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Re: Post your mod requests/ideas here

mod : TextOnNodesCore description and spec: Display texts on nodes. The font used is user-dependent, so no font textures is required. (font_path or mono_font_path in minetest.conf) The user can assign a Chinese font so that Chinese can be displayed. To display text, we need to add a label to a node....
by D0431791
Sun Feb 01, 2015 02:01
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395290

Re: JavaScript for moddding

+1. I think somebody will branch Minetest and implement a javascript Modding System.
by D0431791
Sat May 17, 2014 13:10
 
Forum: Minetest Features
Topic: JavaScript for moddding
Replies: 23
Views: 3094

Topic: How to make a visual effect "a small block within a glass block"? Reason: Creating texture for 6 sides is not what I want. More Info(optional): The glass block is normal-size {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} and the small block is half-size {-0.25,-0.25,-0.25,0.25,0.25,0.25}. However, the pr...
by D0431791
Thu Mar 13, 2014 02:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658312

I think the main problem is how to develope "mob models in .b3d or .x format" with good efficiency.
by D0431791
Tue Jan 28, 2014 10:12
 
Forum: WIP Mods
Topic: does anyone know how to generate trees throughout the map
Replies: 7
Views: 1519

Maybe you can try this mod and adjust config.lua until you can accept.
by D0431791
Thu Jan 23, 2014 18:49
 
Forum: Minetest General
Topic: Big cave
Replies: 5
Views: 1361

Why not use the bones that are in the Build and Survival game (the other bones mod) to craft bonemeal? In the screenshot I can see that your inventory image has semi transparent pixels at the sides, wich causes this strange looking wielditem. I think the point is difficulty. It is easier to kill on...
by D0431791
Wed Jan 22, 2014 08:09
 
Forum: Mod Releases
Topic: [Mod] Bones and bonemeal [0.3 beta] [bone]
Replies: 23
Views: 13832

About Piston
I use one pinton + 1 button to push a block (ex:adjust the cave).
However, when the piston is placed, the face is exactly the oppo side of my expectation.
How do I modify the code to reach my expectation?
I do not want to use a screwdriver.
by D0431791
Mon Jan 20, 2014 08:17
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546069

It is because of the restrictions in Minetest features.
by D0431791
Mon Jan 13, 2014 23:57
 
Forum: WIP Mods
Topic: Why there isn't new mods? :(
Replies: 41
Views: 6293

Thanks for your time.
I think this performance problem may be a barrier for mods that need prepare before a player reaches.
by D0431791
Wed Jan 08, 2014 00:41
 
Forum: Minetest General
Topic: minetest.conf and furnaces
Replies: 3
Views: 792

minetest.conf and furnaces

In singleplayer mode.
I am standing at (0,0,0) and there is a furnace at (0,99,0).
What parameters should I set in minetest.conf so that the furnace does not suspend working?
I think max_block_send_distance and max_block_generate_distance are the most suspicious two.
by D0431791
Mon Jan 06, 2014 04:41
 
Forum: Minetest General
Topic: minetest.conf and furnaces
Replies: 3
Views: 792

Exilyth wrote:Aside from carts randomly reversing direction on powered rails, it's a great mod.

Does this happens when x, y or z is closed to a multiple of 16?
by D0431791
Thu Jan 02, 2014 00:09
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299255

Invalid command: gamemode
Image
by D0431791
Tue Dec 17, 2013 03:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1449913

I hope The Nether can be an another dimension (e.g. nether.sqlite) .
by D0431791
Thu Dec 12, 2013 04:51
 
Forum: Minetest Features
Topic: Nether without Portals
Replies: 28
Views: 6333

How do I disable villages and related components?
by D0431791
Wed Dec 11, 2013 00:28
 
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 142
Views: 47544

Topic: [0.4.8]How to get the seed string?
Reason: I want to make a mod that generates pseudo random number based on kikito/md5.lua .
More Info(optional): The seed string, which is available in 0.4.8 but not in 0.4.7 .
by D0431791
Mon Dec 09, 2013 10:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658312

It seems that the "replace" part, just like taking the bucket back after using a lava bucket as fuel, was not implemented.
by D0431791
Sun Dec 01, 2013 15:04
 
Forum: WIP Mods
Topic: [Mod] Crafter [0.2] [crafter]
Replies: 16
Views: 6051

Topic: When Minetest allows custom crafting type?
Reason: I want to make a machine that works like the furnaces cooking/smelting but with different output.
More Info(optional):
Image
Transparent woods and bricks
by D0431791
Sun Dec 01, 2013 02:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658312

My idea is let a player kill monsters to earn experience points which can upgrade the time he can stay in water.
by D0431791
Sat Nov 30, 2013 10:09
 
Forum: Mod Releases
Topic: [Mod] Disable Drowning [no_drowning]
Replies: 11
Views: 4909

My mines (based on 0.1) http://img802.imageshack.us/img802/730/mimy.png http://img34.imageshack.us/img34/7426/6cy8.png Reasons my code is not uploaded: cannot distinguish water correctly (The ceiling should be made up with stones and glasses.) some adjacent 3*3*3 blocks are not connected, so there i...
by D0431791
Fri Nov 22, 2013 11:41
 
Forum: Mod Releases
Topic: [Mod] Mines [0.3 beta] [mines]
Replies: 44
Views: 17351

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