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Re: AutTest,a version of AutCraft for Minetest 0.4.10

I have a child on the spectrum. I don't find it discriminatory at all. Rock on TheSuperTimelord! Nor do I, it's a great idea. My son has an ASD and loves minetest, both building in his own world on our local server and exploring worlds on public ones. @TheSuperTimelord I have a couple of mods that ...
by dvere
Sun Dec 21, 2014 09:29
 
Forum: Minetest Servers
Topic: AutTest,a version of AutCraft for Minetest 0.4.10
Replies: 20
Views: 3513

Re: Texture orientation using on_place = minetest.rotate_nod

That seems to be a bigger problem. With signlike/wallmounted it is even more distorted that with nodebox. Without your fix: http://screenshot.ru/upload/images/2014/11/07/screenshot_2273623714d8148.png With your fix it gets better: http://screenshot.ru/upload/images/2014/11/07/screenshot_2273676695e...
by dvere
Fri Nov 07, 2014 02:18
 
Forum: Minetest Problems
Topic: Texture orientation using on_place = minetest.rotate_node
Replies: 6
Views: 1573

Re: Texture orientation using on_place = minetest.rotate_nod

The below changes to dirs1 and dirs2 in builtin/common/misc_helpers.lua (lines 323 &324) fixes both this and the texture orientation being off by 180 degrees when placing "on the ceiling".

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    local dirs1 = {8, 17, 6, 15}
    local dirs2 = {22, 21, 20, 23}
by dvere
Thu Nov 06, 2014 23:14
 
Forum: Minetest Problems
Topic: Texture orientation using on_place = minetest.rotate_node
Replies: 6
Views: 1573

Texture orientation using on_place = minetest.rotate_node

I'm not sure if this is expected behaviour or if I am doing something wrong. I have made a simple mod to add Scrabble-like nodebox tiles for my son to play with. Rotation when placed on the ground is correct but when placed on a vertical surface the texture is always rotated 90 degrees clockwise fro...
by dvere
Sun Nov 02, 2014 11:46
 
Forum: Minetest Problems
Topic: Texture orientation using on_place = minetest.rotate_node
Replies: 6
Views: 1573

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