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I'm not creating new node types. Rather I'm trying to prevent specific nodes in the world from dropping items when they are broken, the nodes that don't drop things could be pretty much anything.

I'm writing a protection plugin.
by bbqroast
Thu Oct 10, 2013 22:19
 
Forum: WIP Mods
Topic: How can I stop items from dropping when a node (isn't) broken?
Replies: 3
Views: 994

How can I stop items from dropping when a node (isn't) broken?

Hey, I'm writing a mod in which some nodes will not break. Right now I have done this by catching the on node break event and placing the old node back in it's original position. This works except the node still drops an item. Is their a better way to stop a node from breaking? The nodes can be of a...
by bbqroast
Thu Oct 10, 2013 20:33
 
Forum: WIP Mods
Topic: How can I stop items from dropping when a node (isn't) broken?
Replies: 3
Views: 994

I think you misunderstand how this works. I'm planning on releasing the code. However, in order for it to function the server owner must put in the address, username and password of a MySQL server. If the player can see this then they could possibly connect to the MySQL server and modify the values ...
by bbqroast
Thu Oct 10, 2013 02:18
 
Forum: WIP Mods
Topic: How does the modding thing work, is my init.lua file downloaded?
Replies: 3
Views: 1117

How does the modding thing work, is my init.lua file downloaded?

Hey. I'm writing a plugin that uses MySQL for some stuff. I understand that Minetest allows for client side modding (ie new blocks, textures, etc) from the server. Obviously this requires the client to download resources, would these resources include the init.lua file? And if so how can I secure my...
by bbqroast
Thu Oct 10, 2013 01:49
 
Forum: WIP Mods
Topic: How does the modding thing work, is my init.lua file downloaded?
Replies: 3
Views: 1117

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