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Re: [mod]emote[WIP] Make your character model do emotes! +AP

Head movement would be nice. So you have a visual yes and no:

/nod
/shake
by lightonflux
Mon Jan 09, 2017 11:38
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5347

Re: Minetest on iPhones

sfan5 wrote:That game is not a Minetest clone, I checked. There is a different game also called "Exploration" on the Play Store.

Oh sorry did not know. Is it compatible? We had some iPad players that said they connected via the app to our 0.4.14 server.
by lightonflux
Wed Jan 04, 2017 04:35
 
Forum: Minetest Features
Topic: Minetest on iPhones
Replies: 23
Views: 3479

Re: Minetest on iPhones

What do you mean with wrong?

The game is called Exploration and there is a link to the app store: https://itunes.apple.com/us/app/exploration/id472963415
by lightonflux
Tue Jan 03, 2017 15:00
 
Forum: Minetest Features
Topic: Minetest on iPhones
Replies: 23
Views: 3479

Re: Minetest on iPhones

There is also Exploration which lead a few people on our server. iOS, Android and bada support. License violation possible. (Not mentioned on the website (not a requirement), but i have not tested the apps)

http://www.explorationbase.com
by lightonflux
Tue Jan 03, 2017 08:38
 
Forum: Minetest Features
Topic: Minetest on iPhones
Replies: 23
Views: 3479

Re: [Linux] luk3yx's unofficial Minetest snap.

Is the snapcraft.yaml public? Yes, thank you for reminding me. Seeing you are requesting it, I'll put a copy of the link here. (Sorry I couldn't manage GitHub) I would like to see an official MT snap at some point. Therefore it would be beneficial to have the files publicly on Github or Gitlab, so ...
by lightonflux
Tue Jan 03, 2017 07:01
 
Forum: Minetest Builds
Topic: [Linux] luk3yx's unofficial Minetest snap.
Replies: 35
Views: 12032

Re: [Linux] luk3yx's unofficial Minetest snap.

Is the snapcraft.yaml public?
by lightonflux
Mon Jan 02, 2017 13:17
 
Forum: Minetest Builds
Topic: [Linux] luk3yx's unofficial Minetest snap.
Replies: 35
Views: 12032

Re: Minetest Central!

Great videos. Short, sharp and single topic. Only the MC logo at the end looks. Weird. White text on the logo is not great to read. And MC as an abbreviation is already used by another voxel game. :)
by lightonflux
Fri Oct 07, 2016 01:03
 
Forum: Minetest General
Topic: Minetest Central!
Replies: 17
Views: 2520

Re: [Mod] Food decoration mod. [fdecor]

I think unlicense is not a license.(use WTFPL) This is true. The Unlicense "license" only works in countries where public domain is a thing. I can't use it legally because Germany does not have the concept of public domain like the US and other countries. Discussion about it . WTFPL or CC...
by lightonflux
Fri Oct 07, 2016 00:49
 
Forum: Mod Releases
Topic: [Mod] Food decoration mod. [fdecor]
Replies: 15
Views: 2452

Re: Tornado Base

Nice with some proper particle effects and natural spawning this would be a nice PvE addition if not too powerful.
by lightonflux
Fri Oct 07, 2016 00:45
 
Forum: Modding Discussion
Topic: Tornado Base
Replies: 6
Views: 1001

Re: Minetest on a spherical planet

Great work. With a map gen that is aware of the sphere setting it would make an astonishing feature that afaik no other voxel game has. Would really help to "sell" minetest.
by lightonflux
Fri Oct 07, 2016 00:43
 
Forum: Minetest-Related
Topic: Minetest on a spherical planet
Replies: 44
Views: 14831

Re: How do you delete data from the sqlite map.db?

Naj wrote:Maybe you'll find some useful information there : viewtopic.php?f=3&t=9774


Thanks a lot!
by lightonflux
Sat Sep 17, 2016 12:58
 
Forum: Minetest General
Topic: How do you delete data from the sqlite map.db?
Replies: 5
Views: 1002

Re: How do you delete data from the sqlite map.db?

taikedz wrote:Is the problem that the database file is too big really?


It is 24GB big.
by lightonflux
Sat Sep 17, 2016 12:56
 
Forum: Minetest General
Topic: How do you delete data from the sqlite map.db?
Replies: 5
Views: 1002

How do you delete data from the sqlite map.db?

Hi there, on a server we have the problem that the map grows to big. So we would like to remove everything above 1k and below 1k or so. How does the query has to look? SQL, CLI or simple python are things i can understand. :) I am a bit confused about the structure as in one of my map.dbs it just on...
by lightonflux
Mon Sep 12, 2016 16:14
 
Forum: Minetest General
Topic: How do you delete data from the sqlite map.db?
Replies: 5
Views: 1002

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Mind wrote:i have a question:
example: i place a travelnet box and a friend of mine places one. is it possible to have these 2 connected, maybe if they have the same network?


That is possible. You might need to have the travelnet_attach priv to joins other people networks
by lightonflux
Fri Aug 19, 2016 15:08
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 104
Views: 68298

Re: Map generation algorithms

No MC code is in MT. No MT code is derived from MC code.
by lightonflux
Mon Aug 08, 2016 19:46
 
Forum: Minetest Features
Topic: Map generation algorithms
Replies: 14
Views: 2767

Re: Minetest-Mods team[Mod repository]

Is there a plan to have the repo integrated in MT or have a CLI client (python script) to download them?
by lightonflux
Thu Jun 30, 2016 02:32
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10699

Re: [MOD]Flags[1.2][flags]

by lightonflux
Sun Jun 19, 2016 05:41
 
Forum: WIP Mods
Topic: [MOD]Flags[1.3][flags]
Replies: 12
Views: 1623

Re: Request for donations for my development work

Not sure about Patreon, that's more about crowdfunding which is not what i'm doing. I can be contacted easily here and on IRC. I would rather keep things simple by just using PayPal. To be clear you can pay using any debit or credit card at that link. It is exactly for your use case. Another dev (f...
by lightonflux
Sat Jun 18, 2016 09:01
 
Forum: Minetest General
Topic: Request for donations for my development work
Replies: 41
Views: 24540

Re: [32x] Summerfields

Just a quick question:

Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)

Was it removed in upstream SF?
by lightonflux
Tue May 31, 2016 14:05
 
Forum: Minetest Texture Packs
Topic: [32x] Summerfields
Replies: 53
Views: 78639

Re: Superjump?

by lightonflux
Tue May 31, 2016 13:58
 
Forum: Minetest General
Topic: Superjump?
Replies: 6
Views: 635

Re: [32x] Summerfields

Thanks a lot for updating! Here a little feedback on nodes textures: Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible. I really like the new fence textures! Cobble… not sure. I didn't like the old text...
by lightonflux
Fri May 27, 2016 19:20
 
Forum: Minetest Texture Packs
Topic: [32x] Summerfields
Replies: 53
Views: 78639

Re: [mod] Banish

the banish mod is for griefers, not for other kinds of people you don't want to have on your server. I don't have a /home command on my server (going to add it when I made a banish-compatible version of it), but I have a /spawn and a /teleport command, which both require teleport privs, which are r...
by lightonflux
Fri May 27, 2016 18:35
 
Forum: WIP Mods
Topic: [mod] Banish
Replies: 6
Views: 1119

Re: [Mod] Advanced Trains [WIP]

First impressions: * Rail blocks need different names, other wise it is hard to test as you have to use every block before you have an idea what it even does * crashes when connecting wagons (nil value) * check if wagon is placed on track_vert and deny placement to prevent bugs (wagon stuck in track...
by lightonflux
Mon May 23, 2016 05:07
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119956

Re: Minetest for Xbox and IOS?

endev15 wrote:
trev wrote:Is it actually illegal to put software licensed under the GPL on the Appstore?


It is against their Terms of Service. Article on the matter.
by lightonflux
Tue Apr 26, 2016 22:11
 
Forum: Minetest Builds
Topic: Minetest for Xbox and IOS?
Replies: 14
Views: 6531

Re: [Request] Minetest Formspecs Maker

wilkgr76 wrote:Or perhaps change it in 0.5. Isn't 0.5 supposed to break compatibility with all current mods anyways?


Afaik the planned incompatibility in 0.5 was limited to the network layer.
by lightonflux
Mon Apr 25, 2016 00:02
 
Forum: Minetest-Related
Topic: [Request] Minetest Formspecs Maker
Replies: 25
Views: 3858

Re: Minetest and VR

[…]troubles and bugs[…]. And whats this about 0.4.14? I thought the latest was 0.4.13? Sorry to hear that you have experienced rendering bugs. I recommend you open issues for the problems your encounter. Please file them here . 0.4.13 is indeed the current stable version. But many of us use the dev...
by lightonflux
Sun Apr 24, 2016 22:18
 
Forum: Minetest Features
Topic: Minetest and VR
Replies: 15
Views: 2677

Re: [Request] Minetest Formspecs Maker

IMHO that is the way to go. Calinou would it be possible to have compatibility for old formspec for one or two releases so mods don't break immediately? Because some mod devs don't use the dev version and would need to make the changes immediately after release which can be quite hard with limited f...
by lightonflux
Sun Apr 24, 2016 12:24
 
Forum: Minetest-Related
Topic: [Request] Minetest Formspecs Maker
Replies: 25
Views: 3858

Re: [Mod] wormholes [wormhole_lib]

Does this only allow viewing through wormholes or also moving through them?

I would like to see a security monitor (+ cams) mod that uses this.
by lightonflux
Sun Apr 24, 2016 00:11
 
Forum: Old Mods
Topic: [replaced mod] wormholes [wormhole_lib]
Replies: 5
Views: 3074

Re: Minetest and VR

MT has 5 3D rendering modes. […] Any further information on this? I was unaware of these features and now I'm interested, but cannot seem to find the info/documentation Afaik there is only source code and git messages. If someone would collect the infos and write an article about the mods and how t...
by lightonflux
Sat Apr 23, 2016 17:25
 
Forum: Minetest Features
Topic: Minetest and VR
Replies: 15
Views: 2677

Re: Minetest and VR

MT has 5 3D rendering modes. * anaglyph * interlaced * topbuttom * sidebyside * pageflip So yes. Just set "3d_mode" to one of the above values in your minetest.conf file and start minetest. If you use 0.4.14 you can use the advanced settings menu: Client → Graphics → Game → Advanced → 3D m...
by lightonflux
Fri Apr 22, 2016 22:25
 
Forum: Minetest Features
Topic: Minetest and VR
Replies: 15
Views: 2677
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