest windows 64 bit build from sfan available as of today 29 jan 15 at https://sfan5.pf-control.de/minetest-builds/?p , labeled 1702c34. It happened again the second time I opened the world, while I was just flying around looking at what to work on next. The error I got is 14:40:0...
by superschizo
Thu Jan 29, 2015 20:51
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

blocks not saving (windows with 0.4.11)

I noticed this problem today a few times in the windows version that I downloaded from the minetest site, that I haven't noticed in the linux version. (Recently I moved around computers and have been using windows.) I'll be placing blocks and the DOS window stops recording them. Also {/time 6000} do...
by superschizo
Wed Jan 28, 2015 23:36
 
Forum: Minetest Problems
Topic: blocks not saving (windows with 0.4.11)
Replies: 22
Views: 5819

Re: (W.I.P.) Candlestick Park

The world got corrupted so that an edge appeared that one could fall off of, so I pasted the stadium into a new world. Also I've changed the start location with the spawn mod, and made some progress on ramps and stairs and stuff. If you are new to minetest, don't forget that you can press the R key ...
by superschizo
Fri Jan 23, 2015 14:37
 
Forum: Minetest Maps
Topic: (W.I.P.) Candlestick Park
Replies: 13
Views: 5336

Re: [Mod] Server Start Location [1.2] [startlocation]

I just tried it out on my Candlestick Park world. It is quick and easy, just what I wanted. Thank you.
by superschizo
Fri Jan 23, 2015 14:15
 
Forum: Mod Releases
Topic: [Mod] Server Start Location [1.2] [startlocation]
Replies: 10
Views: 4897

Re: My property

What did the other animals do? I hope you treat the sheep better than most Minetest players treat those ingame :) Single animals might feel lonely. Single herd animals do get lonely, so I keep more than one. I have 8 sheep now. As for the donkey Eeyore, someone brought him over and gave me a sob st...
by superschizo
Fri Jan 23, 2015 13:43
 
Forum: Minetest Maps
Topic: My property
Replies: 7
Views: 3754

Re: What's Minetest still missing over Minecraft?

My personal experience is that minecraft is more kid-friendly. Minetest is way too complicated for my 7 year old. Even after we showed him how to add mods, he adds way too many mods for the computer to handle and complains about minetest being laggy, lol. He just isn't old enough to handle the extra...
by superschizo
Thu Jan 22, 2015 13:02
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 201151

Re: My property

Nice place. Wouldn't want to have to have to do lawn mowing there :-) Thank you. I only mow the central fenced in area around the house, and parts of the area around the pond. It takes about 3-4 hours with a riding mower, and it needs to be done weekly from late spring to early fall. I also have so...
by superschizo
Thu Jan 22, 2015 12:36
 
Forum: Minetest Maps
Topic: My property
Replies: 7
Views: 3754

Re: [Mod] flatgen [100% flat maps]

http://i123.photobucket.com/albums/o295/uberdorf/minetest/minetestregenresult_zps6318c8b0.png Thank you for the fix. This is how it turned out on the corrupted map, with the dirt sticking out being the result of the command {/regenerate (100*8)}. It would probably be better for me to use worldedit ...
by superschizo
Thu Jan 22, 2015 12:22
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 34402

Re: [Mod] flatgen [100% flat maps]

Thank you Krock for the quick response in posting a fix. Does this work with minetest 0.4.10? I'm using 0.4.10 from the ubuntu software center on ubuntu 14.10, since there is no stable 0.4.11 for download for my OS yet that I'm aware of (I just checked as of 20 Jan 2015). Maybe I am typing the comma...
by superschizo
Tue Jan 20, 2015 22:02
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 34402

Re: [Mod] flatgen [100% flat maps]

"What are the dimensions of this world?" There are no dimensions in Minetest. "I seem to have reached the end of it, so that one without fly privileges enabled would fall off the edge of the world." No, you can't. The Minetest's collision algorithm forbid that. You can't pass th...
by superschizo
Tue Jan 20, 2015 15:36
 
Forum: Mod Releases
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 39
Views: 34402
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