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Re: [Game] Minetest Preindustrial [1.0]

Greetings, I get the following message, any suggestions? 23:18:38: ERROR[main]: ServerError: ...minetest/games/preindustrial/mods/default/player.lua:144: attempt to call method 'set_local_animation' (a nil value) 23:18:38: ERROR[main]: stack traceback: 23:18:38: ERROR[main]: ...minetest/games/preind...
by RavonTUS
Wed Jun 04, 2014 03:21
 
Forum: WIP Mods
Topic: [Game] Preindustrial [1.1] [preindustrial]
Replies: 12
Views: 3921

Re: [idea] server gui

Greetings, I would be happy with something as simple as managing the world file, port, and config file. I have written a BASH script for each of the three servers I have going. I looked at GLADE to create a GUI, but not everything seemed to be in ubuntu (GTKdialog) to make it work (or, more than lik...
by RavonTUS
Tue Jun 03, 2014 17:25
 
Forum: Minetest Features
Topic: [idea] server gui
Replies: 13
Views: 2973

Re: [Discussion] Mob Framework or Simple Mobs?

Greetings, It's been awhile since I have used either one. Framework has a lot of mobs and Simple was a bit more stable. In the end, I decided to go with krupnovpavel's New Mobs, because I liked the variety of peaceful mobs and Blockman's Creatures because it was simple and I liked the idea of peacef...
by RavonTUS
Fri May 30, 2014 12:12
 
Forum: WIP Mods
Topic: [Discussion] Mob Framework or Simple Mobs?
Replies: 45
Views: 12683

Re: Forum software switch

Greetings, Would you consider breaking out the forum topics a little bit? I would like to see under "Mod Releases" these two sub-topics - MOBS and MAPGEN (BIOMES). I think these are two popular add-on categories. There are several great mods, but they are hard to find because they are mixe...
by RavonTUS
Fri May 02, 2014 16:44
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 63428

Re: What's Minetest still missing over Minecraft?

Greetings, Back in the day, I played Ultima Online and ran a RunUO server. Playing UO on the EA servers was always fun, but playing on the "open source" servers, no matter how good they were, was a bit boring. I spent my time tweaking the server side because that was the fun part of runnin...
by RavonTUS
Fri Apr 25, 2014 14:30
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 139947

Adding Player's Name

Greetings, I haven't found as much time as I would like to improve my coding skills with lua, so I'll ask an easy question, maybe... When a player dies, I would like to see an item dropped on the ground, but instead of just a piece of "dirt", I want it to say the player's name - "Bob's Dirt". How do...
by RavonTUS
Thu Apr 17, 2014 19:09
 
Forum: WIP Mods
Topic: Adding Player's Name
Replies: 2
Views: 736

Greetings,

Can you tell me which "wool" dependancy this needs?

-Ravon
by RavonTUS
Fri Apr 04, 2014 02:18
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 174691

Greetings,

My players screamed like little kids, jumped up and down and ran off to their comptuers when they saw this. Very cool. Yes, they are little kids.


BTW: Opened it up as a public servers and with in 10 minutes, someone cracked the lava and burnt the whole place down...lol

-Ravon
by RavonTUS
Fri Feb 21, 2014 19:17
 
Forum: Minetest Maps
Topic: [W.I.P][Map] Stampy's lovely world
Replies: 106
Views: 109232

Greetings,

I like this mod, but the menu doesn't want to go away some times. Any one know a quick fix or how to add a "close menu" button?

-Ravon
by RavonTUS
Thu Jan 23, 2014 13:49
 
Forum: Mod Releases
Topic: [Mod] Protector [protector]
Replies: 80
Views: 28579

Greetings, I have also notice the same thing. Any ideas or where to start looking?? [ 13.760000]MOBF: error calculation consumed time: 13760 --> 13760 [ 13.770000]MOBF: error calculation consumed time: 13770 --> 13770 [ 13.930000]MOBF: error calculation consumed time: 13930 --> 13930 -RavonTUS Down...
by RavonTUS
Sat Dec 07, 2013 03:27
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855911

I noticed that the log will be very much along these lines. Apparently, the new animals make these. [ 30.365000]MOBF: error calculation consumed time: 30365 --> 30365 [552.938000]MOBF: error calculation consumed time: 552938 --> 552938 At least 70000 lines Greetings, I have also notice the same thi...
by RavonTUS
Thu Dec 05, 2013 03:48
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855911

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