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Sorry, my first mod, I'm planning on adding some in my bigger mods yet to come.
by Prestotron562
Thu Oct 03, 2013 20:38
 
Forum: WIP Mods
Topic: [mod] Medeival Tools
Replies: 3
Views: 1658

Can't wait for this. This will help my mod "More Biomes"
by Prestotron562
Sun Sep 29, 2013 19:54
 
Forum: Minetest News
Topic: [0.4.8] LuaVoxelManipulator
Replies: 72
Views: 33863

Yeah sfan5 has a build of Minetest with this feature.
by Prestotron562
Sun Sep 29, 2013 19:53
 
Forum: Minetest News
Topic: [0.4.8] Texture pack selection
Replies: 21
Views: 8899

Spelling mistake. It's medieval! Sorry guys XD
by Prestotron562
Sun Sep 29, 2013 17:01
 
Forum: WIP Mods
Topic: [mod] Medeival Tools
Replies: 3
Views: 1658

Creative ida and creation. Cooliotoast.
by Prestotron562
Sun Sep 29, 2013 17:00
 
Forum: WIP Mods
Topic: [Mod] xp mod [0.1.1] [xp]
Replies: 4
Views: 2105

Nice, it seems like an easy build mod but it looks funny and unique and original.

And... and... and...
by Prestotron562
Sun Sep 29, 2013 16:59
 
Forum: WIP Mods
Topic: [Mod] City Elements mod! [1.0] [cityelements]
Replies: 2
Views: 2401

It's pretty hard but you could always take Mob Frameworks zombie or NPC trader, recode it and retexture it. That could work too
by Prestotron562
Sun Sep 29, 2013 16:58
 
Forum: WIP Mods
Topic: help me with making a npc
Replies: 9
Views: 2093

[mod] Medeival Tools

This is my first mod of 3 I am working on. This is also the smallest mod I am working on. My other mods are huge, so I thought I should just release the small one first. This mod brings in weapons from medeival videogames like Skyrim. It has 3 tools as of update 0.0.1 and they are: Scythe, Battleaxe...
by Prestotron562
Sun Sep 29, 2013 16:47
 
Forum: WIP Mods
Topic: [mod] Medeival Tools
Replies: 3
Views: 1658

New weapons, and new biomes.(built in snow biomes), and maybe mushroom biomes.
by Prestotron562
Sun Sep 15, 2013 21:02
 
Forum: Minetest Engine
Topic: Pull Requests
Replies: 8
Views: 2361

Pull Requests

I have been working on some new features tha will be put in minetest_game/default. I just wanted to know if the Core Developers actually accept those pull requests. I have had mixed answers, so I need a real valid answer, preferably from a Core Dev.
by Prestotron562
Sun Sep 15, 2013 17:06
 
Forum: Minetest Engine
Topic: Pull Requests
Replies: 8
Views: 2361

[deleted]
by Prestotron562
Sun Sep 15, 2013 17:03
 
Forum: WIP Mods
Topic: Skyrim Mod
Replies: 8
Views: 3281

Hmmm..... I will wait. And I checked it out. Cool
by Prestotron562
Fri Sep 06, 2013 23:29
 
Forum: WIP Mods
Topic: Mushroom Biomes
Replies: 3
Views: 1434

Mushroom Biomes

[deleted]
by Prestotron562
Fri Sep 06, 2013 22:21
 
Forum: WIP Mods
Topic: Mushroom Biomes
Replies: 3
Views: 1434

I'm having a similar problem, but this didn't work for me but it works for everyone else with good Video cards. Try going into minetest.conf and type: enable_texture_atlas = false( I can't remember exactly but that text is somewhere and make is false.)
by Prestotron562
Thu Sep 05, 2013 22:38
 
Forum: Minetest Problems
Topic: Cannot see inventory items
Replies: 4
Views: 1331

Yeah Sfan5 had that in his builds
by Prestotron562
Thu Sep 05, 2013 21:41
 
Forum: Minetest News
Topic: [0.4.8] Texture pack selection
Replies: 21
Views: 8899

Scythe Mod

[deleted]
by Prestotron562
Mon Sep 02, 2013 22:39
 
Forum: WIP Mods
Topic: Scythe Mod
Replies: 2
Views: 1245

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