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Re: [Mod] Travelpoints [1.4] [travelpoints]

Version 1.4 Major addition: Global Travelpoints. This update does not break old travelpoint collections or pads. Let me know if you find any issues. --Racso ⋅ This version adds global travelpoints as requested by dgm5555. ⋅ This version does not break existing travelpoint collect...
by RacsoRhodes
Fri Mar 27, 2015 18:11
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Re: [Mod] Travelpoints [1.3] [travelpoints]

Version 1.3 ⋅ This version is preparing the project for GitHub and addressing minor issues. ⋅ Changed email address in all files: racsorhodes@gmail.com ⋅ config.lua - Fixed some wording in "About Config", including a reference to the old name of this mod. &sd...
by RacsoRhodes
Wed Mar 25, 2015 12:12
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Re: [Mod] Travelpoints [1.2] [travelpoints]

I use travelpoints on a server/client setup and no crashes (0.4.11 on Ubuntu 14.04 as server and windows 7 client). The only annoying thing is there's no way of defining a global set of travel points. it would be nice if there could be a global.tpt table which all players had access to. And perhaps...
by RacsoRhodes
Tue Feb 03, 2015 03:25
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Re: [mod] Voidfill [1.1] [voidfill]

Version 1.1 Added node "voidfill:revoider" which when placed on a "voidfill:inert_crystal" will remove all connected Inert Crystals in the same manner the "voidfill:seed" generated them. Also recolored the crystal texture. Also made a shorter YouTube video, this time de...
by RacsoRhodes
Mon Sep 01, 2014 02:35
 
Forum: WIP Mods
Topic: [mod] Voidfill [1.1] [voidfill]
Replies: 3
Views: 1271

Re: [mod] Voidfill [1.0] [voidfill]

I have made a video of this mod in use for those curious, Voidfill Demonstration.
by RacsoRhodes
Tue Aug 26, 2014 17:44
 
Forum: WIP Mods
Topic: [mod] Voidfill [1.1] [voidfill]
Replies: 3
Views: 1271

[mod] Voidfill [1.1] [voidfill]

http://racsorhodes.com/minetest/voidfill/voidfill_post_image.png This may be one of those mods that are only useful to its author. I figured I'd share it anyway just in case. A new, shorter YouTube video demonstrating this mod: Voidfill Demonstration . Changelog 1.1 2014-08-31 + Added recipe for &q...
by RacsoRhodes
Tue Aug 26, 2014 03:31
 
Forum: WIP Mods
Topic: [mod] Voidfill [1.1] [voidfill]
Replies: 3
Views: 1271

Re: [Mod] Travelpoints [1.2] [travelpoints]

I can already confirm that there is no problem using this mod in Minetest 0.4.10. I also have played on a relatively small server that uses it, and it works very fast, pretty much the only lag involved is receiving the data for the mapblock the point to be teleported to is within. If both ends of t...
by RacsoRhodes
Sat Jul 26, 2014 15:56
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Re: [Mod] Travelpoints [1.2] [travelpoints]

Also any chance of a github upload? I'll look into it, never used it before. I only learned LUA just to make this mod. PS why bother with the massive platform images cluttering up the post, wouldn't the smallest thumbnail work fine, or perhaps hide them as a spoiler if you really must include them?...
by RacsoRhodes
Thu Jul 24, 2014 14:35
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

i mean this case. and on a multiplayer server if the t-pad belongs to another player you cant unset this. (exept the server admin) That is also intended behavior. If person A places a pad, person B should not be able to change the destination, because it is for person A to decide where it goes and ...
by RacsoRhodes
Mon Dec 30, 2013 11:52
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

found a small bug: place a t-pad and set a destination remove that destination if you go on the t-pad it will teleport you to that deleted destination :/ I can't reproduce that. The same ABM that handles the pad teleportation also changes the pad from active to offline, perhaps you are seeing a lag...
by RacsoRhodes
Fri Dec 27, 2013 12:27
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Travelpoints 1.2 2013-12-21 ⋅ Textures are now hard coded in node definitions as suggested by " addi ". ⋅ Removed function travelpoints.get_node_textures() ⋅ Removed texture resolution setting from config.lua. ⋅ Removed texture validation from travelpoints.val...
by RacsoRhodes
Sat Dec 21, 2013 13:55
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

about the way you set the texture. you have a config in your mod and the nodedefinition is generated dependend what resoulution is set in the config. so, if this mod is used on a multiplayer server it breaks compatibility with the texture packs wich are used client side. if a texture pack will supp...
by RacsoRhodes
Sat Dec 21, 2013 11:48
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Travelpoints 1.1 Rebranded the mod, and fixed a few minor things. I'm hung up on the term 'point' for a point in 3D space, a coordinate, location, position etc. travelpoints_mod_v1_1_-_2013-12-20.zip I'm not aware of anyone using Waypoints 1.0 so I didn't bother making a conversion function for the ...
by RacsoRhodes
Sat Dec 21, 2013 05:34
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

A good, descriptive modname is sometimes difficult to come up with. It's important for users looking for it. Perhaps the mod could be named "advanced teleporters"? Or "beaming"? Even that wouldn't describe everything. Thanks for the input. Thursday night I had decided to change the name and much of...
by RacsoRhodes
Sat Dec 21, 2013 05:24
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Do you know what "waypoints" are? They are positions for ie a mob to go to. It goes to the first one, then the second one, etc. Is you mod like this? (Can you only go in order) I may have poorly chosen a name for this mod in retrospect. The term waypoint came to mind as a location to mark your prog...
by RacsoRhodes
Wed Dec 18, 2013 11:44
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

[Mod] Travelpoints [1.4] [travelpoints]

(Not to be confused with Sokomine's " Travelnet " in name or functionality.) http://racsorhodes.com/travelpoints/images/travelpoints_screenshot.png Minetest Version: 0.4.10 or later. Mod dependencies: default License: WTFPL V2 for code, textures and sounds. GitHub travelpoints Singleplaye...
by RacsoRhodes
Mon Dec 16, 2013 18:00
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.4] [travelpoints]
Replies: 28
Views: 12195

Missing line in lua_api.txt

Sorry for such a trivial 'bug' report, but this could lead to confusion: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1108 Missing line: "minetest.formspec_escape(string) -> string" 1106 | minetest.string_to_pos(string) -> position 1107 | ^ Same but in reverse 1108 | ^ escapes c...
by RacsoRhodes
Fri Dec 06, 2013 16:17
 
Forum: Minetest Problems
Topic: Missing line in lua_api.txt
Replies: 1
Views: 560

I just discovered this texture pack, for a WIP it is pretty beautiful already, nice job! Just one thing that bugged my borderline OCD enough to fix was that "crack_anylength.png" was misaligned in one or more frames. I made a fix for myself but figured I'd share it if anyone wanted it until it is fi...
by RacsoRhodes
Fri Nov 22, 2013 15:14
 
Forum: Minetest Texture Packs
Topic: [256x]Haven NG
Replies: 20
Views: 9180

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