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Oh ok, that worked nicely.
by super_tnt
Wed Sep 18, 2013 17:30
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 24995

Can I make a request for my upcoming mod? I'd like 3 cylinders, one for up and down, 2 for the 2 lying down. I looked at the barrel but it wasn't centred and I'm unsure of how to centre this, also it should be able to stack next to each other.
by super_tnt
Wed Sep 18, 2013 15:32
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 24995

Well, I've started work making the entity for the windmill, I plan on making a mechanical mod around the above image with all sorts of things, Including mechanical power and electrical generators (which will be tiered), the generators will connect to any axel and when it is spinning, electricity is ...
by super_tnt
Wed Sep 18, 2013 08:40
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 17
Views: 3886

Well, I've started work making the entity for the windmill, I plan on making a mechanical mod around the above image with all sorts of things, Including mechanical power and electrical generators (which will be tiered), the generators will connect to any axel and when it is spinning, electricity is ...
by super_tnt
Wed Sep 18, 2013 08:38
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 17
Views: 3886

What's a good programme for making animated entities? I looked at blender but it looks way too advanced, considering I only want to create basic objects (Made out of rectangles and lines) and also I have a limited knowledge of creating 3d objects.
by super_tnt
Tue Sep 17, 2013 16:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972462

I have little knowledge of pitch and yaw so I certainly don't know the difference between the two. If I do use animated entities, I can have rotating objects like the axle and the windmill, right? If so then I'll use animated entities, the windmill only needs to spin to look pretty, however the axle...
by super_tnt
Sun Sep 15, 2013 18:47
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 17
Views: 3886

Could something like this be created

I would like to know if there is enough support to make a mod which would result in the following. http://i.imgur.com/ZBFq4.gif If so I would love to make a mod around this with all sorts of stuff. Basically is the enough support to make moving objects like the one's in the above image. And what ani...
by super_tnt
Sat Sep 14, 2013 23:24
 
Forum: WIP Mods
Topic: Could something like this be created
Replies: 17
Views: 3886

I don't want to sound like a know it all but it seems so simple to use a different texture.
What went wrong when it was tried?
by super_tnt
Fri Sep 06, 2013 16:25
 
Forum: Minetest Features
Topic: Changing textures of a node
Replies: 5
Views: 1579

I don't fully understand.
When a node is in the world is it a reference to a node object which is created when the world is opened. And for different textures the nodes in the world would have to store separate data about the texture to use?
by super_tnt
Thu Sep 05, 2013 21:43
 
Forum: Minetest Features
Topic: Changing textures of a node
Replies: 5
Views: 1579

I have thought of this myself and I do plan on doing this but I have other projects to complete before this.

Because modding should be open to everyone and modding is a great way to learn about programming.
by super_tnt
Thu Sep 05, 2013 20:45
 
Forum: Minetest Features
Topic: Modding like Kodu or Scratch
Replies: 10
Views: 2368

Changing textures of a node

I haven't seen this listed in any documentation so I'm assuming it doesn't exist. Shouldn't there be a method in the lua api to select the texture we want to use rather than just setting it in the register function. I understand this can cause some lag due to IO operations so the should be some cust...
by super_tnt
Thu Sep 05, 2013 20:32
 
Forum: Minetest Features
Topic: Changing textures of a node
Replies: 5
Views: 1579

Jordach wrote:I cropped the image for you:

~~~~~~~

Thank you for that
by super_tnt
Wed Sep 04, 2013 20:14
 
Forum: WIP Mods
Topic: Not sure what to call this one: Destroying all cactuses in a column
Replies: 7
Views: 2045

Thanks for sharing this, I can really use the code for my plant mods :) No problems, I get quite happy when things like this work. You see there is no need to cycle through each cactus block and destroy it. Alls we have to do is add a little bit of code so that when it is destroyed it triggers the ...
by super_tnt
Wed Sep 04, 2013 20:13
 
Forum: WIP Mods
Topic: Not sure what to call this one: Destroying all cactuses in a column
Replies: 7
Views: 2045

Thanks for that, I usually hold alt+prtsc which gives the window but I'll use f12 in future.
by super_tnt
Wed Sep 04, 2013 17:29
 
Forum: WIP Mods
Topic: Not sure what to call this one: Destroying all cactuses in a column
Replies: 7
Views: 2045

Not sure what to call this one: Destroying all cactuses in a column

So, I know I shouldn't compare this game to minecraft but a simple thing that I was missing was cactuses being destroyed when you dig the bottom one, so I added it to this game, It could be added to trees but it should use the axe's durability. http://i.imgur.com/KbCCTx9.png minetest.register_node("...
by super_tnt
Wed Sep 04, 2013 17:02
 
Forum: WIP Mods
Topic: Not sure what to call this one: Destroying all cactuses in a column
Replies: 7
Views: 2045

Ok I looked through the debug file and found out it needed moretrees.
Sorry for the waste of time, I didn't think to check there.
by super_tnt
Wed Sep 04, 2013 12:45
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 649184

Another question: If I change a node using setnode, is its ondig function called, if not can I call it myself?

Edit: ignore, I found out
by super_tnt
Wed Sep 04, 2013 12:42
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972462

If there a mod which can stop people from placing buckets?I still want to be able to pick up water and lava but not place it. And then if people on the server want to place water or lava they can ask me and i will type /giveme water_source and place it where they want it. If there a mod to disable ...
by super_tnt
Tue Sep 03, 2013 14:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972462

Can someone help me with installing this?
I'm getting this error everytime I load the mods necessary for it to run. I did have to rename the pipeworks folder though because it was complaining of illegal naming conventions of pipeworks.
Image
by super_tnt
Tue Sep 03, 2013 01:02
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 649184

Ender chests

Whilst learning about lua and minetest's api I created a basic ender chest mechanic. I do not wish to further this mod but you can and I don't care what you do to it. Things that could be added ender chests from feed the beast where the player can input 3 dye and it would connect to all the chests o...
by super_tnt
Mon Sep 02, 2013 23:40
 
Forum: Old Mods
Topic: Ender chests
Replies: 3
Views: 2474

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1020 ah, ok, I new I should have looked further down, sorry about that. So anyway, current_name is just saying use the metadata from this node? This also clears up detached inventory, with detached inventory I could create an ender c...
by super_tnt
Mon Sep 02, 2013 22:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972462

Ok I'm pretty new to the whole modding scene and so far it looks amazing. I want to create a mod like technic (I know it's a big thing for a newbie but I've always learnt like that) and I'm looking at inventory management. I've looked at the chest lua file and I can understand that formspec is like ...
by super_tnt
Mon Sep 02, 2013 22:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972462

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