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repeatable seg fault if you do a singlenode, forget to configure the mod, and fall a bit
by leetelate
Sat Dec 14, 2013 00:38
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

the biggest problem would be with things like wallmount and metadata (same problem as with mapgen) - you could write them down but to recreate them you have to do it by individual nodes anyway as far as i can figure out
by leetelate
Fri Dec 13, 2013 22:50
 
Forum: Minetest General
Topic: merging/combining of several maps into one?
Replies: 8
Views: 1481

shupa mapgen is only a few hundred milliseconds for a block of nodes because i am using a pre-defined map, but using a pre-defined map is where the size limit comes in.
by leetelate
Fri Dec 13, 2013 22:46
 
Forum: Minetest General
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2103

thank you!
by leetelate
Fri Dec 13, 2013 22:37
 
Forum: Minetest News
Topic: [0.4.8] LuaVoxelManipulator
Replies: 72
Views: 33486

still pulling my hair out over mt's water - terrain and caves look good though
Image

high desert
Image
by leetelate
Wed Dec 04, 2013 03:03
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378605

wouldn't it also suffer from the "must be in memory at the start of the game" problem that i had with doing an overhead terrain map? - i finally worked out how to make a great overhead terrain map on-the-fly, but there is just no way to push it to the client
by leetelate
Wed Dec 04, 2013 02:42
 
Forum: Minetest-Related
Topic: connection by radio link.
Replies: 4
Views: 1320

yeah, you've obviously got something wrong somewhere maybe check the version of opengl? - it usually says at the top also r for range needs to be off my old asus netbook (Asus EeePC 1005HA Seashell) has only one core processor (intel atom N270 32bit single-core), a whopping 1Gb of memory, and a whac...
by leetelate
Wed Dec 04, 2013 02:09
 
Forum: Minetest Problems
Topic: Speed up minetest
Replies: 16
Views: 3622

NOPE frigging static error still exists - and yet again the -82,2,-28 shows up as the place where the error is happening, but i think i am very far away from block (not node but block of nodes) -82,-28, in fact there is nothing in block x=-82 z=-28 but stone as far as i know 100% repeatability - sim...
by leetelate
Tue Dec 03, 2013 03:07
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

onpon4 wrote:what do you need OpenGL 1.3 or prior for, anyway?


dunno what the op needed the 1.3 for, but my old asus netbook has some weird intel graphics adapter that only has opengl 1.4 support - it works ok though if you turn off the smooth lighting, shaders and particles
by leetelate
Sun Dec 01, 2013 23:14
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

i have a vertical gen plan that is hard coded with a nether-like void, caves, etc, what i'm banging up against now is the biomes/areas/terrain - as we saw in fm (freeminer) it is weird to have a glacier next to a normal desert, but if that desert was an arid snowy "desert" like the peruvian andes, t...
by leetelate
Sun Dec 01, 2013 15:08
 
Forum: Minetest General
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2103

toolchain fail #123423156797 - why are the fails always nicer than the product - flowing water too http://i.imgur.com/NudXTd1.png yet more water problems waiting to fry my computer http://i.imgur.com/hO2Jvoe.png adding another area called "cliffs" because of #1 and need to redo the whole water thing...
by leetelate
Sat Nov 30, 2013 18:55
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378605

yeah mine are like that - any mapgen mod will only create new stuff when you get near an undefined chunk - in mine there is a message "generating [whatever] to [whatever]" but in others mapgen mods it may not have a message
by leetelate
Sat Nov 30, 2013 18:42
 
Forum: Minetest General
Topic: Singleplayer + new mods
Replies: 4
Views: 2329

freeminer forum account creation says "Sorry, you must wait longer to create an account." wtf?

meh i can read the fm (freeminer) forum and that is all i needed
by leetelate
Sat Nov 30, 2013 18:13
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46531

dirt , sand and gravel will fall off the edges (try to build something ;) ) why this? ewwww! - nope - i love building sand houses because of the falling-sand difficulty, and what about my beautiful sand cliffs??? once disturbed, i have to wait for it to stop? and now dirt is a falling node too? sli...
by leetelate
Sat Nov 30, 2013 18:05
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46531

weird - half of that is in shupa! - great minds think alike - i will check out your code (i assume it is open source?) for some things like freeze and melt in a bit my biomes are y-based (height), not z-based (north/south), and i added a few things i called areas besides biomes like hilly areas, mou...
by leetelate
Sat Nov 30, 2013 17:35
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46531

11.10 is no longer supported...


i think superos is still 11.10 and is still supported - i looked at it once for something but didn't use it because it was old

but if you have superos you can easily complie it - instructions are in the readme that nobody reads
by leetelate
Sat Nov 30, 2013 17:24
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

I guess this is the error

12:07:43: ERROR[EmergeThread0]: ERROR: An unhandled exception occurred: LuaError: not enough memory


nope, not a mod issue - i was just one of those weird odd memory things because it is not repeatable (yay) - maybe firefox? - working fine now

thanks anyway
by leetelate
Sat Nov 30, 2013 17:19
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

0.4.8 - first FPS=0 and out of memory error - that never happenned in in 0.4.7 with the same code the world is gigantic, and i was doing one of my huge lua world mapgens, then after a string of mapgens as long as your arm, i got 0 fps for a while and then it threw out of memory same computer, r was ...
by leetelate
Fri Nov 29, 2013 17:18
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

sweet,thanks!
i choose -2500 to 2500
5000 wide is a big map for singleplayer
and the north to south constant wind now works so we can have sails and sailing ships to help get around faster
not assasins creed black flag but basically like that - with more sail to go faster, etc
thanks again
by leetelate
Fri Nov 29, 2013 12:38
 
Forum: Minetest General
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2103

so how much of the -30000 to 30000 mapgen do you really use?

shupa mod mapgen works (yay) but how big should i make it?

there is a tradeoff with size versus pretty versus detail


a happy thanksgiving to those in the usa - i still do not understand having a feast to celebrate a massacre, but that is the usa!
by leetelate
Thu Nov 28, 2013 15:16
 
Forum: Minetest General
Topic: so how much of the -30000 to 30000 mapgen do you really use?
Replies: 11
Views: 2103

shouldn't be too hard to make a spawn point for players - hardest part would be getting the height right, and if you had a spawn egg placed it would give you the height

i use the last H marker in bubblegumGPS and get the height from that - if there is no H marker it uses the default
by leetelate
Thu Nov 28, 2013 15:05
 
Forum: Minetest General
Topic: a REAL spawnpoint!
Replies: 3
Views: 1130

a) a ragequit? - i always miss the fun since i am antisocial
b) i love the forum attachments - delete ability of uploaded errors would be nice (timed? 5 minutes?)
c) i still can't use github because i still do not understand it - oh how i have tried to use it!
by leetelate
Thu Nov 28, 2013 14:57
 
Forum: Minetest General
Topic: Something about mods and the relation they have with their developers.
Replies: 5
Views: 1269

i made one ages ago that used stored vectors in a table and had travelling nodes for projectiles, but projectiles just get IGNOREd (as in they hit an unloaded chunk) :see whut i did there?: lololol then there was the splat/bulletholes for where the bullet hit - has to be a friggin wallmount and i di...
by leetelate
Thu Nov 28, 2013 01:16
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 36549

i did that only to avoid the static error (and mob duplication) associated with luasao entities in 0.4.7 the entities are back now that we are on 0.4.8 and although my tester mod is still a wip, they are looking really amazing! moving things in minetest really should be luasao entities as that is wh...
by leetelate
Thu Nov 28, 2013 00:49
 
Forum: Minetest Features
Topic: [idea] a mob like a node?
Replies: 4
Views: 1655

is it a little bit faster response? it seems that way to me anyway, great job! it compiles fine on linux mint 15 and supports my crazy mods so i am very happy if the static error and entity duplication has really been eliminated then i can use entities (oh my!) and that opens up a very big can of aw...
by leetelate
Tue Nov 26, 2013 23:02
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28819

my jetpack stopped working some months ago mine works great, well, dangerously, but great i made it like a real jetpack, with fuel and everything, so to go up you add thrust and of course to go down you stop the thrust - hopefully before you hit the ground you catch it with the thrust and settle ge...
by leetelate
Wed Nov 20, 2013 06:09
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378605

Set_lighting sets lighting in the voxelmanip exactly to the light you specify, does not calculate. and The nolight flag is a mapgen parameter that disables all lighting computations, which is very helpful for when you're doing a total mapgen replacement in lua. more incredibly useful data, thanks! ...
by leetelate
Tue Nov 19, 2013 23:14
 
Forum: Minetest News
Topic: [0.4.8] LuaVoxelManipulator
Replies: 72
Views: 33486

it is probably my own syntax errors rather than the board syntax lol anyway, the wingsuit version of the mod is up at https://forum.minetest.net/misc.php?action=pun_attachment&item=71&download=1 just overwrite the old mod to get the safer wingsuit along with the jetpack it just struck me that i neve...
by leetelate
Mon Nov 18, 2013 19:54
 
Forum: WIP Mods
Topic: [MOD] Shupa_Christmas_Mod [MOD]
Replies: 2
Views: 1069

wingsuit version is up at https://forum.minetest.net/misc.php?action=pun_attachment&item=71&download=1 wingsuit and wingsuit_activated icon on the hud http://1337318.zymichost.com/wingsuit.png i came from up there, so that's about a 5:1 glide ratio maybe - not bad, and i was turning and dropping a l...
by leetelate
Mon Nov 18, 2013 19:36
 
Forum: Minetest General
Topic: best christmas mod
Replies: 6
Views: 2733

[MOD] Shupa_Christmas_Mod [MOD]

i totally forgot to put this in here, so here ya go: the Shupa_Christmas_Mod is up, at: https://forum.minetest.net/misc.php?action=pun_attachment&item=68&download=1 "PLEASE HELP!, I tried to go to my Grandfather's House for Christmas, but I got lost! It is getting dark and I'm very frightened!" - Rh...
by leetelate
Mon Nov 18, 2013 16:54
 
Forum: WIP Mods
Topic: [MOD] Shupa_Christmas_Mod [MOD]
Replies: 2
Views: 1069
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