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I tested your modifications and went to see the exact same view as in that screenshot - and guess what, steady 20 fps instead of your steady 60. My guess is that you just went ahead and checked that "ok, frame rate 60, good!" with almost no chunks loaded and visible. Guess what, I get steady 60 fps ...
by Kray
Tue May 31, 2011 09:52
 
Forum: Minetest Features
Topic: Config setting for disabling debug console output
Replies: 11
Views: 5690

Where did you pull these numbers from? If you just look at a wall larger than 16x16 blocks, that already has more than 500 triangles drawn. If we look at, for example, this screenshot , it has easily over 25000 triangles drawn on every single frame. I don't know about Crysis, but I doubt it has as m...
by Kray
Tue May 31, 2011 09:38
 
Forum: Minetest Features
Topic: Config setting for disabling debug console output
Replies: 11
Views: 5690

Define "better graphics". Minetest (and any other similar block game) is just a pure torture test for GPU. The frame rate entirely depends on the amount of textured triangles (those cubes consist of quads, which are rendered as two triangles) your GPU can output to the screen. It is something comple...
by Kray
Tue May 31, 2011 09:19
 
Forum: Minetest Features
Topic: Config setting for disabling debug console output
Replies: 11
Views: 5690

No, it does not.
Outputting small amounts of text costs practically no CPU cycles when compared to the real game. And anyway, if you are running just a client, your bottleneck is not your CPU, but your GPU, which can't output data any faster.
by Kray
Tue May 31, 2011 07:33
 
Forum: Minetest Features
Topic: Config setting for disabling debug console output
Replies: 11
Views: 5690

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