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Re: About when will we get proper mobs in minetest?

well, this thread is old. One thing that is neglected massively in this thread is that we simply need an API built into the engine for handling moving entities. I say this because it would solve a large portion of the mobs problems. The other reason I think we need it is because it's a solution that...
by Novacain
Wed Sep 07, 2016 23:37
 
Forum: Minetest Features
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 20580

iOS?

So, one thing I was thinking about is it would be nice to have minetest on iOS. It has been talked about for a long time, and largely dabated and many other things. My question is this: could we figure out a way to be able to get minetest to iOS and implement a way to reward someone who undertakes t...
by Novacain
Wed Jun 22, 2016 00:19
 
Forum: Minetest Builds
Topic: iOS?
Replies: 20
Views: 8523

I just think it would be simpler. you would have one location to manage things like bans, passwords, mods, etc. in my opinion, it would simplify, and it doesn't seem like it would be that much harder. we already have a server tab, why not just modify that, and add a couple more features to it?
by Novacain
Wed Mar 05, 2014 17:31
 
Forum: Minetest Features
Topic: [idea] server gui
Replies: 13
Views: 2844

my syntax has now been fixed :P
by Novacain
Sun Mar 02, 2014 21:08
 
Forum: Minetest Features
Topic: [idea] server gui
Replies: 13
Views: 2844

you should use a link to a site like github. you can't update attatchments.

contact a moderator if you need your attatchment removed.
by Novacain
Sun Mar 02, 2014 20:35
 
Forum: Minetest Texture Packs
Topic: Plasticraft
Replies: 18
Views: 4430

[idea] server gui

so, I was just thinking about people starting servers, and the complicated process that is usually involved in it, and was wondering, why not create a gui specifically for hosting servers? it would function similar to the server tab, only it doesn't load you into the world. would this be possible/ea...
by Novacain
Sun Mar 02, 2014 20:34
 
Forum: Minetest Features
Topic: [idea] server gui
Replies: 13
Views: 2844

what about:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
armor_level = 0
by Novacain
Fri Feb 28, 2014 18:18
 
Forum: Minetest Features
Topic: "invincible" priv
Replies: 8
Views: 1564

i think I need to bookmark this page so I can move buildings :P
by Novacain
Fri Feb 28, 2014 17:33
 
Forum: Minetest Features
Topic: Copy/paste a portion of a map
Replies: 12
Views: 3069

fine, armor. but I still think armour looks cooler :P
by Novacain
Fri Feb 28, 2014 17:30
 
Forum: Minetest Features
Topic: "invincible" priv
Replies: 8
Views: 1564

I say, target schools who are looking at minecraft. if we can show them minetest, with it having the same educational capabilities and being free, it should be an easy win.
by Novacain
Fri Feb 28, 2014 17:28
 
Forum: Minetest General
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 20668

ah, I also forgot about a protection mod. in order to stop griefers, there are several weapons that are useful. 1: protection mods. these keeps people who don't own certain land from digging/placing there, and essentially stops griefing. 2: mods (moderators) these are the players who distribute area...
by Novacain
Fri Feb 28, 2014 02:10
 
Forum: Minetest General
Topic: What would make a good server?
Replies: 16
Views: 3154

okay, that works better. however, I do think there could be a major improvement. for non-square capes, there are side pixels missing. could it be made so that for capes that aren't square, they still have the textures for the sides?
by Novacain
Fri Feb 28, 2014 02:00
 
Forum: Minetest News
Topic: [0.4.10] Sam II and Capes!
Replies: 19
Views: 9391

I am a little irritated by comments... -snip- I would think they would have pointed out that kind of stuff on there website. but I still don't see how mineCraft (aka, mobs and such) is educational. I can understand how minetest can be. it has an easily moddable interface, and plenty of mods that ca...
by Novacain
Fri Feb 28, 2014 00:23
 
Forum: Minetest General
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 20668

Well, they certainly don't tell how minecraft can be educational. I think what we need is a way to get the word out about minetest, and to make our own edu version. and a website. have a line in it of: how is minetestedu better than minecraftedu. or why is mintest better for teaching than minecraft....
by Novacain
Fri Feb 28, 2014 00:20
 
Forum: Minetest General
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 20668

My opinion on what makes a good server: 1. longevity. No one wants to see their master creations destroyed after a week of playing. 2. reliability. this doesn't mean no downtime, or no server errors, but rather that there is someone trying to improve it, and that if something does happen to corrupt ...
by Novacain
Fri Feb 28, 2014 00:04
 
Forum: Minetest General
Topic: What would make a good server?
Replies: 16
Views: 3154

good point Soko. Unfourtunately, I don't fully understand the minetest API, and have pretty much no idea of how to do that. One thing I was thinking of is to have several crafting "lines." it would make it so you wouldn't have to craft the same block quite so much, but you don't have to craft someth...
by Novacain
Thu Feb 27, 2014 23:49
 
Forum: WIP Mods
Topic: [modpack] Tron realm [tronrealm][0.1.2]
Replies: 9
Views: 6882

wouldn't be too hard. simply add a priv that, when enabled, sets armor to 0. then nothing would hurt, except lava and drowning.
by Novacain
Thu Feb 27, 2014 23:39
 
Forum: Minetest Features
Topic: "invincible" priv
Replies: 8
Views: 1564

VRMac wrote: In a realistic sense, no one takes 1-meter steps without a pause between them.


have you never run up bleachers? :P
by Novacain
Thu Feb 27, 2014 23:38
 
Forum: Minetest Features
Topic: Jump height
Replies: 4
Views: 1011

hoodedice wrote:this could also be used in middle schools to teach basic coding to 8 to 13 year old kids


this is about the only possible way I can see minetest as being "educational"


and minecraft can't do that, so why are they still using it?
by Novacain
Thu Feb 27, 2014 05:23
 
Forum: Minetest General
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 20668

looks like the kilngon pain stick makes its return.
by Novacain
Sun Feb 23, 2014 00:44
 
Forum: WIP Mods
Topic: [closed] simple and slow shadows [shadows]
Replies: 9
Views: 2446

I tried installing in the normal mods folder but got an error because there wasn't an init.lua file. On a hunch, I tried installing it in the /game folder of the Minetest program directory and was able to create a game. I'm not sure if that was what was intended or not but I didn't see any installa...
by Novacain
Sat Feb 22, 2014 03:57
 
Forum: WIP Subgames
Topic: [Game] The RealTest Game [realtest]
Replies: 183
Views: 78071

RavonTUS wrote:BTW: Opened it up as a public servers and with in 10 minutes, someone cracked the lava and burnt the whole place down...lol


now I kinda want to download to watch the destruction.
by Novacain
Fri Feb 21, 2014 21:32
 
Forum: Minetest Maps
Topic: [W.I.P][Map] Stampy's lovely world
Replies: 106
Views: 105915

hmm, that's all good and great, but it shouldn't be happening with the -dev version. could someone have un-fixed it?
by Novacain
Fri Feb 21, 2014 15:45
 
Forum: Minetest Problems
Topic: error message
Replies: 4
Views: 1602

error message

this error message showed up: 19:57:10: ERROR[main]: MAINMENU ERROR: /usr/share/minetest/builtin/mainmenu.lua:517: attempt to index field '?' (a nil value) 19:57:10: ERROR[main]: stack traceback: 19:57:10: ERROR[main]: /usr/share/minetest/builtin/mainmenu.lua:517: in function 'handle_multiplayer_but...
by Novacain
Fri Feb 21, 2014 01:59
 
Forum: Minetest Problems
Topic: error message
Replies: 4
Views: 1602

btw, I'm pretty sure paramat is gonna majorly revamp his paragen. right now it is a bit slow.
by Novacain
Fri Feb 21, 2014 01:51
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 116289

rubenwardy wrote:The game goes to 32,000 on each axis.


I thought I had heard that the upper limit was 64,000. maybe I misread something :P never been to the end of any world.
by Novacain
Thu Feb 20, 2014 22:24
 
Forum: Minetest Features
Topic: Special "Spherical" World Gen Idea...
Replies: 17
Views: 3623

something that may help, I noticed that the more mods I have installed, the more it shows up. for instance, just mintest game produces three, add unified inventory it goes to four, tronblocks makes it five, etc. these aren't exact numbers, but an example.
by Novacain
Thu Feb 20, 2014 16:43
 
Forum: Minetest Problems
Topic: problem
Replies: 9
Views: 1710

btw, ctrl+h shows hidden files in linux
by Novacain
Thu Feb 20, 2014 16:41
 
Forum: Minetest General
Topic: Problem to fly / a clean map
Replies: 10
Views: 1607

just noticed something. you list depends.txt as optional. it is a requirement for mods (I think).
by Novacain
Thu Feb 20, 2014 16:40
 
Forum: Minetest-Related
Topic: Minetest Mod Creator
Replies: 36
Views: 14387

thetoon wrote:
Krock wrote:I wish a mod, which creates other mods.


Let's call it 'skynet'.


it is already in the works. now I have to kill you.
by Novacain
Thu Feb 20, 2014 16:34
 
Forum: WIP Mods
Topic: Future of Mods!
Replies: 7
Views: 1782
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